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drnuncheon's Freeport Story Hour - Dramatis Personae
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<blockquote data-quote="drnuncheon" data-source="post: 58572" data-attributes="member: 96"><p><strong>Our Heros, just before Terror in Freeport (lvl 5)</strong></p><p></p><p>Yep, they made level 5. I will update the Story Hour soon...I promise! In the meantime, here's the results. Changes are in <span style="color: red">red.</span> </p><p></p><p>Dru, female elf Ftr2/<span style="color: red">Rog3</span>: <span style="color: red">CR 5</span>; Medium-size Humanoid (elf); HD <span style="color: red">3d6</span>+2d10+8; hp <span style="color: red">35</span>; Init +4 (+2 dex, +2 blooded); Spd 30 ft; AC 17 (+3 mw studded leather, +2 buckler, +2 Dex); Melee mw rapier <span style="color: red">+6</span> (1d6+1/crit 18-20), or dagger <span style="color: red">+5</span> (1d4+1/crit 19-20); Ranged dagger <span style="color: red">+5</span> (1d4+1/crit 19-20), or shortbow <span style="color: red">+6</span> (1d6+1/crit x3); SA sneak attack; SQ elven traits, evasion, uncanny dodge; AL N(G); SV Fort +<span style="color: red">4</span>, Ref +5, Will +<span style="color: red">4</span>; Str 13, Dex 14, Con 14, Int 15, Wis 14, Cha 13.</p><p></p><p>Skills and Feats: Balance +5, Bluff<span style="color: red"> +5</span>, Climb +6, Decipher Script +3, Diplomacy +2, Disable Device +2, Gather Information +5, Hide +5, Innuendo +4, Intimidate<span style="color: red"> +7</span>, Jump +5, Listen<span style="color: red"> +8</span>, Move Silently +6, Open Lock +3, Ride +3, Search<span style="color: red"> +8</span>, Sense Motive +6, Spot<span style="color: red"> +11</span>, Swim +2, Tumble<span style="color: red"> +5</span>, <span style="color: red">Use Magic Device +5</span>, Use Rope +4; Blooded (+2 To Spot And Init), Dodge, Mobility, Point Blank Shot.</p><p></p><p>SA - Sneak Attack (Ex): Dru deals +<span style="color: red">2d6</span> damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked.</p><p></p><p>SQ - Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: rapier, proficient: longbows and shortbows.</p><p></p><p>Equipment: mw rapier, silver dagger (x2), mw mighty [+1] composite shortbow, mw studded leather, <em>+1 buckler <span style="color: red">of arrow deflection</span></em>.</p><p></p><p></p><p></p><p>Di'Fier, male human <span style="color: red">Ftr2</span>/Wiz3: <span style="color: red">CR 5</span>; Medium-size Humanoid (human); HD 3d4+<span style="color: red">2d10</span>+8; hp <span style="color: red">33</span>; Init +3; Spd 30 ft; AC 16 (+2 leather, +2 Dex, +2 ring of protection); Melee mw bastard sword <span style="color: red">+5</span> (1d10/crit 19-20), or dagger <span style="color: red">+3</span> (1d4/crit 19-20); Ranged dagger <span style="color: red">+4</span> (1d4/crit 19-20), or mw longbow <span style="color: red">+5</span> (1d8/crit x3); SA spells; SQ summon familiar; AL NG; SV Fort<span style="color: red"> +5</span>, Ref +1, Will +3; Str 11, Dex 14, Con 15, Int 16, Wis 10, Cha 10.</p><p></p><p>Skills and Feats: Alchemy +4, Climb +4, Concentration +9, Craft Weapon<span style="color: red"> +7</span>, Handle Animal +2, Jump<span style="color: red"> +5</span>, Ride (horse) +5, Spellcraft +9, Spot<span style="color: red"> +3</span>, Swim +2; Blooded (+2 To Spot And Init), Combat Casting, Expertise, Improved Disarm, Scribe Scroll, <span style="color: red">Weapon Focus: Bastard Sword</span>.</p><p></p><p>Spellbook:</p><p>cantrips: all from PHB</p><p>1st level: disappear*, expeditious retreat, mage armor, obscuring mist, protection from evil, Shelgern's persistant blade**, ventriloquism</p><p>2nd level: bull's strength, flaming sphere</p><p></p><p>* - From Sword & Sorcery Studio's <strong><em>Relics & Rituals</em></strong></p><p>** - From WOTC's <strong><em>Magic of Faerun</em></strong></p><p></p><p>Equipment: mw bastard sword, mw longbow, silver dagger, leather armor, <em>wand of magic missile</em>, <em>ring of protection +2</em>.</p><p></p><p></p><p></p><p>Just for fun, here's Di'Fier's raven, Ampiel. Di'Fier (and I) keep forgetting about the ability to grant Alertness when he's nearby.