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Story Hour
drnuncheon's Freeport Story Hour - Book II: Inheritance
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<blockquote data-quote="drnuncheon" data-source="post: 855768" data-attributes="member: 96"><p>Ahh, one of my forays into the stack of "d20 Stuff I Haven't Used Yet" - in this case, the 'Chaos Magic' rules from Fantasy Flight's Spells & Spellcraft. I don't think Di'Fier has all of the information, so I won't get down to specifics, but essentially the way it works is that when the spell is cast, it varies in both form and intensity. In this case, it could have turned out to be a <em>fireball</em> (which it didn't), a <em>flaming sphere</em> (which it did), or something else - I don't recall all of the variations, but I think <em>fire orb</em> from T&B was on the list of possibilities, maybe <em>explosive cascade</em> from Magic of Faerun. It also could have positive or negative mutations - metamagic feats and the like.</p><p></p><p>So, by casting the third-level spell, Di'Fier could wind up with anything from absolutely nothing (as the spell just falls apart) to, say, an empowered <em>explosive cascade</em> that goes off without him losing the spell slot. Di'Fier being Di'Fier, he didn't use them much, preferring to have the 'sure thing' of known spells.</p><p></p><p>Anyway, in this case what he got was an empowered <em>flaming sphere</em>, which is not bad for a 3rd level slot investment.</p><p></p><p>The 'quirky' spells he's got are (along with what he thinks they are and any other known effects):</p><p></p><p>"Great Balls of Fire" (Fireball, Flaming Sphere</p><p></p><p>"Pass Unseen" (Invisibility Sphere)</p><p></p><p>"Summons" (Summon Monster II) - he's used this one too, I think, although I forget where.</p><p></p><p>"Alacrity" (Rapid Strikes)</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 855768, member: 96"] Ahh, one of my forays into the stack of "d20 Stuff I Haven't Used Yet" - in this case, the 'Chaos Magic' rules from Fantasy Flight's Spells & Spellcraft. I don't think Di'Fier has all of the information, so I won't get down to specifics, but essentially the way it works is that when the spell is cast, it varies in both form and intensity. In this case, it could have turned out to be a [i]fireball[/i] (which it didn't), a [i]flaming sphere[/i] (which it did), or something else - I don't recall all of the variations, but I think [i]fire orb[/i] from T&B was on the list of possibilities, maybe [i]explosive cascade[/i] from Magic of Faerun. It also could have positive or negative mutations - metamagic feats and the like. So, by casting the third-level spell, Di'Fier could wind up with anything from absolutely nothing (as the spell just falls apart) to, say, an empowered [i]explosive cascade[/i] that goes off without him losing the spell slot. Di'Fier being Di'Fier, he didn't use them much, preferring to have the 'sure thing' of known spells. Anyway, in this case what he got was an empowered [i]flaming sphere[/i], which is not bad for a 3rd level slot investment. The 'quirky' spells he's got are (along with what he thinks they are and any other known effects): "Great Balls of Fire" (Fireball, Flaming Sphere "Pass Unseen" (Invisibility Sphere) "Summons" (Summon Monster II) - he's used this one too, I think, although I forget where. "Alacrity" (Rapid Strikes) J [/QUOTE]
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drnuncheon's Freeport Story Hour - Book II: Inheritance
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