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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
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<blockquote data-quote="Droid101" data-source="post: 1785679" data-attributes="member: 942"><p>Adlai got the message out to every soldier in and around the caslte. The king was an imposter. He should be considered very dangerous. The Heroes scoured the place, looking everywhere, but could not find the king, the dark elf, or Dendybar.</p><p></p><p>“Looks like the castle is pretty secure, let’s keep it this way,” Adlai stated. Everyone agreed.</p><p></p><p>“Let’s make a list of everything we have pending to do, shall we?” Bink says. He starts writing things down, holds up the list, and reads.</p><p></p><p>“There’s the undead wizard and that green dragon, Drelhor… whatever, down south in the forest. There is the island of the giants, where Grog, Jezda, The Necromancer and Trek-Donal are. There is that ‘Tovag Baragu’ temple thing we heard about. We could head back up north and deal with those thieves and drow in that one city. There are those dark elves from that rogue house that attacked us near the dwarven stronghold. We could check out the old Xvim temple under Canticus, and make sure it’s totally destroyed. We’ve got Dendybar and his drow friend somewhere in Brunswick. And of course, I still have to find this book for my… sponsor,” Bink takes a deep breath.</p><p></p><p>“Sponsor?” Eltharion asks.</p><p></p><p>“Yes, you remember that devil eryines? Her name is Indiffines the Wretched. She granted me the secrets and the power of Eldritch Mastery. I promised to return her a certain book of great power. Supposedly it belongs to a great lich named Velkvir. That’s all I know so far,” Bink responds.</p><p></p><p>“There’s also those orcs from the southern forest. I heard from me people that they be gatherin’ many tribes together,” Ogrim adds.</p><p></p><p>“Wait, did you say Velkvir?” Adlai puts in, after having a bit of an epiphany.</p><p></p><p>“Yes, why?” Bink sasys cuiously.</p><p></p><p>“I think I know where his lair is. To the far west, off the coast, there is a small island. It is said to be covered with ghosts and spirits and the like. He resides in an old abandoned castle,” Adlai explains.</p><p></p><p>“Well, we have some choices then. Everybody, sit down and think about what you want to do, and we’ll meet up again. I have just gained the ability to teleport, so we can pretty much get to wherever we need to,” Bink says. Everyone nods and heads to their room in the castle.</p><p></p><p>The next day a funeral is held for Senman and Misani; they are buried in the castle courtyard’s small graveyard, around the back.</p><p></p><p>“They were good friends,” Bink says simply.</p><p></p><p>“All Misani knew of the future was pain and death… that’s pretty sad,” Eltharion states quietly.</p><p></p><p>The Heroes take a day to mourn and think about their best course of action. They meet again the following morning.</p><p></p><p>“Okay, any suggestions?” Bink asks, as Eltharion, Damaré, Ogrim and Adlai arrive.</p><p></p><p>“Whatever we do, I think we need to scry Grog and those guys, and bring them back here to help us. We will be less effective separated,” Eltharion reasons.</p><p></p><p>“True enough. What sounds the most promising?” Bink asks.</p><p></p><p>“I have some more news. I sent a message to king Wallace via magic, and he responded. He said that the undead wizard’s name is Velkvir,” Adlai states.</p><p></p><p>“Well, that’s pretty convenient. We know where he lives, and he’s not even home,” Bink’s eyes brighten.</p><p></p><p>“We could sneak into his lair while he’s down in the forest to the south,” Eltharion puts in.</p><p></p><p>“Let’s do some research on him first. Everybody head to the library, Adlai and I are going to go scry for Grog and the others. Meet up in an hour,” Bink says, and everyone breaks.</p><p></p><p>Ogrim, Eltharion and Damaré head to the castle library and look around. Bink and Adlai head up to the laboratory and get Adlai’s mirror.