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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
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<blockquote data-quote="Droid101" data-source="post: 1773992" data-attributes="member: 942"><p>And the light fades. They’re in the same room. Not so dusty. The crystal is gone. The room behind them doesn’t have so many broken stones. A couple of holes above them let them fly back up into the letter-stone filled room. They navigate out of the Time-Cave.</p><p></p><p>Outside, the sun is bright. There are five statues outside, one of each of them, in an embarrassing position. Eltharion’s eyes are closed and he is swinging his scimitar wildly. Ogrim is looking over his shoulder. Damaré and Misani are both laying on the ground, in different stages of getting up. The Necromancer is wincing, holding his hands out.</p><p></p><p>“Nice pose, Nekky,” Eltharion says.</p><p></p><p>“Don’t call me that. What should we do about these statues? Obviously, we are in some time between when we were turned to stone and when we were freed. Shouldn’t we, I don’t know, cast some protection spells on these statues so that they stay secure until we’re freed in the future?” The Necromancer explains.</p><p></p><p>“Why won’t we free them now, then there will be ten of us! Unstoppable!” Eltharion thinks about the possibilities.</p><p></p><p>“No, if we do that, then our future selves will cease to exist. We’d vanish from existence. And you wouldn’t get to keep that cool laser gun thing,” The Necromancer reasons.</p><p></p><p>“Fair enough. We’ll come back and set something up,” Eltharion says, and they start walking.</p><p></p><p>“Maybe I should try the ring again. If we’re in the same time period when Drez the gnome is still alive, then maybe he can help us,” Damaré says, and he concentrates on his ring.</p><p></p><p><em>Teleport us home, we have much news.</em></p><p></p><p>And after a short delay.</p><p></p><p><em>Teleporting you back here. Bink and Trek still missing. Everyone else home.</em></p><p></p><p>“We’re in business!” Damaré says, a blue light surrounding him. Shortly after, a blue light surrounds each other person individually, teleporting them back.</p><p></p><p>They arrive in the same laboratory chamber in Castle Brunswick. Drez and Zenziez the deep gnomes are working the machine furiously. Grog, Senman and Jezda are also in the room, and they greet the rest of the Heroes emphatically.</p><p></p><p>“It’s been so long! We were worried about you guys,” Senman says, giving his friends each a powerful hug.</p><p></p><p>“Long? It’s only been like, two weeks,” Eltharion thinks about the dinosaurs, the darklands, and the future.</p><p></p><p>“Two weeks? No, it’s been almost three months since we teleported you,” Drez says.</p><p></p><p>“Three months! What!” The Necromancer seems outraged.</p><p></p><p>“What happened to you?” Grog asks.</p><p></p><p>The party explains what happened; the past, creating the Gods, the time travel machine, Misani, the future, and getting home.</p><p></p><p>“Wow… travel through time, what an interesting result…” Drez thinks, looking over to the silent Zenziez. “You see, what happened is, we thought we were trained well enough with the machine to teleport all nine of you at the same time. However, that much power going through the machine caused it to malfunction. Grog, Jezda and Senman were all sent off to a faraway land. You four were sent back in time. I don’t know yet where Bink and Trek-Donal were sent to.”</p><p></p><p>“Why didn’t you use your ring?” Damaré asks Senman.</p><p></p><p>“Actually, they tried, but when this teleportation device is used, depending on how many people are teleported, and how far they are teleported, it creates a varying size and duration <em>antimagic field</em>, nulling all magical effects therein. The ring wouldn’t work, as the field was huge,” Drez explains.</p><p></p><p>“Once we get a read on where Bink and Trek are, we’ll get to teleporting you to the giants, so we can take care of this problem. We haven’t seen any progress on the bridge they are building, but we know that they will be getting to it very soon,” Drez explains, “and Adlai would like to have a word with you all.”</p><p></p><p>The Heroes go downstairs to the gathering hall, and sit around the table. Adlai, the half-elf knight of the king enters.</p><p></p><p>“Good to see you all. Hopefully Bink and Trek will be able to get back soon, as well. Much activity has happened since you were all lost to us. The dark elves strikes on the dwarven stronghold have become more and more precise. If they keep up, the dwarves will be forced out. Hopefully it won’t come to that. But it is very necessary that you all stop the giants before they get out of control,” Adlai says, his voice a little shaky.</p><p></p><p>“What’s wrong, Adlai?” Eltharion asks.