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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
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<blockquote data-quote="Droid101" data-source="post: 1813948" data-attributes="member: 942"><p>Swirling colorful mist.</p><p></p><p>“Hello?” Eltharion calls out. No echo.</p><p></p><p>“I’m here, where’s Grog and Balophan?” Bink calls out. He is close.</p><p></p><p>“I’m here,” Grog responds, also nearby.</p><p></p><p>“Here too,” Balophan says, the voice coming from a few feet away.</p><p></p><p>They find each other, and stay within a pace as they walk. The colored mists fade, and they are soon enveloped in absolute darkness. The air is wet and cool. Eltharion pulls out his Sun-sickle, hoping to light up the area.</p><p></p><p>The light only helps them see a dense fog, which inhibits their vision to about six inches from their face.</p><p></p><p>“What is this place?” Eltharion asks.</p><p></p><p>“I’m not sure. Something doesn’t feel right,” Bink responds.</p><p></p><p>The ground feels uneven, and almost spongy. Eltharion leans over and tries to feel what the ground is made of, but the “soil” dissolves into mist before he can bring it close enough to inspect.</p><p></p><p>They continue to walk blindly into the mists for about ten minutes, when a figure materializes before them. It is a creature shrouded in dark tattered robes, carrying a huge and wicked looking scythe. Its face is hidden deep within the shadows of its hood.</p><p></p><p>“You are not welcome here. Return whence you came,” a deep and hollow voice calls out to them.</p><p></p><p>The Heroes look at each other, shrug, turn around and start walking back the way they came.</p><p></p><p>“Anything you say, sir,” Bink quips.</p><p></p><p>After another five minutes, the same figure appears in front of them.</p><p></p><p>“You are not welcome here. You must go hence!” the cold voice says.</p><p></p><p>Puzzled, the Heroes reverse course once again.</p><p></p><p>“Okay…” Eltharion raises a confused eyebrow.</p><p></p><p>Another three minutes pass. Once again, the figure appears.</p><p></p><p>“You must leave this place at once, or perish!”</p><p></p><p>“Fine!” Bink yells as they turn around once again.</p><p></p><p>After a minute, the figure re-appears.</p><p></p><p>“You were warned. Pay the price.”</p><p></p><p>Three more identical figures appear, and immediately attack each of the Heroes.</p><p></p><p>All four of them swing their semi-corporeal scythes down in harmony. Grog and Bink take a nasty gash a piece. Balophan and Eltharion are able to dodge.</p><p></p><p>The Heroes counter. Eltharion spins and slashes into the reaper with his Moon- and sylvan scimitars. Two of his cuts pass through the thing harmlessly. However, the other four do not. His magical blades pull the reaper fully into corporeality, and cut into it deeply. The thing bursts into a flock of ravens that scatter harmlessly. Eltharion’s mouth forms a wicked smile.</p><p></p><p>Grog is even more successful. Two powerful overhead chops of his slightly oversized katana (being a goblin and all) turns the reaper into the harmless ravens.</p><p></p><p>Balophan’s blades pass directly through his reaper, however, and he takes a wicked bladed scythe to the chest.</p><p></p><p>Bink jumps back and fires off a volley of <em>magic missiles</em>, which momentarily cross the corporeal boundry, and strike the undead beast.</p><p></p><p>Grog runs to Bink to help, and slashes the reaper, destroying it. Eltharion does the same for Balophan, and after some precise cuts, the final reaper bursts into a flock of ravens.</p><p></p><p>As these last ravens fly up into the mist and out of sight, the mist starts to fade. The Heroes discover that they are at the end of a blind alley in a seemingly unfamiliar city. The only light around is emanating from a crystalline, skull-shaped lamp mounted on a wall brackt about ten feet high, at the entrance to the alley. A cold breeze wafts around them, and they can hear the distant roaring of wind moaning far overhead.</p><p></p><p>The walls are smooth and off-white in color. A row of second floor windows can be seen above, black and lightless. As they look up, it feels like they are in a canyon; the buildings shoot up over ninety feet, with rushing black clouds overhead.</p><p></p><p>The rough cobblestones at their feet are strewn with small bits of bone, scraps of paper, broken glass, dead rats, shattered pottery, garbage and other waste. The stench of rotting meat wafts up from a nearby sewage grate.