</p><p></p><p>“Here goes,” Adlai says, casting his <em>scrying </em> spell. An image slowly shows up in the mirror. Looks like Grog, Jezda, and some unknown and very large armored man are sitting in a jail cell. No sign of The Necromancer or Trek-Donal.</p><p></p><p>“Okay, that’s good enough, I think I can teleport there,” Bink says. Eltharion shows up in an hour.</p><p></p><p>“Where are Ogrim and Damaré?” Bink asks.</p><p></p><p>“They’re still researching. So what did you find?” Eltharion asks.</p><p></p><p>“Found Grog and the skinny orc. Let’s go get them back,” Bink holds onto Eltharion’s arm and casts <em>teleport</em>; their vision fades to the ethereal plane, and just as instantly back into the prime. They are in a small jail cell.</p><p></p><p>Bink gets punched in the face, hard. A gauntleted hand flies in from the very tall, very muscular blonde haired man.</p><p></p><p>“No! He’s my friend!” Grog yells out, jumping between Bink and the man.</p><p></p><p>“Ha, ha, ha… your friend! I’m sorry about that,” the man chortles.</p><p></p><p>“Yeah, right. We’re here to rescue our friends,” Bink says, rubbing his jaw.</p><p></p><p>“Mind taking me along with you? I’m looking to get back to the Adventurer’s Guildhall,” the man says.</p><p></p><p>“Sure thing, but hold on,” Bink pauses, then punches the man in the face, returning the favor.</p><p></p><p>The large man merely laughs again, extending his hand.</p><p></p><p>“Name’s Blaze, Blaze Brague. Nice to meet you,” Blaze says.</p><p></p><p>“Bink. This is Eltharion,” Bink says, his hand a little sore from hitting Blaze’s almost iron jaw.</p><p></p><p>“You think we could break out of here and get our weapons back, first?” Blaze says, pointing out of the cell.</p><p></p><p>“Sure, what’s out there?” Bink asks.</p><p></p><p>“Hobgoblins. Giants a bit further out. I think our stuff is being kept in that closet across the way,” Blaze says. Jezda, the skinny orc, stands and readies himself. Bink gets ready to blast the iron bars of the cell open. Eltharion readies his sylvan and flaming scimitars. Blaze squeezes his holy symbol of Tempus. Grog’s eyes glaze over red and bloodshot. He was angry.</p><p></p><p>Should the Heroes have any trouble escaping? Who is the Blaze guy? Where are The Necromancer and Trek? This and more, next update!</p></blockquote><p></p>
[QUOTE="Droid101, post: 1785679, member: 942"] Adlai got the message out to every soldier in and around the caslte. The king was an imposter. He should be considered very dangerous. The Heroes scoured the place, looking everywhere, but could not find the king, the dark elf, or Dendybar. “Looks like the castle is pretty secure, let’s keep it this way,” Adlai stated. Everyone agreed. “Let’s make a list of everything we have pending to do, shall we?” Bink says. He starts writing things down, holds up the list, and reads. “There’s the undead wizard and that green dragon, Drelhor… whatever, down south in the forest. There is the island of the giants, where Grog, Jezda, The Necromancer and Trek-Donal are. There is that ‘Tovag Baragu’ temple thing we heard about. We could head back up north and deal with those thieves and drow in that one city. There are those dark elves from that rogue house that attacked us near the dwarven stronghold. We could check out the old Xvim temple under Canticus, and make sure it’s totally destroyed. We’ve got Dendybar and his drow friend somewhere in Brunswick. And of course, I still have to find this book for my… sponsor,” Bink takes a deep breath. “Sponsor?” Eltharion asks. “Yes, you remember that devil eryines? Her name is Indiffines the Wretched. She granted me the secrets and the power of Eldritch Mastery. I promised to return her a certain book of great power. Supposedly it belongs to a great lich named Velkvir. That’s all I know so far,” Bink responds. “There’s also those orcs from the southern forest. I heard from me people that they be gatherin’ many tribes together,” Ogrim adds. “Wait, did you say Velkvir?” Adlai