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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
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<blockquote data-quote="Droid101" data-source="post: 1838171" data-attributes="member: 942"><p>“What? ‘e might’ve alerted Vecna that we’re comin’!” Bloodthorne says in his own defense, as they move on into the next chamber.</p><p></p><p>“I didn’t say anything!” Grog exclaims. “I was gonna do the same thing!”</p><p></p><p>Lush carpet woven of selkie-fur complements beautiful scenes painted on the most delicate of pale leather tapestries. Figures carved f unicorn horns are arranged on small pedestals. The gentle trickling sound of a miniature red waterfall fills the room.</p><p></p><p>“Is that… oh no…” Bink shakes his head upon inspecting one of the paintings very closely.</p><p></p><p>“What is it?” Eltharion asks.</p><p></p><p>“The canvasses are made of human skin,” Bink replies. The Heroes move on.</p><p></p><p>The next room has green and orange pillows covering the floor. Three humanoid figures are slumbering in various places around the room. Each of them has golden left hands and golden left eyes. The ceiling is covered with a net of small glowing points, lighting the chamber very subtly. There is a glowing silver chalice on a pedestal.</p><p></p><p>Bloodthorne walks right up to it and takes a drink from it.</p><p></p><p>“Wait!” Bink says, but Bloodthorne already drank.</p><p></p><p>“I don’t feel nothing,” Bloodthorn responds, dropping the chalice on the floor, its contents spilling onto the pillows.</p><p></p><p>The Heroes enter the next room. Fragrant haze, akin to the odor of cedar, billows and blows through this chamber, swirling in artificial currents of warm air. The smoke is thick, but not thick enough to hide a central pit. The pit is five feet in diameter, and is the source of the billowing vapors. Low benches surround the central pit, upon which a few Vecnan disciples sit, swaying to some unheard tune.</p><p></p><p>“Quick, don’t inhale,” the Heroes hold their breath (except for Bloodthorne of course) and get through this room quickly.</p><p></p><p>The next room is a hallway that turns and leads to some finely carved marble doors. Wall-covering tapestries sewn from massive black scaled hides drape this odd-shaped chamber. The creature that these were sewn from must have been more than massive.</p><p></p><p>Three figures stand in front of the marble doors. One appears to be a large and burly human, wearing bulky and rusted full plate armor, complete with full helm. The other two are skeletal humanoids wearing rotting robes.</p><p></p><p>“To whom are you loyal?” a booming voice emanates from the rusted armor.</p><p></p><p>“Vecna?” Grog pipes in before Bink can.</p><p></p><p>“Proceed,” the figures move out of the way to present a path to the double doors.</p><p></p><p>The sound of voices raised in song is faintly audible as the Heroes approach the doors. They open them.</p><p></p><p>The long hall is immaculately clean, and it echoes with psalms sung by a duet of two tonally pure voices. Red light glares up through crack sin the marble tile on the floor. The walls are blank, and the ceiling appears as dark basalt. An alcove at either end of the long hall contains a carved marble figure. One looks like a humanoid with only a hand for its head; the other is a humanoid with an eye for an head. The music emanates from these carvings.</p><p></p><p>“Hey, kinda looks like that Hand guy we met back in Vecna’s tower,” Eltharion comments. The Heroes move through the room and on to the next.</p><p></p><p>The door is locked, so Bink <em>knocks</em> it.</p><p></p><p>This chamber is a beautifully appointed chapel. Its domed heights create a peaceful gulf of space above the empty floor, and a dark altar dominates the far side of the room. Hanging censers constantly burn in every corner, filling the chamber with a sweet, soothing odor. Several sealed scrolls lie upon the altar. Behind the alter, a 10-foot wide and 30-foot tall door stands closed. The symbol of the hand and eye is inscribed in the center of the door.</p><p></p><p>“I guess this is it…” Bink says while picking up a couple of the scroll cases and stuffing them into his bags.</p><p></p><p>“Let’s go,” Eltharion pushes open the huge doors, which slide open easily.</p><p></p><p>Tiles of pure light pave the floor and walls of this heavenly chapel. Pews of silver march toward the front of the chapel, where stands an altar of rose-hued crystal. Several figures sit in the pews, and behind the altar, a large man in robes ministers to the assembled. Two creatures stand at either end of the chamber. They are identical to the singing statues from the room before; hand and eye instead of a head.