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<blockquote data-quote="Droid101" data-source="post: 1811003" data-attributes="member: 942"><p>Thus ends Part 2: <span style="font-size: 15px"><span style="font-family: 'Times New Roman'">Intro to the Dark Tides</span></span></p><p></p><p>And Part 3 begins: <span style="font-size: 15px"><span style="font-family: 'Times New Roman'">The Dark Tides Realized</span></span></p><p></p><p>Eltharion, Grog, Bink, and Balophan the centaur creep slowly down the hallway. Fresh air is flowing in from the portal behind them.</p><p></p><p>They get to the end of the hallway and it opens up into a large room. Green-yellow light shines from guttering lanterns hung above the chamber. Several onyx altars are placed around the hall, with onyx statues of a gaunt skeleton missing its right hand and left eye. Several more of these statues lay on the ground, broken. Four ghoulish creatures can be seen feasting on a corpse in the corner. Bink wastes no time with them.</p><p></p><p>Just as Bink throws a <em>fireball</em> at them, incinerating them completely, the four onyx statues come to life. They charge the party, but the Heroes are able to dodge their slow and deliberate attacks.</p><p></p><p>Eltharion, Grog and Balophan slam their weapons into the statues. Bink pelts them with magic missiles. The Heroes make short work of them. They are surrounded by a pile of rock.</p><p></p><p>“That was easy… too easy,” Eltharion says.</p><p></p><p>“Well, obviously Iuz’s troops have already broken in here. We shouldn’t see that much resistance,” Bink responds.</p><p></p><p>The room has five doors. Four of them seem like regular wooden doors, but one is a large stone door with intricate carvings. Grog opens it without thought.</p><p></p><p>Behind it is a stone wall.</p><p></p><p>“A door that leads to a wall? What gives?” Eltharion asks.</p><p></p><p>“I don’t know…” Grog knocks on the stone wall, then closes the door.</p><p></p><p>“Obviously, this is where we need to go, we just need to find out how to go there,” Bink says, as he moves to another one of the doors. “Let’s go this way.”</p><p></p><p>Grog nods and triest to open the door Bink points to. It is locked. Bink casts <em>knock</em> and Grog proceeds. Another large chamber lies beyond, with shattered frames, scorched easels, and ashen parchment litter the room. Several ghoul bodies are piled in a corner. A half-ogre and six ogres stand immediately as the Heroes enter. Bink holds out his hands.</p><p></p><p>“You don’t want to fight us, and we don’t want to fight you. Do not unsheathe your weapons,” Bink says calmly and coolly. The ogres look at each other and don’t move. The half-ogre approaches.</p><p></p><p>“You not Vekka cult?” the half-ogre stutters.</p><p></p><p>“No, we’re against them,” Bink replies.</p><p></p><p>“You Iuz helpers? Good, we need helpers. We runnin’ out of food here,” the half-ogre explains.</p><p></p><p>“How long have you been holed up here?” Bink asks.</p><p></p><p>“Just couple of days. But we only go out to find food. Not safe in this place,” the half-ogre says.</p><p></p><p>“What’s your name?” Bink asks.</p><p></p><p>“Me Druelnarg. Me strong!” he beats his chest.</p><p></p><p>“Yes, yes you are. Now, do you know where Iuz went? Or where Vecna is?” Bink asks.</p><p></p><p>“Yes! Me brudder Festnarg went with Iuz into main room. Door with carving on it. You see it?” Druelnarg points to the door in the other room the Heroes just came from.</p><p></p><p>“Yes, that door. How do you get in it?” Bink asks.</p><p></p><p>“You gotta have Vekka relic. Vekka relics got heavy magic,” Druelnarg says.</p><p></p><p>“And they are in this temple?” Bink asks.</p><p></p><p>“Yea, Vekka relics are ‘round here somewhere. Me been lookin’ for one so I can find me brudder,” Druelnarg says.</p><p></p><p>”Okay, how about this: you come with us and we’ll get a relic and get into there, okay?” Bink rolls his eyes at the prospect.</p><p></p><p>“Okay. You six, stay here until I gets back!” Druelnarg tells the larger ogres what to do, and they sit back down. The Heroes and Druelnarg go across the room and exit a door on the other side.