</p><p></p><p>Ampiel, Di'Fier's Raven Familiar: CR —; Tiny magical beast; HD 1; hp 16; Init +2 (Dex); Spd 10 ft. fly 40 ft. (average); AC 16 (+2 size, +2 dex, +2 natural); Atk +4 melee (1d2-5, claws);Face/Reach 2.5 ftx2.5 ft/0ft; SQ Speaks Common, grant Alertness, improved evasion, share spells, empathic link, deliver touch spells; AL NG; SC Fort +4, Ref +4, Will +5; Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6.</p><p>Skills and Feats: Listen +6, Spot +6 (or master's skills); Weapon Finesse (claws)</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 58572, member: 96"] [b]Our Heros, just before Terror in Freeport (lvl 5)[/b] Yep, they made level 5. I will update the Story Hour soon...I promise! In the meantime, here's the results. Changes are in [COLOR=red]red.[/COLOR] Dru, female elf Ftr2/[COLOR=red]Rog3[/COLOR]: [COLOR=red]CR 5[/COLOR]; Medium-size Humanoid (elf); HD [COLOR=red]3d6[/COLOR]+2d10+8; hp [COLOR=red]35[/COLOR]; Init +4 (+2 dex, +2 blooded); Spd 30 ft; AC 17 (+3 mw studded leather, +2 buckler, +2 Dex); Melee mw rapier [COLOR=red]+6[/COLOR] (1d6+1/crit 18-20), or dagger [COLOR=red]+5[/COLOR] (1d4+1/crit 19-20); Ranged dagger [COLOR=red]+5[/COLOR] (1d4+1/crit 19-20), or shortbow [COLOR=red]+6[/COLOR] (1d6+1/crit x3); SA sneak attack; SQ elven traits, evasion, uncanny dodge; AL N(G); SV Fort +[COLOR=red]4[/COLOR], Ref +5, Will +[COLOR=red]4[/COLOR]; Str 13, Dex 14, Con 14, Int 15, Wis 14, Cha 13. Skills and Feats: Balance +5, Bluff[COLOR=red] +5[/COLOR], Climb +6, Decipher Script +3, Diplomacy +2, Disable Device +2, Gather Information +5, Hide +5, Innuendo +4, Intimidate[COLOR=red] +7[/COLOR], Jump +5, Listen[COLOR=red] +8[/COLOR], Move Silently +6, Open Lock +3, Ride +3, Search[COLOR=red] +8[/COLOR], Sense Motive +6, Spot[COLOR=red] +11[/COLOR], Swim +2, Tumble[COLOR=red] +5[/COLOR], [COLOR=red]Use Magic Device +5[/COLOR], Use Rope +4; Blooded (+2 To Spot And Init), Dodge, Mobility, Point Blank Shot. SA - Sneak Attack (Ex): Dru deals +[COLOR=red]2d6[/COLOR] damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked. SQ - Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: rapier, proficient: longbows and shortbows. Equipment: mw rapier, silver dagger (x2), mw mighty [+1] composite shortbow, mw studded leather, [i]+1 buckler [COLOR=red]of arrow deflection[/COLOR][/i]. Di'Fier, male human [COLOR=red]Ftr2[/COLOR]/Wiz3: [COLOR=red]CR 5[/COLOR]; Medium-size Humanoid (human); HD 3d4+[COLOR=red]2d10[/COLOR]+8; hp [COLOR=red]33[/COLOR]; Init +3; Spd 30 ft; AC 16 (+2 leather, +2 Dex, +2 ring of protection); Melee mw bastard sword [COLOR=red]+5[/COLOR] (1d10/crit 19-20), or dagger [COLOR=red]+3[/COLOR] (1d4/crit 19-20); Ranged dagger [COLOR=red]+4[/COLOR] (1d4/crit 19-20), or mw longbow [COLOR=red]+5[/COLOR] (1d8/crit x3); SA spells; SQ summon familiar; AL NG; SV Fort[COLOR=red] +5[/COLOR], Ref +1, Will +3; Str 11, Dex 14, Con 15, Int 16, Wis 10, Cha 10. Skills and Feats: Alchemy +4, Climb +4, Concentration +9, Craft Weapon[COLOR=red] +7[/COLOR], Handle Animal +2, Jump[COLOR=red] +5[/COLOR], Ride (horse) +5, Spellcraft +9, Spot[COLOR=red] +3[/COLOR], Swim +2; Blooded (+2 To Spot And Init), Combat Casting, Expertise, Improved Disarm, Scribe Scroll, [COLOR=red]Weapon Focus: Bastard Sword[/COLOR]. Spellbook: cantrips: all from PHB 1st level: disappear*, expeditious retreat, mage armor, obscuring mist, protection from evil, Shelgern's persistant blade**, ventriloquism 2nd level: bull's strength, flaming sphere * - From Sword & Sorcery Studio's [b][i]Relics & Rituals[/i][/b] ** - From WOTC's [b][i]Magic of Faerun[/i][/b] Equipment: mw bastard sword, mw longbow, silver dagger, leather armor, [i]wand of magic missile[/i], [i]ring of protection +2[/i]. Just for fun, here's Di'Fier's raven, Ampiel. Di'Fier (and I) keep forgetting about the ability to grant Alertness when he's nearby. Ampiel, Di'Fier's Raven Familiar: CR —; Tiny magical beast; HD 1; hp 16; Init +2 (Dex); Spd 10 ft. fly 40 ft. (average); AC 16 (+2 size, +2 dex, +2 natural); Atk +4 melee (1d2-5, claws);Face/Reach 2.5 ftx2.5 ft/0ft; SQ Speaks Common, grant Alertness, improved evasion, share spells, empathic link, deliver touch spells; AL NG; SC Fort +4, Ref +4, Will +5; Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6. Skills and Feats: Listen +6, Spot +6 (or master's skills); Weapon Finesse (claws) [/QUOTE]
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