</p><p></p><p>In the pews are some tieflings, githzerai, a green slaad, and a centaur-like creature. The man preaching behind the altar is a terrible sight. He has curling horns coming out of his head, and huge bat-like wings. Like all the other people in the room, his left eye and left hand are made of pure gold. However, unlike the others, his entire right arm and right leg are also made out of pure gold. He is wearing plate armor.</p><p></p><p>“Sorry to interrupt your litt’le par’ty, but we’ve a bone to pick with your big bad true master and lord,” Bloodthorne brazenly steps forward.</p><p></p><p>“So tell us where he is and we’ll make sure you die quickly,” Bink’s eyes flash as his forceful presence takes over. His robes begin to scintillate and glow with their rainbow colors. The Heroes know not to look.</p><p></p><p>The half-demon from behind the altar pulls out a ashen looking bastard sword, and casts mirror image right away.</p><p></p><p>“Master, we have company…” the demon hisses.</p><p></p><p>The convex bulges of the wall behind the altar fades from opacity to transparency, revealing a massive cavity lined with hundres of small statuettes. Within the cavity is a titanic humanoid, limned in brilliance. Its left eye is missing from the socket, and its left hand is entirely gone as well. The 30-foot tall skeletal creature steps forward, its right eye glowing with a red and brilliant rage.</p><p></p><p>“Kill them all! Rip my holy relics from their profane bodies!” Vecna’s voice is like a thousand whispers, and it thunders about the large chapel.</p><p></p><p>Grog flashes out his brilliant Masamuné katana, and starts trembling into a rage. Eltharion’s relic Moon-scimitar and Sun-sickle are out in a flash. Bink fishes through his spell components as the colors begin to dance and move on his robes. Balophan swings his longsword and shortsword, his front hooves stomping, ready to charge. Ogrim readies his Orc-killer axe and <em>Staff of Defense</em>. Bloodthorne singles out the slaad, pointing at it with his two heavily enchanted longswords.</p><p></p><p>And the room erupts into action.</p><p></p><p>It’s 12 against 6; and the 12 have a God-being. Can the Heroes survive? Do you smell TPK (total player kill)? Would Bloodthorne want that? Find out the exciting conclusion, next time!</p></blockquote><p></p>
[QUOTE="Droid101, post: 1838171, member: 942"] “What? ‘e might’ve alerted Vecna that we’re comin’!” Bloodthorne says in his own defense, as they move on into the next chamber. “I didn’t say anything!” Grog exclaims. “I was gonna do the same thing!” Lush carpet woven of selkie-fur complements beautiful scenes painted on the most delicate of pale leather tapestries. Figures carved f unicorn horns are arranged on small pedestals. The gentle trickling sound of a miniature red waterfall fills the room. “Is that… oh no…” Bink shakes his head upon inspecting one of the paintings very closely. “What is it?” Eltharion asks. “The canvasses are made of human skin,” Bink replies. The Heroes move on. The next room has green and orange pillows covering the floor. Three humanoid figures are slumbering in various places around the room. Each of them has golden left hands and golden left eyes. The ceiling is covered with a net of small glowing points, lighting the chamber very subtly. There is a glowing silver chalice on a pedestal. Bloodthorne walks right up to it and takes a drink from it. “Wait!” Bink says, but Bloodthorne already drank. “I don’t feel nothing,” Bloodthorn responds, dropping the chalice on the floor, its contents spilling onto the pillows. The Heroes enter the next room. Fragrant haze, akin to the odor of cedar, billows and blows through this chamber, swirling in artificial currents of warm air. The smoke is thick, but not thick enough to hide a central pit. The pit is five feet in diameter, and is the source of the billowing vapors. Low benches surround the central pit, upon which a few Vecnan disciples sit, swaying to some unheard tune. “Quick, don’t inhale,” the Heroes hold their breath (except for Bloodthorne of course) and get through this room quickly. The next room is a hallway that turns and leads to some finely carved marble doors. Wall-covering tapestries sewn from massive black scaled hides drape this odd-shaped chamber. The creature that these were sewn from must have been more than