Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Droid101" data-source="post: 1761185" data-attributes="member: 942"><p>In a flash of bright blue light, they are outdoors. The sun is bright. It’s been a while since any of them had actually seen it. They look around. Only Eltharion, Ogrim, The Necromancer and Damaré are present. About 20 feet away on the open grasslands, they see the body of a large reptilian creature. Next to it is a huge, 40 foot tall lizard-thing standing on two legs, with a big head, razor teeth, and little arms. There are four humans around it with primitive looking spears. The big lizard leans down and bites down onto one of the humans, lifting him into the air and shaking his body back and forth violently. Ogrim, Eltharion and Damaré charge. The Necromancer blasts the thing with a <em>lightning bolt</em>, scorching its leathery skin.</p><p></p><p>“Get back!” Eltharion yells at the humans, who look a little confused, but back away defensively as the Heroes charge. The lizard bends down and bites into Ogrim, crunching his shield and fine mithril armor (give to him by the dwarves). He is lifted up into the air, as the beast chomps down on him several times. Blood sprays everywhere.</p><p></p><p>“No!” Eltharion lays into the lizard with a fast four-hit combination with his flaming and sylvan scimitars, each hit drawing a line of blood from the thing’s legs. Damaré does a flip, extending his chain in a somersault pattern, slamming it into the creature’s upper leg and raking it back.</p><p></p><p>The Necromancer <em>hastes</em> himself and turns himself <em>invisible</em>. The great lizard chomps on Ogrim some more, who desperately tries to escape the thing’s massive jaws. The razor-sharp teeth dig into Ogrim at a dozen angles. Eltharion and Damaré dig into the things legs some more, both dealing massive damage, but not enough to bring the thing down.</p><p></p><p>Ogrim, battered and bloody, is getting nowhere trying to pry himself from the jaws of the beast. He pulls out a dagger and jams it into the roof of its mouth. The beast roars loudly and drops him to the ground… 30 feet down.</p><p></p><p>Chanting can be heard, the voice of The Necromancer. An evil rash boils to the surface on the lizards head, and it roars in pain. Eltharion and Damaré successfully flank the beast, dealing another combination of effective attacks. Ogrim staggers to his feet, takes up the ancient dwarven defensive stalwart stance, and hacks into the lizard with his Orc-Killer axe. He severs the thing’s ankle tendon, sending it face first into the grass with a loud thump. Eltharion jumps on top of its head, stabbing down into its eyes and brain, splintering the skull and drawing a spray of blood. Eltharion sheathes his weapons and summons some healing power to cure Ogrim. Ogrim tries to heal himself, but doesn’t feel the presence of Moradin.</p><p></p><p>“Something’s not right,” Ogrim states, concerned.</p><p></p><p>“What is it?” Eltharion asked. Damaré was cleaning off his chain, and The Necromancer appeared nearby.</p><p></p><p>“I don’t feel Moradin. I don’t feel me God,” he was shaking his head slowly. Eltharion patted him on the back.</p><p></p><p>“We’ll figure it out. Hey, you!” Eltharion yelled out to the humans who, after staying back, had closed in on the beast and were skinning it. “Where are we?”</p><p></p><p>The humans looked at each other for a moment, and then one spoke. “Trib i nrerbi.” He pointed off in one direction.</p><p></p><p>“What?” Eltharion asked.</p><p></p><p>“I think he said that their tribe is nearby,” The Necromancer points out. The humans go about their business skinning the two beasts.</p><p></p><p>“So, where is everybody else, do you think?” Damaré asks.</p><p></p><p>“I hope they’re not too far away. You think these people know where the giant’s stronghold is?” Eltharion asks back.</p><p></p><p>“Hm… why would Ogrim’s connection to Moradin be severed all of a sudden?” The Necromancer questions, mostly to himself.</p><p></p><p>The men are still skinning, when Eltharion joins them. He is skilled in the ways of survival, and skins effectively and efficiently. They get the meat chopped up and load it onto grass-like mats with ropes attached, to be pulled back to their village.</p><p></p><p>“Oo con wirth os?” one of the men asks.</p><p></p><p>“Huh?” Eltharion doesn’t understand.</p><p></p><p>“He’s asking if we would like to go with him, back to his village, I presume,” The Necromancer translates. The Heroes nod, and help the men carry the meat back to the village, which is almost a half day’s travel away. The sun is blisteringly hot, and the terrain is open grasslands. Finally, they reach the village and are escorted to the center of it. An older man with elaborate necklaces and deeply tanned skin approaches. The Necromancer translates what the other Heroes can’t understand. (For simplicity.)</p><p></p><p>“Welcome to our tribe. We are called the Dizgurds. What is your business, strangers?” he asks.