</p><p></p><p>“Well, the king and the rest of the knights have gone south to the Tormyr forest. A powerful undead wizard, Velkvir, has allied with an ancient green dragon, Drelhornsdrathdin. The knights all went down there to try to deal with them before they get out of control,” Adlai explains. “I’ve been left in control here at the castle. I’m basically, the king, while the king is gone. Quite a burden, I assure you.”</p><p></p><p>“Congratulations,” The Necromancer offers. Adlai isn’t moved.</p><p></p><p>“So get some rest. Hopefully Bink and Trek will find us soon,” Adlai says, and he goes back to his business. The Heroes mill over what has happened to them.</p><p></p><p>“Well, we were in a strange land, full of exotic and terrible monsters. It was very foggy everywhere we went. Luckily, after only a couple of weeks, the ring finally worked and we were able to get back,” Senman explained.</p><p></p><p>“Sounds awful,” Eltharion says.</p><p></p><p>“Yeah. We lived, so all’s well. So what about her?” Senman looks at Misani. “She’s pretty hot,” he whispers.</p><p></p><p>“I don’t know. Misani, what say you? Do you want to help us defeat some evil giants?” Eltharion asks.</p><p></p><p>“I don’t really have anywhere else to go here… so I might as well,” Misani responds, her accent strange and primitive.</p><p></p><p>“All right good. So we wait for Bink,” The Necromancer says. The Heroes relax for the next couple of days. Finally, Bink and Trek are heard through their rings, which triggers Drez to teleporting them home.</p><p></p><p>“Bink, it’s been so long!” Eltharion gives him a hug. Bink pats Grog on the head, who was tugging at his robe. Trek and the other Generals greet each other.</p><p></p><p>“So what happened to you?” The Necromancer asks.</p><p></p><p>“Well, we were teleported to a strange chaotic place. The plane of Limbo. After a short while of getting tossed around like rag dolls, we learned how to control the plane and shift to our needs. After about a week of random wandering and battles with strange alien creatures, some githyanki found us,” Bink explains.</p><p></p><p>“What are those?” Eltharion asks.</p><p></p><p>“The ones we met were very noble. They are extraplanar humanoids. They took us to their monastery where Trek was taken under as a pupil, and I was allowed respite until we could find a way to get home. After a few months of training and searching, we finally found a portal and got back here. Used the ring, and the rest is history,” Bink says.</p><p></p><p>The rest of them share stories so everyone is caught up. The party of ten takes rest for another two days to prepare for the siege on the giants. And what a siege it will be!</p><p></p><p>Will they <em>finally</em> get to the island of the giants? Can the ten of them, with their combined power, possibly be stopped? This and more, next update.</p></blockquote><p></p>
[QUOTE="Droid101, post: 1773992, member: 942"] And the light fades. They’re in the same room. Not so dusty. The crystal is gone. The room behind them doesn’t have so many broken stones. A couple of holes above them let them fly back up into the letter-stone filled room. They navigate out of the Time-Cave. Outside, the sun is bright. There are five statues outside, one of each of them, in an embarrassing position. Eltharion’s eyes are closed and he is swinging his scimitar wildly. Ogrim is looking over his shoulder. Damaré and Misani are both laying on the ground, in different stages of getting up. The Necromancer is wincing, holding his hands out. “Nice pose, Nekky,” Eltharion says. “Don’t call me that. What should we do about these statues? Obviously, we are in some time between when we were turned to stone and when we were freed. Shouldn’t we, I don’t know, cast some protection spells on these statues so that they stay secure until we’re freed in the future?” The Necromancer explains. “Why won’t we free them now, then there will be ten of us! Unstoppable!” Eltharion thinks about the possibilities. “No, if we do that, then our future selves will cease to exist. We’d vanish from existence. And you wouldn’t get to keep that cool laser gun thing,” The Necromancer reasons. “Fair enough. We’ll come back and set something up,” Eltharion says, and they start walking. “Maybe I should try the ring again. If we’re in the same time period when Drez the gnome is still alive, then maybe he can help us,” Damaré says, and he concentrates on his ring. [I]Teleport us home, we have much news.[/I] And after a short delay. [I]Teleporting you back here. Bink and Trek still missing. Everyone else home.