massive. Three figures stand in front of the marble doors. One appears to be a large and burly human, wearing bulky and rusted full plate armor, complete with full helm. The other two are skeletal humanoids wearing rotting robes. “To whom are you loyal?” a booming voice emanates from the rusted armor. “Vecna?” Grog pipes in before Bink can. “Proceed,” the figures move out of the way to present a path to the double doors. The sound of voices raised in song is faintly audible as the Heroes approach the doors. They open them. The long hall is immaculately clean, and it echoes with psalms sung by a duet of two tonally pure voices. Red light glares up through crack sin the marble tile on the floor. The walls are blank, and the ceiling appears as dark basalt. An alcove at either end of the long hall contains a carved marble figure. One looks like a humanoid with only a hand for its head; the other is a humanoid with an eye for an head. The music emanates from these carvings. “Hey, kinda looks like that Hand guy we met back in Vecna’s tower,” Eltharion comments. The Heroes move through the room and on to the next. The door is locked, so Bink [I]knocks[/I] it. This chamber is a beautifully appointed chapel. Its domed heights create a peaceful gulf of space above the empty floor, and a dark altar dominates the far side of the room. Hanging censers constantly burn in every corner, filling the chamber with a sweet, soothing odor. Several sealed scrolls lie upon the altar. Behind the alter, a 10-foot wide and 30-foot tall door stands closed. The symbol of the hand and eye is inscribed in the center of the door. “I guess this is it…” Bink says while picking up a couple of the scroll cases and stuffing them into his bags. “Let’s go,” Eltharion pushes open the huge doors, which slide open easily. Tiles of pure light pave the floor and walls of this heavenly chapel. Pews of silver march toward the front of the chapel, where stands an altar of rose-hued crystal. Several figures sit in the pews, and behind the altar, a large man in robes ministers to the assembled. Two creatures stand at either end of the chamber. They are identical to the singing statues from the room before; hand and eye instead of a head. In the pews are some tieflings, githzerai, a green slaad, and a centaur-like creature. The man preaching behind the altar is a terrible sight. He has curling horns coming out of his head, and huge bat-like wings. Like all the other people in the room, his left eye and left hand are made of pure gold. However, unlike the others, his entire right arm and right leg are also made out of pure gold. He is wearing plate armor. “Sorry to interrupt your litt’le par’ty, but we’ve a bone to pick with your big bad true master and lord,” Bloodthorne brazenly steps forward. “So tell us where he is and we’ll make sure you die quickly,” Bink’s eyes flash as his forceful presence takes over. His robes begin to scintillate and glow with their rainbow colors. The Heroes know not to look. The half-demon from behind the altar pulls out a ashen looking bastard sword, and casts mirror image right away. “Master, we have company…” the demon hisses. The convex bulges of the wall behind the altar fades from opacity to transparency, revealing a massive cavity lined with hundres of small statuettes. Within the cavity is a titanic humanoid, limned in brilliance. Its left eye is missing from the socket, and its left hand is entirely gone as well. The 30-foot tall skeletal creature steps forward, its right eye glowing with a red and brilliant rage. “Kill them all! Rip my holy relics from their profane bodies!” Vecna’s voice is like a thousand whispers, and it thunders about the large chapel. Grog flashes out his brilliant Masamuné katana, and starts trembling into a rage. Eltharion’s relic Moon-scimitar and Sun-sickle are out in a flash. Bink fishes through his spell components as the colors begin to dance and move on his robes. Balophan swings his longsword and shortsword, his front hooves stomping, ready to charge. Ogrim readies his Orc-killer axe and [I]Staff of Defense[/I]. Bloodthorne singles out the slaad, pointing at it with his two heavily enchanted longswords. And the room erupts into action. It’s 12 against 6; and the 12 have a God-being. Can the Heroes survive? Do you smell TPK (total player kill)? Would Bloodthorne want that? Find out the exciting conclusion, next time! [/QUOTE]
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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
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