</p><p></p><p>“Be careful, trolls here, I talk,” Druelnarg says. The Heroes shrug as he opens the door.</p><p></p><p>The room smells terrible. All the pedestals and statues that were once standing are long destroyed. Rock, sand, and other debris covers the floor. Four trolls are huddled up, and they all jump up as the door opens.</p><p></p><p>“They with me. Sit,” Druelnarg says to the trolls, who slowly sit back down. Druelnarg leads them into the next room, which is more of a hallway.</p><p></p><p>“Wait, my sword says there’s a trap…” Grog says, pointing to the ground before them.</p><p></p><p>“Then let’s avoid it,” Bink casts <em>spider climb</em> on everyone, and they all walk along the wall, then back to the ground after they pass the trap. The hallway turns and comes to a dead end.</p><p></p><p>“Do you know where you’re going?” Bink asks Druelnarg.</p><p></p><p>“No, I no know this part,” Druelnarg responds.</p><p></p><p>“Great…” Bink looks around. Eltharion searches as well.</p><p></p><p>“Hey, I think there’s a secret…” Eltharion stops as he presses on the wall, and it slides away, revealing a room.</p><p></p><p>The room is covered in vibrant mosaic tiles; the floor, walls, and ceiling. In the center there is a slim pedestal. On the pedestal is a lamp-shaped container. Inside is a blackened finger.</p><p></p><p>“Dat’s one!” Druelnarg says, stepping forward. Grog graps his shoulder.</p><p></p><p>“The room is trapped,” Grog says, hearing the voice of his blade in his head.</p><p></p><p>“Yeah… electricity,” Bink says, noticing archs of electricity leap from the ceiling to the floor intermittently. There is a door on the other side of the room, as well.</p><p></p><p>“Well, let’s try something,” Eltharion gets out his rope and ties his grappling hook to it. He throws it at the reliquary a few times, trying to latch onto it. On his third throw, one of the glass panes breaks. “Damn, I can’t get it.”</p><p></p><p>Grog grabs the hook and throws it, getting a lucky it and latching onto the corner. The reliquary falls to the ground, and Grog drags it back to them. Bink reaches in and pulls out the blackened finger.</p><p></p><p>“This is a relic?” Bink looks at Druelnarg, who is already grabbing for it.</p><p></p><p>“Yes, give, so I can find me brudder!” Druelnarg says. Grog steps in between them.</p><p></p><p>“You’ll get it when we are going to go through that door. First, you need to stay with us,” Bink says. “We’re going to search some more.”</p><p></p><p>“My sword says a trap is on the other door over there as well,” Grog says, pointing to the door that is in the electrified chamber.</p><p></p><p>“Here…” Bink casts <em>protection from electricity </em> on everyone. “You run through and open the door. Then, we’ll follow.”</p><p></p><p>Grog shrugs his shoulders, and runs. He can feel the electricity course through him, though takes no damage due to the spell. He pulls open the door and hears a loud shriek, which dies out in about two seconds. He is through and in another hallway.</p><p></p><p>“Come on, it’s safe over here,” Grog says. The rest of them run through as fast as they can.</p><p></p><p>Most of the doorways in this hallway are intricately carved, including the one they found the blackened finger in.</p><p></p><p>“Be careful, each of these doors has a trap on them,” Grog says. “Except for those… six.”</p><p></p><p>Grog points out six plain doors, all un-trapped. Eight doors are ornately carved, and have traps.</p><p></p><p>“Let’s check the rooms without traps, shall we?” Bink says. Two are empty save for desks. Two have large metal cabinets in them, which the Heroes procure several items. Three small bones, two necrotic looking potions, two shriveled up patches of skin, four clay pills, and a large human sized leather case with a hose and a spine coming out of it.</p><p></p><p>“Wonder what this thing is for… wanna climb inside?” Eltharion looks at Grog, who shakes his head quickly.</p><p></p><p>Another door leads to what looks like a bunk-area. The Heroes don’t proceed. The final untrapped door opens to a room with several Vecna cultists talking in a corner. A quick skirmish finishes them off without much of a disturbance. After opening another door in this room, they are back to the main chamber they started in.