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<blockquote data-quote="Ferrix" data-source="post: 1824161" data-attributes="member: 6115"><p><strong>Keys Whisper Gnome Rogue 7/Professional Thief 1</strong></p><p></p><p>Keys</p><p>Female Whisper Gnome Rogue 7/<a href="http://boards1.wizards.com/showpost.php?p=1625798&postcount=13" target="_blank">Professional Thief</a> 1</p><p>Chaotic Neutral</p><p></p><p>Str 12 +1 (6 pts, -2 racial)</p><p>Dex 23 +6 (13 pts, +2 racial, +2 lvl, +2 enh)</p><p>Con 12 +1 (2 pts, +2 racial)</p><p>Int 18 +4 (16 pts)</p><p>Wis 8 -1 (0 pts)</p><p>Cha 7 -2 (1 pts, -2 racial)</p><p></p><p>Hit Points 56 (8d6+8)</p><p>AC 24 [10, +4 armor, +2 shield, +1 size, +6 dex], Touch 17, Flat 23</p><p>Init +6</p><p>BAB +5, Grap +2</p><p>Speed 30 (base 30, load 31.75/32, light)</p><p>Fort +3 [+2 base, +1 Con]</p><p>Refl +13 [+7 base, +6 Dex]</p><p>Will +1 [+2 base, -1 Wis]</p><p></p><p>+1 Shortsword +14 melee (1d4+2, 19-20/x2, piercing)</p><p>Sap +13 melee (1d4+1, 20/x2, subdual bludgeoning)</p><p>Light Crossbow +13 ranged (1d6, 19-20/x2, 80 ft., piercing)</p><p></p><p>Small humanoid, 3'2" tall, 33 wt, 44 yrs old</p><p>Dark brown hair, Black-brown eyes, tanned skin</p><p></p><p>Speaks common, halfling, gnome, draconic, dwarven and elven.</p><p></p><p>Skills (132 skill points)</p><p>+29 Hide* [11 ranks, +6 Dex, +4 Size, +4 Race, +4 Circ]</p><p>+25 Move Silently* [11 ranks, +6 Dex, +4 Race, +4 Circ]</p><p>+16 Climb [11 ranks, +1 Str, +4 Circ]</p><p>+21 Disable Device* [11 ranks, +4 Int, +4 Circ, +2 Comp]</p><p>+14 Jump [11 ranks, +1 Str, +2 Syn]</p><p>+17 Balance* [11 ranks, +6 Dex, +2 Syn]</p><p>+21 Escape Artist* [11 ranks, +6 Dex, +4 Circ]</p><p>+15 Perception* [11 ranks, -1 Wis, +3 feat, +2 Race]</p><p>+22 Sleight of Hand [11 ranks, +6 Dex, +4 Circ]</p><p>+19 Search* [11 ranks, +4 Int, +4 Circ]</p><p>+19 Tumble* [11 ranks, +6 Dex, +2 Syn]</p><p>+10 Appraise [5 ranks, +4 Int, +1 Circ]</p><p>+10 Knowledge (local) [6 ranks, +4 Int]</p><p></p><p>*Skill Mastery</p><p></p><p>Feats</p><p>-Skill Focus (perception) (level 1)</p><p>-Weapon Finesse (level 3)</p><p>-Skill Mastery (level 6)</p><p>-Skill Mastery (prof thief 1)</p><p></p><p>Whisper Gnome Traits</p><p>- Small size</p><p>- Base Speed 30</p><p>- Low-light vision</p><p>- Darkvision 60 ft.</p><p>- Weapon Familiarity</p><p>- +1 racial attack bonus against kobolds and goblinoids</p><p>- +4 dodge bonus against monsters of the giant type</p><p>- +4 racial bonus on Hide and Move Silently checks</p><p>- +2 racial bonus on Perception checks</p><p>- Spell-like abilities: 1/day ? silence</p><p></p><p>Rogue Abilities</p><p>-Sneak Attack +4d6</p><p>-Trapfinding</p><p>-Evasion</p><p>-Trap Sense +2</p><p>-Uncanny Dodge</p><p></p><p>Professional Thief Abilities</p><p>-Skill Feat</p><p>-Resourceful Troubleshooter: A professional thief can take apart and put back together any sort of contraption that dares to stand in his way. Even when a professional thief has absolutely nothing resembling a tool handy, he suffers from no penalty to his Disable Device and Open Lock checks. If he has a thieves' tool kit, he gets a +2 competence bonus to his checks. He only takes half as much time as normal to use Disable Device or Open Lock (a full-round action becomes a standard action). The DC of his Disable Device checks do not increase when he tries to leave behind no trace of his tampering, and if he does not already have levels of Rogue, he counts as a Rogue for the purpose of disarming (but not finding) difficult or magical traps.