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drnuncheon's Freeport Story Hour: Create-a-Cohort Contest
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<blockquote data-quote="Dust" data-source="post: 121402" data-attributes="member: 3044"><p><strong>ECL 5 Cohort</strong></p><p></p><p>This cohort is designed for ECL 5, though he could just as easily drop down a level to serve as Dru's companion. His background culture details are vague, so he can be easily fit into the Freeport universe's "Oriental" niche.</p><p></p><p>-------------------------------------</p><p></p><p><strong>Doji Imura</strong>: Male human (Crane) Sam5; CR 5; Medium-size humanoid; HD 5d10+5; hp 42; Init +9; Spd 20 ft.; AC 19, touch 12, flat-footed 17; Atk +7 melee (1d10+1/19-20, masterwork katana); or +6 melee (1d6/19-20, masterwork wakizashi); SA none; SQ Ancestral daisho; AL LN; SV Fort +6, Ref +4, Will +5; Str 10, Dex 16, Con 12, Int 12, Wis 12, Cha 14. </p><p><em>Skills and Feats</em>: Diplomacy +12/+8, Iajutsu Focus +10/+8, Intimidate +10/+8, Jump +6, Perform +6/+4 (dance, kabuki, poetry, rhetoric), Ride +4/+6, Sense Motive +11/+8; Great General [ancestor, +2 Initiative and +1 Fort], Improved Initiative, Quick Draw, Smooth Talk [ancestor, +2 Diplomacy and Sense Motive], Weapon Focus (katana).</p><p><strong>Ancestral Daisho:</strong> Imura’s katana and wakizashi are family heirlooms, and through prayer sacrifice he can awaken the ancestral spirits in the weapons. See <em>Oriental Adventures</em> p. 21 for more information. At this moment, he has spent 2000gp to make his katana into a +1 weapon. </p><p><em>Possessions: +1 katana</em>, masterwork wakizashi, great armor, potions of <em>haste</em>, <em>blur</em>, and <em>cure light wounds</em> (x5). Total GP value: 4300.</p><p></p><p><strong>Appearance:</strong> Imura is of average height and quite slight, with a dignified bearing and impeccable posture. His hair is luxuriously long and pitch black, bound up in a topknot, his skin is even and without blemish, and his features are pleasant in a not-too noticeable way. Indeed, were it not for his eyes, also black like his hair and a bit too intense for a fawning noble, he would look every bit the consummate courtier. His gaze, and the forceful way he speaks, quickly persuades even the densest onlooker that the armor he wears and the swords at his waist, perfectly maintained though they may be, are not for show. </p><p></p><p><strong>Personality:</strong> He is, oddly enough, exactly like he looks. Amazingly polite, formal and well spoken even to his enemies, suave and persuasive, he is surprisingly personable and yet at the same time ruthless and determined. His voice is soft even when angry, and he makes looking calm and collected into an art form. He really enjoys art, too, and has a secret penchant for love poetry and some of the more risqué dances that are frowned upon at court: deep inside, Imura has a sentimental and gentle streak, but his years at court have taught him how to mask this nature when needed (which seems to be all the time, these days). Imura seems to be poised on the razor’s edge between naughty and nice, knowing exactly when to use the silk and when to use the steel. </p><p></p><p><strong>Background and Reason for Being a Cohort:</strong> Imura is a younger son from a prominent Crane family known for their diplomatic skills, though his quick reflexes and even head drew him towards the sword as well as the pen. He excelled at swordplay, making up what he lacked in strength with his speed and tactical skills, and also served as one of his lord’s negotiators and messengers due to his quick tongue. It is exactly this combination that has drawn him away from the court and brought him to Freeport. His lord sent a group of merchants to Freeport, hoping to establish a foothold in the market there, and initially this group reported great success. A few months ago, however, the group ceased sending its usual reports, and the lord decided to send Imura to investigate in the hopes that he would be able to smoothly make his way to Freeport and fix whatever problems present themselves. He is still investigating what happened but hasn’t come up with many leads yet, though he’s working under the assumption that the merchants are all dead and that his mission will ultimately be about revenge. He can meet our heroes either by:</p><p>(1) Going to the watch for help (boring!).</p><p>(2) Running into them while going about his own investigation, due to an as yet undetermined link between the merchants’ disappearance and the snake-filled badness (I haven’t read the Freeport adventures, so I leave the details up to you).</p><p>(3) Having them stumble upon him while he’s beset by thugs, due to some sort of etiquette breach, and then preceding to #2. If the PC’s save his life, then he has a debt to them even after the mystery is solved.</p></blockquote><p></p>