</p><p></p><p>“Good, okay, now we know where we are. Let’s start dealing with those traps,” Bink and the others go back to the hallway with the trapped doorways. Bink uses his <em>wand of summon monster </em> and summons a dog, who pushes open the first door.</p><p></p><p>One of the carved images on the doorway’s mouth opens, and thousands upon thousands of beetles pour out. They completely cover the celestial golden retriever, chewing him down to the bone. The dog vanishes. The room is much the same as the one with the blackened finger. Mosaic walls, lamp-like reliquary, and electrified. Grog throws the hook in, breaking one of the glass faces of the lamp. Bink stops him.</p><p></p><p>“Let’s not waste any more time,” Bink casts mage hand and retrieves the dried patch of scalp from the reliquary. “Are all these relics body parts? That’s disgusting…”</p><p></p><p>They move on to the next door, standing around the corner, Bink summons another dog, who pushes the door. Just as he pushes it, a trap door opens up underneath him and he falls. The door itself then morphs into a stone statue of a skeletal figure missing its right hand and left eye, and it charges down the hall toward the Heroes. Druelnarg, Grog, Eltharion and Balophan make short work of it, and Bink retrieves another blackened finger, this one a little longer than the last.</p><p></p><p>The next door has runes on it, which Bink reads.</p><p></p><p><em>Neither fowl nor fish;</em></p><p><em>Not bone nor flesh;</em></p><p><em>And yet possesses,</em></p><p><em>Thumb and four fingers.</em></p><p></p><p>“Easy, that’s a glove,” Eltharion says without hesitation, and the door slides open.</p><p></p><p>“How did you… nevermind,” Bink shakes his head and retrieves yet another blackened finger, this one short, but has a long, razor-like nail.</p><p></p><p>Another dog is summoned to press on the next door. A vent opens above the dog, who is drenched by acid; melting away quickly. The door pushes open and Bink retrieves a shrunken orb, most likely an eye.</p><p></p><p>“Poor dog, I’m starting to feel bad,” Eltharion quips. They move on.</p><p></p><p>The next door is pressed, and a golden light shines down on the dog. His skin seems to shrivel up and he becomes emaciated. He vanishes. Bink retrieves a small, blackened tooth.</p><p></p><p>The next door is pressed, and the dog is surrounded by icy mist, pouring from the sculpture on the door. His body freezes and splinters, cracking, and then vanishes. Bink retrieves two blackened fangs.</p><p></p><p>The next door is pressed, and a ball of fire explodes around the dog, who is left charred and dead. Bink retrieves a shriveled foot. There is another doorway on the other side of the relic chamber, as well.</p><p></p><p>“We have enough! Let me find my brudder!” Druelnarg complains, but Bink silences him with a steely gaze.</p><p></p><p>“Grog, you and I will fly through here and see what’s on the other side,” Bink casts another <em>protection from electricity </em> and <em>fly</em> on both of them, who fly through quickly. On the other side of the door is a small hallway, and two more ornately carved doorways.</p><p></p><p>A dog is summoned and walks to the first door. He falls into a pit trap. Another dog is summoned on the other side of the pit and pushes the door. The dog vanishes instantly. Bink retrieves a thick roll of leathery parchment from the reliquary.</p><p></p><p>“This isn’t skin… is it? Yech…” Bink says to himself, putting it into his bag.</p><p></p><p>This last door is slightly ajar, and Bink pushes it the rest of the way open. The room is the same as the other reliquaries, except that the lamp-holder is empty, and the walls have no electrical charge. There is another door on the other side of this room. Bink cautiously goes in, not feeling the electrical pulse.</p><p></p><p>Bink summons one last dog to open this door, and a small needle pricks the dog, who doubles over with convulsions. Bink retrieves a mummified head from the final reliquary.</p><p></p><p>“Man, that’s it, I’m done. We’re leaving, no more body parts,” Bink puts it away, and they fly back to the rest of the group.