</p><p></p><p>“We have come in search of giant men. Large men, like three of me,” Eltharion says.</p><p></p><p>“More like four…” Damaré quips, drawing a frown from Eltharion.</p><p></p><p>The chief takes a moment to try to understand what Eltharion said. He does, and nods his head.</p><p></p><p>“Giant men live at base of mountain,” he points, and a small range of mountains can be seen off in the distance. “But your task, more important. You are the tribe that shines.”</p><p></p><p>“Tribe that what?” Eltharion is confused. He looks at everyone. The Necromancer’s staff is glowing. Eltharion’s scimitars are glowing green/aflame, and Ogrim’s axe is glowing. “Oh, yeah, we have magical items. Magic, you know?”</p><p></p><p>“I don’t know that word, but you shine, as our prophecy states,” the man says, directing them to his tent. Inside, a large slab is in the corner. It reads, in the primitive common tongue: </p><p></p><p style="text-align: center"><em>When the tribe that shines arrives, they will place three pieces of the glow on the ancient pedestal atop the peak of the sky. Paradise will come true.</em></p><p></p><p>“We’re supposed to do what now?” Eltharion asks.</p><p></p><p>“You must take the Glow to the Peak of the Sky,” the chief once again points to the mountain.</p><p></p><p>“What’s ‘The Glow’?” Eltharion asks.</p><p></p><p>“Strange stones.”</p><p></p><p>“Where are they?”</p><p></p><p>“Giants have one. Snake men have one. One is in insect forest,” the chief points off in the distance again, south of the mountains.</p><p></p><p>“Okay… well, if it’s okay with you, we would like to camp near your tribe. We can offer protection from those beasts,” Eltharion says. The chief agrees, and the Heroes find a nice spot away from the tents. </p><p></p><p>“So, do we hit the giants?” Eltharion asks.</p><p></p><p>“I’m not so sure about this place. Something seems off,” The Necromancer replies.</p><p></p><p>“I’m using the ring,” Damaré says, using the ring that Drez had given him. “I get nothing. No response. Didn’t he say that he’d respond, or teleport us home?”</p><p></p><p>“Obviously, he can’t, for some reason,” The Necromancer shakes his head.</p><p></p><p>“How about we go south to that forest of insects, then to the snake people, then to the giants, and finally, climb the peak?” Eltharion’s plan of action seems as good as any.</p><p></p><p>“Fine by me. Let’s get a move on. Hopefully we’ll run into the rest of the group when we get to the giants,” The Necromancer says.</p><p></p><p>They camp out under the stars that night, and awake early in the morning, ready for action.</p><p></p><p>Why can’t people talk right? What do they mean by snake people? What’s so scary about a bunch of insects? This and more, next update.</p></blockquote><p></p>
[QUOTE="Droid101, post: 1761185, member: 942"] In a flash of bright blue light, they are outdoors. The sun is bright. It’s been a while since any of them had actually seen it. They look around. Only Eltharion, Ogrim, The Necromancer and Damaré are present. About 20 feet away on the open grasslands, they see the body of a large reptilian creature. Next to it is a huge, 40 foot tall lizard-thing standing on two legs, with a big head, razor teeth, and little arms. There are four humans around it with primitive looking spears. The big lizard leans down and bites down onto one of the humans, lifting him into the air and shaking his body back and forth violently. Ogrim, Eltharion and Damaré charge. The Necromancer blasts the thing with a [I]lightning bolt[/I], scorching its leathery skin. “Get back!” Eltharion yells at the humans, who look a little confused, but back away defensively as the Heroes charge. The lizard bends down and bites into Ogrim, crunching his shield and fine mithril armor (give to him by the dwarves). He is lifted up into the air, as the beast chomps down on him several times. Blood sprays everywhere. “No!” Eltharion lays into the lizard with a fast four-hit combination with his flaming and sylvan scimitars, each hit drawing a line of blood from the thing’s legs. Damaré does a flip, extending his chain in a somersault pattern, slamming it into the creature’s upper leg and raking it back. The Necromancer [I]hastes[/I] himself and turns himself [I]invisible[/I]. The great lizard chomps on Ogrim some more, who desperately tries to escape the thing’s massive jaws. The razor-sharp teeth dig into Ogrim at a dozen angles. Eltharion and Damaré dig into the things legs some more, both dealing massive damage, but not enough to bring the thing down. Ogrim, battered and bloody, is getting nowhere trying to pry himself from the jaws of the beast. He pulls out a dagger and jams it into the roof of its mouth. The beast roars loudly and drops him to the ground… 30 feet down. Chanting can be heard, the voice of The Necromancer. An evil rash boils to the surface on the lizards head, and it roars in pain. Eltharion and Damaré successfully flank the beast, dealing