</p><p></p><p>A terrible feeling jolts each Hero. Like the feeling of being trapped, being all alone, and being powerless, all rolled into one.</p><p></p><p>“I don’t like it here…” Grog says, still gripping his katana.</p><p></p><p>“Well, I thought I smelled something foul down this way. Who knew it was the pathetic cretins who knocked me through the portal by accident,” a rough, deep voice calls from the open end of the alley. A half-ogre steps in and leans on a long spear. Several full-size ogres begin to filter past him into the alley. “I though Iuz was crazy to post us here and wait for you to come through. No way did I think anyone would actually make it. Damn you for making me doubt my God.”</p><p></p><p>Eight ogres charge the Heroes. The half-ogre takes off, running away from the ensuing battle.</p><p></p><p>Grog and Balophan charge at the ogres, meeting them head-on. Eltharion casts <em>barkskin</em> and follows suit. Bink starts pelting the ogres with magic missiles. Using the corridor to nullify the ogre’s numbers, the Heroes whittle them away. The Heroes surround the final ogre, and Bink’s presence brings the ogre to his knees.</p><p></p><p>“Don kill me please!” the ogre begs.</p><p></p><p>“Then tell us everything you know about this place,” Bink responds, his voice loud and resolute.</p><p></p><p>“What you want know?” the ogre snivels.</p><p></p><p>“Everything. Where is Iuz? Why were you here? What is Iuz going to do to Vecna? Where are we? Everything,” Bink lists.</p><p></p><p>“Okay, okay. Iuz been here for three days now, I think. Iuz send lotsa guys here from other portals, too. Iuz going to big tower,” the ogre points, and the Heroes can see four sleek black towers, and one shockingly high one that rises far above the others. “He gonna eat Vecna.”</p><p></p><p>“He came here to eat him?” Eltharion chuckles.</p><p></p><p>“Iuz say that even if he can’t eat Vecna, if he got a ‘magic eye’ or ‘magic hand’ plus da ‘special sword’ dey can kill Vecna. He goin to da tower right now. He leave three specially strong groupsa ogres back to stop people like yous,” the ogre grins slightly.</p><p></p><p>“Shut up. That’s enough. Stay in this alley and count to 200. When you get to 200, you may leave. If you leave before that, you will die,” Bink says coldly, and the Heroes leave the alley and head for the towers.</p><p></p><p>Will Iuz kill Vecna and absorb his power? Can the Heroes stop him? Which is the lesser of two evils? Find out the answers, next update!</p></blockquote><p></p>
[QUOTE="Droid101, post: 1813948, member: 942"] Swirling colorful mist. “Hello?” Eltharion calls out. No echo. “I’m here, where’s Grog and Balophan?” Bink calls out. He is close. “I’m here,” Grog responds, also nearby. “Here too,” Balophan says, the voice coming from a few feet away. They find each other, and stay within a pace as they walk. The colored mists fade, and they are soon enveloped in absolute darkness. The air is wet and cool. Eltharion pulls out his Sun-sickle, hoping to light up the area. The light only helps them see a dense fog, which inhibits their vision to about six inches from their face. “What is this place?” Eltharion asks. “I’m not sure. Something doesn’t feel right,” Bink responds. The ground feels uneven, and almost spongy. Eltharion leans over and tries to feel what the ground is made of, but the “soil” dissolves into mist before he can bring it close enough to inspect. They continue to walk blindly into the mists for about ten minutes, when a figure materializes before them. It is a creature shrouded in dark tattered robes, carrying a huge and wicked looking scythe. Its face is hidden deep within the shadows of its hood. “You are not welcome here. Return whence you came,” a deep and hollow voice calls out to them. The Heroes look at each other, shrug, turn around and start walking back the way they came. “Anything you say, sir,” Bink quips. After another five minutes, the same figure appears in front of them. “You are not welcome here. You must go hence!” the cold voice says. Puzzled, the Heroes reverse course once again. “Okay…” Eltharion raises a confused eyebrow. Another three minutes pass. Once again, the figure appears. “You must leave this place at once, or perish!” “Fine!” Bink yells as they turn around once again. After a minute, the figure re-appears. “You were warned. Pay the price.” Three