</p><p></p><p>“We need to hole up and find a place to rest… I’m running low on spells,” Bink says.</p><p></p><p>“Agreed, we’re all pretty weak, we’ve been through a lot today,” Eltharion says.</p><p></p><p>“How about that bunk area? That’d probably be a good spot,” Balophan offers. They head over to that door. Inside is a hallway with doorways leading to small bed-chambers. The Heroes barricade the door with beds and settle down for a while.</p><p></p><p>Will the Heroes get to Iuz or Vecna in time? In time for what? Who are they even trying to stop now? Become less confused, next time!</p></blockquote><p></p>
[QUOTE="Droid101, post: 1811003, member: 942"] Thus ends Part 2: [SIZE=4][FONT=Times New Roman]Intro to the Dark Tides[/FONT][/SIZE] And Part 3 begins: [SIZE=4][FONT=Times New Roman]The Dark Tides Realized[/FONT][/SIZE] Eltharion, Grog, Bink, and Balophan the centaur creep slowly down the hallway. Fresh air is flowing in from the portal behind them. They get to the end of the hallway and it opens up into a large room. Green-yellow light shines from guttering lanterns hung above the chamber. Several onyx altars are placed around the hall, with onyx statues of a gaunt skeleton missing its right hand and left eye. Several more of these statues lay on the ground, broken. Four ghoulish creatures can be seen feasting on a corpse in the corner. Bink wastes no time with them. Just as Bink throws a [I]fireball[/I] at them, incinerating them completely, the four onyx statues come to life. They charge the party, but the Heroes are able to dodge their slow and deliberate attacks. Eltharion, Grog and Balophan slam their weapons into the statues. Bink pelts them with magic missiles. The Heroes make short work of them. They are surrounded by a pile of rock. “That was easy… too easy,” Eltharion says. “Well, obviously Iuz’s troops have already broken in here. We shouldn’t see that much resistance,” Bink responds. The room has five doors. Four of them seem like regular wooden doors, but one is a large stone door with intricate carvings. Grog opens it without thought. Behind it is a stone wall. “A door that leads to a wall? What gives?” Eltharion asks. “I don’t know…” Grog knocks on the stone wall, then closes the door. “Obviously, this is where we need to go, we just need to find out how to go there,” Bink says, as he moves to another one of the doors. “Let’s go this way.” Grog nods and triest to open the door Bink points to. It is locked. Bink casts [I]knock[/I] and Grog proceeds. Another large chamber lies beyond, with shattered frames, scorched easels, and ashen parchment litter the room. Several ghoul bodies are piled in a corner. A half-ogre and six ogres stand immediately as the Heroes enter. Bink holds out his hands. “You don’t want to fight us, and we don’t want to fight you. Do not unsheathe your weapons,” Bink says calmly and coolly. The ogres look at each other and don’t move. The half-ogre approaches. “You not Vekka cult?” the half-ogre stutters. “No, we’re against them,” Bink replies. “You Iuz helpers? Good, we need helpers. We runnin’ out of food here,” the half-ogre explains. “How long have you been holed up here?” Bink asks. “Just couple of days. But we only go out to find food. Not safe in this place,” the half-ogre says. “What’s your name?” Bink asks. “Me Druelnarg. Me strong!” he beats his chest. “Yes, yes you are. Now, do you know where Iuz went? Or where Vecna is?” Bink asks. “Yes! Me brudder Festnarg went with Iuz into main room. Door with carving on it. You see it?” Druelnarg points to the door in the other room the Heroes just came from. “Yes, that door. How do you get in it?” Bink asks. “You gotta have Vekka relic. Vekka relics got heavy magic,” Druelnarg says. “And they are in this temple?” Bink asks. “Yea, Vekka relics are ‘round here somewhere. Me been lookin’ for one so I can find me brudder,” Druelnarg says. ”Okay, how about this: you come with us and we’ll get a relic and get into there, okay?” Bink rolls his eyes at the prospect. “Okay. You six, stay here until I gets back!” Druelnarg tells the larger ogres what to do, and they sit back down. The Heroes and Druelnarg go across the room and