another combination of effective attacks. Ogrim staggers to his feet, takes up the ancient dwarven defensive stalwart stance, and hacks into the lizard with his Orc-Killer axe. He severs the thing’s ankle tendon, sending it face first into the grass with a loud thump. Eltharion jumps on top of its head, stabbing down into its eyes and brain, splintering the skull and drawing a spray of blood. Eltharion sheathes his weapons and summons some healing power to cure Ogrim. Ogrim tries to heal himself, but doesn’t feel the presence of Moradin. “Something’s not right,” Ogrim states, concerned. “What is it?” Eltharion asked. Damaré was cleaning off his chain, and The Necromancer appeared nearby. “I don’t feel Moradin. I don’t feel me God,” he was shaking his head slowly. Eltharion patted him on the back. “We’ll figure it out. Hey, you!” Eltharion yelled out to the humans who, after staying back, had closed in on the beast and were skinning it. “Where are we?” The humans looked at each other for a moment, and then one spoke. “Trib i nrerbi.” He pointed off in one direction. “What?” Eltharion asked. “I think he said that their tribe is nearby,” The Necromancer points out. The humans go about their business skinning the two beasts. “So, where is everybody else, do you think?” Damaré asks. “I hope they’re not too far away. You think these people know where the giant’s stronghold is?” Eltharion asks back. “Hm… why would Ogrim’s connection to Moradin be severed all of a sudden?” The Necromancer questions, mostly to himself. The men are still skinning, when Eltharion joins them. He is skilled in the ways of survival, and skins effectively and efficiently. They get the meat chopped up and load it onto grass-like mats with ropes attached, to be pulled back to their village. “Oo con wirth os?” one of the men asks. “Huh?” Eltharion doesn’t understand. “He’s asking if we would like to go with him, back to his village, I presume,” The Necromancer translates. The Heroes nod, and help the men carry the meat back to the village, which is almost a half day’s travel away. The sun is blisteringly hot, and the terrain is open grasslands. Finally, they reach the village and are escorted to the center of it. An older man with elaborate necklaces and deeply tanned skin approaches. The Necromancer translates what the other Heroes can’t understand. (For simplicity.) “Welcome to our tribe. We are called the Dizgurds. What is your business, strangers?” he asks. “We have come in search of giant men. Large men, like three of me,” Eltharion says. “More like four…” Damaré quips, drawing a frown from Eltharion. The chief takes a moment to try to understand what Eltharion said. He does, and nods his head. “Giant men live at base of mountain,” he points, and a small range of mountains can be seen off in the distance. “But your task, more important. You are the tribe that shines.” “Tribe that what?” Eltharion is confused. He looks at everyone. The Necromancer’s staff is glowing. Eltharion’s scimitars are glowing green/aflame, and Ogrim’s axe is glowing. “Oh, yeah, we have magical items. Magic, you know?” “I don’t know that word, but you shine, as our prophecy states,” the man says, directing them to his tent. Inside, a large slab is in the corner. It reads, in the primitive common tongue: [CENTER][I]When the tribe that shines arrives, they will place three pieces of the glow on the ancient pedestal atop the peak of the sky. Paradise will come true.[/I][/CENTER] “We’re supposed to do what now?” Eltharion asks. “You must take the Glow to the Peak of the Sky,” the chief once again points to the mountain. “What’s ‘The Glow’?” Eltharion asks. “Strange stones.” “Where are they?” “Giants have one. Snake men have one. One is in insect forest,” the chief points off in the distance again, south of the mountains. “Okay… well, if it’s okay with you, we would like to camp near your tribe. We can offer protection from those beasts,” Eltharion says. The chief agrees, and the Heroes find a nice spot away from the tents. “So, do we hit the giants?” Eltharion asks. “I’m not so sure about this place. Something seems off,” The Necromancer replies. “I’m using the ring,” Damaré says, using the ring that Drez had given him. “I get nothing. No response. Didn’t he say that he’d respond, or teleport us home?” “Obviously, he can’t, for some reason,” The Necromancer shakes his head. “How about we go south to that forest of insects, then to the snake people, then to the giants, and finally, climb the peak?” Eltharion’s plan of action seems as good as any. “Fine by me. Let’s get a move on. Hopefully we’ll run into the rest of the group when we get to the giants,” The Necromancer says. They camp out under the stars that night, and awake early in the morning, ready for action. Why can’t people talk right? What do they mean by snake people? What’s so scary about a bunch of insects? This and more, next update. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
Top