more identical figures appear, and immediately attack each of the Heroes. All four of them swing their semi-corporeal scythes down in harmony. Grog and Bink take a nasty gash a piece. Balophan and Eltharion are able to dodge. The Heroes counter. Eltharion spins and slashes into the reaper with his Moon- and sylvan scimitars. Two of his cuts pass through the thing harmlessly. However, the other four do not. His magical blades pull the reaper fully into corporeality, and cut into it deeply. The thing bursts into a flock of ravens that scatter harmlessly. Eltharion’s mouth forms a wicked smile. Grog is even more successful. Two powerful overhead chops of his slightly oversized katana (being a goblin and all) turns the reaper into the harmless ravens. Balophan’s blades pass directly through his reaper, however, and he takes a wicked bladed scythe to the chest. Bink jumps back and fires off a volley of [I]magic missiles[/I], which momentarily cross the corporeal boundry, and strike the undead beast. Grog runs to Bink to help, and slashes the reaper, destroying it. Eltharion does the same for Balophan, and after some precise cuts, the final reaper bursts into a flock of ravens. As these last ravens fly up into the mist and out of sight, the mist starts to fade. The Heroes discover that they are at the end of a blind alley in a seemingly unfamiliar city. The only light around is emanating from a crystalline, skull-shaped lamp mounted on a wall brackt about ten feet high, at the entrance to the alley. A cold breeze wafts around them, and they can hear the distant roaring of wind moaning far overhead. The walls are smooth and off-white in color. A row of second floor windows can be seen above, black and lightless. As they look up, it feels like they are in a canyon; the buildings shoot up over ninety feet, with rushing black clouds overhead. The rough cobblestones at their feet are strewn with small bits of bone, scraps of paper, broken glass, dead rats, shattered pottery, garbage and other waste. The stench of rotting meat wafts up from a nearby sewage grate. A terrible feeling jolts each Hero. Like the feeling of being trapped, being all alone, and being powerless, all rolled into one. “I don’t like it here…” Grog says, still gripping his katana. “Well, I thought I smelled something foul down this way. Who knew it was the pathetic cretins who knocked me through the portal by accident,” a rough, deep voice calls from the open end of the alley. A half-ogre steps in and leans on a long spear. Several full-size ogres begin to filter past him into the alley. “I though Iuz was crazy to post us here and wait for you to come through. No way did I think anyone would actually make it. Damn you for making me doubt my God.” Eight ogres charge the Heroes. The half-ogre takes off, running away from the ensuing battle. Grog and Balophan charge at the ogres, meeting them head-on. Eltharion casts [I]barkskin[/I] and follows suit. Bink starts pelting the ogres with magic missiles. Using the corridor to nullify the ogre’s numbers, the Heroes whittle them away. The Heroes surround the final ogre, and Bink’s presence brings the ogre to his knees. “Don kill me please!” the ogre begs. “Then tell us everything you know about this place,” Bink responds, his voice loud and resolute. “What you want know?” the ogre snivels. “Everything. Where is Iuz? Why were you here? What is Iuz going to do to Vecna? Where are we? Everything,” Bink lists. “Okay, okay. Iuz been here for three days now, I think. Iuz send lotsa guys here from other portals, too. Iuz going to big tower,” the ogre points, and the Heroes can see four sleek black towers, and one shockingly high one that rises far above the others. “He gonna eat Vecna.” “He came here to eat him?” Eltharion chuckles. “Iuz say that even if he can’t eat Vecna, if he got a ‘magic eye’ or ‘magic hand’ plus da ‘special sword’ dey can kill Vecna. He goin to da tower right now. He leave three specially strong groupsa ogres back to stop people like yous,” the ogre grins slightly. “Shut up. That’s enough. Stay in this alley and count to 200. When you get to 200, you may leave. If you leave before that, you will die,” Bink says coldly, and the Heroes leave the alley and head for the towers. Will Iuz kill Vecna and absorb his power? Can the Heroes stop him? Which is the lesser of two evils? Find out the answers, next update! [/QUOTE]
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