puts in, after having a bit of an epiphany. “Yes, why?” Bink sasys cuiously. “I think I know where his lair is. To the far west, off the coast, there is a small island. It is said to be covered with ghosts and spirits and the like. He resides in an old abandoned castle,” Adlai explains. “Well, we have some choices then. Everybody, sit down and think about what you want to do, and we’ll meet up again. I have just gained the ability to teleport, so we can pretty much get to wherever we need to,” Bink says. Everyone nods and heads to their room in the castle. The next day a funeral is held for Senman and Misani; they are buried in the castle courtyard’s small graveyard, around the back. “They were good friends,” Bink says simply. “All Misani knew of the future was pain and death… that’s pretty sad,” Eltharion states quietly. The Heroes take a day to mourn and think about their best course of action. They meet again the following morning. “Okay, any suggestions?” Bink asks, as Eltharion, Damaré, Ogrim and Adlai arrive. “Whatever we do, I think we need to scry Grog and those guys, and bring them back here to help us. We will be less effective separated,” Eltharion reasons. “True enough. What sounds the most promising?” Bink asks. “I have some more news. I sent a message to king Wallace via magic, and he responded. He said that the undead wizard’s name is Velkvir,” Adlai states. “Well, that’s pretty convenient. We know where he lives, and he’s not even home,” Bink’s eyes brighten. “We could sneak into his lair while he’s down in the forest to the south,” Eltharion puts in. “Let’s do some research on him first. Everybody head to the library, Adlai and I are going to go scry for Grog and the others. Meet up in an hour,” Bink says, and everyone breaks. Ogrim, Eltharion and Damaré head to the castle library and look around. Bink and Adlai head up to the laboratory and get Adlai’s mirror. “Here goes,” Adlai says, casting his [I]scrying [/I] spell. An image slowly shows up in the mirror. Looks like Grog, Jezda, and some unknown and very large armored man are sitting in a jail cell. No sign of The Necromancer or Trek-Donal. “Okay, that’s good enough, I think I can teleport there,” Bink says. Eltharion shows up in an hour. “Where are Ogrim and Damaré?” Bink asks. “They’re still researching. So what did you find?” Eltharion asks. “Found Grog and the skinny orc. Let’s go get them back,” Bink holds onto Eltharion’s arm and casts [I]teleport[/I]; their vision fades to the ethereal plane, and just as instantly back into the prime. They are in a small jail cell. Bink gets punched in the face, hard. A gauntleted hand flies in from the very tall, very muscular blonde haired man. “No! He’s my friend!” Grog yells out, jumping between Bink and the man. “Ha, ha, ha… your friend! I’m sorry about that,” the man chortles. “Yeah, right. We’re here to rescue our friends,” Bink says, rubbing his jaw. “Mind taking me along with you? I’m looking to get back to the Adventurer’s Guildhall,” the man says. “Sure thing, but hold on,” Bink pauses, then punches the man in the face, returning the favor. The large man merely laughs again, extending his hand. “Name’s Blaze, Blaze Brague. Nice to meet you,” Blaze says. “Bink. This is Eltharion,” Bink says, his hand a little sore from hitting Blaze’s almost iron jaw. “You think we could break out of here and get our weapons back, first?” Blaze says, pointing out of the cell. “Sure, what’s out there?” Bink asks. “Hobgoblins. Giants a bit further out. I think our stuff is being kept in that closet across the way,” Blaze says. Jezda, the skinny orc, stands and readies himself. Bink gets ready to blast the iron bars of the cell open. Eltharion readies his sylvan and flaming scimitars. Blaze squeezes his holy symbol of Tempus. Grog’s eyes glaze over red and bloodshot. He was angry. Should the Heroes have any trouble escaping? Who is the Blaze guy? Where are The Necromancer and Trek? This and more, next update! [/QUOTE]
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