[/I] “We’re in business!” Damaré says, a blue light surrounding him. Shortly after, a blue light surrounds each other person individually, teleporting them back. They arrive in the same laboratory chamber in Castle Brunswick. Drez and Zenziez the deep gnomes are working the machine furiously. Grog, Senman and Jezda are also in the room, and they greet the rest of the Heroes emphatically. “It’s been so long! We were worried about you guys,” Senman says, giving his friends each a powerful hug. “Long? It’s only been like, two weeks,” Eltharion thinks about the dinosaurs, the darklands, and the future. “Two weeks? No, it’s been almost three months since we teleported you,” Drez says. “Three months! What!” The Necromancer seems outraged. “What happened to you?” Grog asks. The party explains what happened; the past, creating the Gods, the time travel machine, Misani, the future, and getting home. “Wow… travel through time, what an interesting result…” Drez thinks, looking over to the silent Zenziez. “You see, what happened is, we thought we were trained well enough with the machine to teleport all nine of you at the same time. However, that much power going through the machine caused it to malfunction. Grog, Jezda and Senman were all sent off to a faraway land. You four were sent back in time. I don’t know yet where Bink and Trek-Donal were sent to.” “Why didn’t you use your ring?” Damaré asks Senman. “Actually, they tried, but when this teleportation device is used, depending on how many people are teleported, and how far they are teleported, it creates a varying size and duration [I]antimagic field[/I], nulling all magical effects therein. The ring wouldn’t work, as the field was huge,” Drez explains. “Once we get a read on where Bink and Trek are, we’ll get to teleporting you to the giants, so we can take care of this problem. We haven’t seen any progress on the bridge they are building, but we know that they will be getting to it very soon,” Drez explains, “and Adlai would like to have a word with you all.” The Heroes go downstairs to the gathering hall, and sit around the table. Adlai, the half-elf knight of the king enters. “Good to see you all. Hopefully Bink and Trek will be able to get back soon, as well. Much activity has happened since you were all lost to us. The dark elves strikes on the dwarven stronghold have become more and more precise. If they keep up, the dwarves will be forced out. Hopefully it won’t come to that. But it is very necessary that you all stop the giants before they get out of control,” Adlai says, his voice a little shaky. “What’s wrong, Adlai?” Eltharion asks. “Well, the king and the rest of the knights have gone south to the Tormyr forest. A powerful undead wizard, Velkvir, has allied with an ancient green dragon, Drelhornsdrathdin. The knights all went down there to try to deal with them before they get out of control,” Adlai explains. “I’ve been left in control here at the castle. I’m basically, the king, while the king is gone. Quite a burden, I assure you.” “Congratulations,” The Necromancer offers. Adlai isn’t moved. “So get some rest. Hopefully Bink and Trek will find us soon,” Adlai says, and he goes back to his business. The Heroes mill over what has happened to them. “Well, we were in a strange land, full of exotic and terrible monsters. It was very foggy everywhere we went. Luckily, after only a couple of weeks, the ring finally worked and we were able to get back,” Senman explained. “Sounds awful,” Eltharion says. “Yeah. We lived, so all’s well. So what about her?” Senman looks at Misani. “She’s pretty hot,” he whispers. “I don’t know. Misani, what say you? Do you want to help us defeat some evil giants?” Eltharion asks. “I don’t really have anywhere else to go here… so I might as well,” Misani responds, her accent strange and primitive. “All right good. So we wait for Bink,” The Necromancer says. The Heroes relax for the next couple of days. Finally, Bink and Trek are heard through their rings, which triggers Drez to teleporting them home. “Bink, it’s been so long!” Eltharion gives him a hug. Bink pats Grog on the head, who was tugging at his robe. Trek and the other Generals greet each other. “So what happened to you?” The Necromancer asks. “Well, we were teleported to a strange chaotic place. The plane of Limbo. After a short while of getting tossed around like rag dolls, we learned how to control the plane and shift to our needs. After about a week of random wandering and battles with strange alien creatures, some githyanki found us,” Bink explains. “What are those?” Eltharion asks. “The ones we met were very noble. They are extraplanar humanoids. They took us to their monastery where Trek was taken under as a pupil, and I was allowed respite until we could find a way to get home. After a few months of training and searching, we finally found a portal and got back here. Used the ring, and the rest is history,” Bink says. The rest of them share stories so everyone is caught up. The party of ten takes rest for another two days to prepare for the siege on the giants. And what a siege it will be! Will they [I]finally[/I] get to the island of the giants? Can the ten of them, with their combined power, possibly be stopped? This and more, next update. [/QUOTE]
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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
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