[QUOTE="Dust, post: 121402, member: 3044"] [b]ECL 5 Cohort[/b] This cohort is designed for ECL 5, though he could just as easily drop down a level to serve as Dru's companion. His background culture details are vague, so he can be easily fit into the Freeport universe's "Oriental" niche. ------------------------------------- [B]Doji Imura[/B]: Male human (Crane) Sam5; CR 5; Medium-size humanoid; HD 5d10+5; hp 42; Init +9; Spd 20 ft.; AC 19, touch 12, flat-footed 17; Atk +7 melee (1d10+1/19-20, masterwork katana); or +6 melee (1d6/19-20, masterwork wakizashi); SA none; SQ Ancestral daisho; AL LN; SV Fort +6, Ref +4, Will +5; Str 10, Dex 16, Con 12, Int 12, Wis 12, Cha 14. [I]Skills and Feats[/I]: Diplomacy +12/+8, Iajutsu Focus +10/+8, Intimidate +10/+8, Jump +6, Perform +6/+4 (dance, kabuki, poetry, rhetoric), Ride +4/+6, Sense Motive +11/+8; Great General [ancestor, +2 Initiative and +1 Fort], Improved Initiative, Quick Draw, Smooth Talk [ancestor, +2 Diplomacy and Sense Motive], Weapon Focus (katana). [B]Ancestral Daisho:[/B] Imura’s katana and wakizashi are family heirlooms, and through prayer sacrifice he can awaken the ancestral spirits in the weapons. See [I]Oriental Adventures[/I] p. 21 for more information. At this moment, he has spent 2000gp to make his katana into a +1 weapon. [I]Possessions: +1 katana[/I], masterwork wakizashi, great armor, potions of [I]haste[/I], [I]blur[/I], and [I]cure light wounds[/I] (x5). Total GP value: 4300. [B]Appearance:[/B] Imura is of average height and quite slight, with a dignified bearing and impeccable posture. His hair is luxuriously long and pitch black, bound up in a topknot, his skin is even and without blemish, and his features are pleasant in a not-too noticeable way. Indeed, were it not for his eyes, also black like his hair and a bit too intense for a fawning noble, he would look every bit the consummate courtier. His gaze, and the forceful way he speaks, quickly persuades even the densest onlooker that the armor he wears and the swords at his waist, perfectly maintained though they may be, are not for show. [B]Personality:[/B] He is, oddly enough, exactly like he looks. Amazingly polite, formal and well spoken even to his enemies, suave and persuasive, he is surprisingly personable and yet at the same time ruthless and determined. His voice is soft even when angry, and he makes looking calm and collected into an art form. He really enjoys art, too, and has a secret penchant for love poetry and some of the more risqué dances that are frowned upon at court: deep inside, Imura has a sentimental and gentle streak, but his years at court have taught him how to mask this nature when needed (which seems to be all the time, these days). Imura seems to be poised on the razor’s edge between naughty and nice, knowing exactly when to use the silk and when to use the steel. [B]Background and Reason for Being a Cohort:[/B] Imura is a younger son from a prominent Crane family known for their diplomatic skills, though his quick reflexes and even head drew him towards the sword as well as the pen. He excelled at swordplay, making up what he lacked in strength with his speed and tactical skills, and also served as one of his lord’s negotiators and messengers due to his quick tongue. It is exactly this combination that has drawn him away from the court and brought him to Freeport. His lord sent a group of merchants to Freeport, hoping to establish a foothold in the market there, and initially this group reported great success. A few months ago, however, the group ceased sending its usual reports, and the lord decided to send Imura to investigate in the hopes that he would be able to smoothly make his way to Freeport and fix whatever problems present themselves. He is still investigating what happened but hasn’t come up with many leads yet, though he’s working under the assumption that the merchants are all dead and that his mission will ultimately be about revenge. He can meet our heroes either by: (1) Going to the watch for help (boring!). (2) Running into them while going about his own investigation, due to an as yet undetermined link between the merchants’ disappearance and the snake-filled badness (I haven’t read the Freeport adventures, so I leave the details up to you). (3) Having them stumble upon him while he’s beset by thugs, due to some sort of etiquette breach, and then preceding to #2. If the PC’s save his life, then he has a debt to them even after the mystery is solved. [/QUOTE]
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