exit a door on the other side. “Be careful, trolls here, I talk,” Druelnarg says. The Heroes shrug as he opens the door. The room smells terrible. All the pedestals and statues that were once standing are long destroyed. Rock, sand, and other debris covers the floor. Four trolls are huddled up, and they all jump up as the door opens. “They with me. Sit,” Druelnarg says to the trolls, who slowly sit back down. Druelnarg leads them into the next room, which is more of a hallway. “Wait, my sword says there’s a trap…” Grog says, pointing to the ground before them. “Then let’s avoid it,” Bink casts [I]spider climb[/I] on everyone, and they all walk along the wall, then back to the ground after they pass the trap. The hallway turns and comes to a dead end. “Do you know where you’re going?” Bink asks Druelnarg. “No, I no know this part,” Druelnarg responds. “Great…” Bink looks around. Eltharion searches as well. “Hey, I think there’s a secret…” Eltharion stops as he presses on the wall, and it slides away, revealing a room. The room is covered in vibrant mosaic tiles; the floor, walls, and ceiling. In the center there is a slim pedestal. On the pedestal is a lamp-shaped container. Inside is a blackened finger. “Dat’s one!” Druelnarg says, stepping forward. Grog graps his shoulder. “The room is trapped,” Grog says, hearing the voice of his blade in his head. “Yeah… electricity,” Bink says, noticing archs of electricity leap from the ceiling to the floor intermittently. There is a door on the other side of the room, as well. “Well, let’s try something,” Eltharion gets out his rope and ties his grappling hook to it. He throws it at the reliquary a few times, trying to latch onto it. On his third throw, one of the glass panes breaks. “Damn, I can’t get it.” Grog grabs the hook and throws it, getting a lucky it and latching onto the corner. The reliquary falls to the ground, and Grog drags it back to them. Bink reaches in and pulls out the blackened finger. “This is a relic?” Bink looks at Druelnarg, who is already grabbing for it. “Yes, give, so I can find me brudder!” Druelnarg says. Grog steps in between them. “You’ll get it when we are going to go through that door. First, you need to stay with us,” Bink says. “We’re going to search some more.” “My sword says a trap is on the other door over there as well,” Grog says, pointing to the door that is in the electrified chamber. “Here…” Bink casts [I]protection from electricity [/I] on everyone. “You run through and open the door. Then, we’ll follow.” Grog shrugs his shoulders, and runs. He can feel the electricity course through him, though takes no damage due to the spell. He pulls open the door and hears a loud shriek, which dies out in about two seconds. He is through and in another hallway. “Come on, it’s safe over here,” Grog says. The rest of them run through as fast as they can. Most of the doorways in this hallway are intricately carved, including the one they found the blackened finger in. “Be careful, each of these doors has a trap on them,” Grog says. “Except for those… six.” Grog points out six plain doors, all un-trapped. Eight doors are ornately carved, and have traps. “Let’s check the rooms without traps, shall we?” Bink says. Two are empty save for desks. Two have large metal cabinets in them, which the Heroes procure several items. Three small bones, two necrotic looking potions, two shriveled up patches of skin, four clay pills, and a large human sized leather case with a hose and a spine coming out of it. “Wonder what this thing is for… wanna climb inside?” Eltharion looks at Grog, who shakes his head quickly. Another door leads to what looks like a bunk-area. The Heroes don’t proceed. The final untrapped door opens to a room with several Vecna cultists talking in a corner. A quick skirmish finishes them off without much of a disturbance. After opening another door in this room, they are back to the main chamber they started in. “Good, okay, now we know where we are. Let’s start dealing with those traps,” Bink and the others go back to the hallway with the trapped doorways. Bink uses his [I]wand of summon monster [/I] and summons a dog, who pushes open the first door. One of the carved images on the doorway’s mouth opens, and thousands upon thousands of beetles pour out. They completely cover the celestial golden retriever, chewing him down to the bone. The dog vanishes. The room is much the same as the one with the blackened finger. Mosaic walls, lamp-like reliquary, and electrified. Grog throws the hook in, breaking one of the glass faces of the lamp. Bink stops him. “Let’s not waste any more time,” Bink casts mage hand and retrieves the dried patch of scalp from the reliquary. “Are all these relics body parts? That’s disgusting…” They move on to the next door, standing around the corner, Bink summons another dog, who pushes the door. Just as he pushes it, a trap door opens up underneath him and he falls. The door itself then morphs into a stone statue of a skeletal figure missing its right hand and left eye, and it charges down the hall toward the Heroes. Druelnarg, Grog, Eltharion and Balophan make short work of it, and Bink retrieves another blackened finger, this one a little longer than the last. The next door has runes on it, which Bink reads. [I]Neither fowl nor fish; Not bone nor flesh; And yet possesses, Thumb and four fingers.[/I] “Easy, that’s a glove,” Eltharion says without hesitation, and the door slides open. “How did you… nevermind,” Bink shakes his head and retrieves yet another blackened finger, this one short, but has a long, razor-like nail. Another dog is summoned to press on the next door. A vent opens above the dog, who is drenched by acid; melting away quickly. The door pushes open and Bink retrieves a shrunken orb, most likely an eye. “Poor dog, I’m starting to feel bad,” Eltharion quips. They move on. The next door is pressed, and a golden light shines down on the dog. His skin seems to shrivel up and he becomes emaciated. He vanishes. Bink retrieves a small, blackened tooth. The next door is pressed, and the dog is surrounded by icy mist, pouring from the sculpture on the door. His body freezes and splinters, cracking, and then vanishes. Bink retrieves two blackened fangs. The next door is pressed, and a ball of fire explodes around the dog, who is left charred and dead. Bink retrieves a shriveled foot. There is another doorway on the other side of the relic chamber, as well. “We have enough! Let me find my brudder!” Druelnarg complains, but Bink silences him with a steely gaze. “Grog, you and I will fly through here and see what’s on the other side,” Bink casts another [I]protection from electricity [/I] and [I]fly[/I] on both of them, who fly through quickly. On the other side of the door is a small hallway, and two more ornately carved doorways. A dog is summoned and walks to the first door. He falls into a pit trap. Another dog is summoned on the other side of the pit and pushes the door. The dog vanishes instantly. Bink retrieves a thick roll of leathery parchment from the reliquary. “This isn’t skin… is it? Yech…” Bink says to himself, putting it into his bag. This last door is slightly ajar, and Bink pushes it the rest of the way open. The room is the same as the other reliquaries, except that the lamp-holder is empty, and the walls have no electrical charge. There is another door on the other side of this room. Bink cautiously goes in, not feeling the electrical pulse. Bink summons one last dog to open this door, and a small needle pricks the dog, who doubles over with convulsions. Bink retrieves a mummified head from the final reliquary. “Man, that’s it, I’m done. We’re leaving, no more body parts,” Bink puts it away, and they fly back to the rest of the group. “We need to hole up and find a place to rest… I’m running low on spells,” Bink says. “Agreed, we’re all pretty weak, we’ve been through a lot today,” Eltharion says. “How about that bunk area? That’d probably be a good spot,” Balophan offers. They head over to that door. Inside is a hallway with doorways leading to small bed-chambers. The Heroes barricade the door with beds and settle down for a while. Will the Heroes get to Iuz or Vecna in time? In time for what? Who are they even trying to stop now? Become less confused, next time! [/QUOTE]
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