</p><p></p><p>Equipment (27000gp)</p><p></p><p>+1 Custom Fitted Leafweave Leather Scale (worn, 10wt, 1935gp)</p><p>+1 Custom Fitted Buckler (left arm, 5wt, 1315gp)</p><p>Explorers Outfit (worn, 2wt, -gp)</p><p></p><p>+1 Style Oriented Shortsword (belt left, 1wt, 2310gp) </p><p>Style Oriented Sap (belt right, 1wt, 301gp)</p><p>Cold Iron Exceptionally Balanced Light Mace (belt front, 2wt, 310gp) </p><p>Silver Exceptionally Balanced Dagger (quiver scabbard, .5wt, 322gp) </p><p></p><p>Exceptionally Balanced Light Crossbow (left shoulder, 2wt, 335gp) </p><p>Quiver Scabbard (right shoulder, 1wt, 10gp)</p><p>+1 Bolts (5 & 5) (quiver & haversack, .75wt, 470gp)</p><p>Bolts (5 & 35) (quiver & haversack, 3wt, 2gp)</p><p></p><p>Gnostic Lens? (+4 to Search) (eyes, -wt, 1600gp)</p><p>Furtive Shroud (+4 to Hide) (worn, -wt, 1600gp)</p><p>Shirking Shirt (+4 to Escape Artist) (worn, -wt, 1600gp)</p><p>Filchers Friend (+4 to Sleight of Hand) (left pointer finger, -wt, 1600gp) </p><p>Nimble Fingers (+2 to Dexterity) (hands, -wt, 4000gp) </p><p>Brachiating Bracers (+4 to Climb) (worn, -wt, 1600gp)</p><p>Boots of Footpaddin' (+4 to Move Silently) (feet, -wt, 1600gp)</p><p></p><p>Heward's Handy Haversack (center back, 5wt, 2000gp)</p><p>Adamantine Thieves Tools (+4 to Disable Device) (haversack, 2.5wt, 2650gp)</p><p>Potions (haversack)</p><p>--Hide from Animals (50gp)</p><p>--Hide from Undead (50gp)</p><p>--Pass without Trace (50gp)</p><p>--Sanctuary (2) (100gp)</p><p>--Cure Light Wounds (3) (150gp)</p><p>--Invisibility (300gp)</p><p>Jeweler?s Loupe (haversack, -wt, 20gp)</p><p>Silk Rope (100 ft.) (haversack, 5wt, 20gp)</p><p>Grappling Hook, Collapsible (haversack, 1wt, 3gp)</p><p>Glass Cutter (haversack, .5wt, 2gp)</p><p>Heat Mat (2) (haversack, -wt, 90gp)</p><p>Small Magnet (haversack, 1wt, 10gp)</p><p>Expandable Pole (haversack, 1wt, 10gp)</p><p>Scroll case (haversack, .25wt, 1gp)</p><p>Chalk (20 pieces) (haversack, -wt, 2sp)</p><p>Flint and Steel (haversack, -wt, 1gp)</p><p>Vial of Ink (3) (haversack, -wt, 24gp)</p><p>Inkpen (10) (haversack, -wt, 1gp)</p><p>Paper (10 sheets) (scroll case, -wt, 4gp)</p><p>Masterwork Manacles (haversack, 2wt, 50gp)</p><p>Small Steel Mirror (haversack, .5wt, 10gp)</p><p>Flask of Oil (5) (haversack, 5wt, 5sp)</p><p>Train Rations- 8 days (haversack, 2wt, 4gp)</p><p>Waterskins (2) (haversack, 2wt, 2gp)</p><p>Sack (4) (haversack, 1wt, 4sp)</p><p>Soap (haversack, .5wt, 5sp)</p><p>Whetstone (haversack, .5wt, 2cp)</p><p>Alchemical Items</p><p>--Acid (4 flasks) (haversack, 2wt, 40gp)</p><p>--Alchemists Fire (2 flasks) (haversack, 2wt, 40gp)</p><p>--Antitoxin (1 vial) (haversack, -wt, 50gp)</p><p>--Smokesticks (2) (haversack, 1wt, 40gp)</p><p>--Sunrods (10) (haversack, 5wt, 20gp)</p><p>--Tanglefoot Bags (2) (haversack, 8wt, 100gp)</p><p>--Thunderstone (2) (haversack, 2wt, 60gp)</p><p>--Tindertwigs (10) (haversack, -wt, 10gp)</p><p></p><p>Coins- 135gp, 3sp, 8cp (haversack, 2.92wt)</p><p></p><p>Appearance: Keys entire head is scarred from an "accident" with acid in her youth leaving her face horribly disfigured, the only remaining beauty about her face is a pair of exquisitely dark brown eyes bearing almost upon black and beautiful dark brown locks of hair which she wears in a short bob. She normally wears a veil of royal blue silk to cover up to her eyes, hiding her face from others. Generally clad in blue and purple died skin-tight clothing which leaves little of her tightly muscled body to the imagination, she occasionally wears a suit of leather armor died a shadowy purple and once in a while has a short sword or light crossbow at her side.</p><p></p><p>Personality: Keys is incredibly quiet, generally trying to hide behind her veil whenever she can. She has little use for gentle words as they couldn't save her once from the horrible wounds that have been left on her. Jaded and bitter about a great many things, she takes it out on the world and others with sharp and biting remarks and her general disdain for reciprocity. To get by in such a dismal world is her motivation, she does what she can to make herself comfortable but doesn't go out of her way to injure others who can't afford it. A cynic and a pragmatist, she has no use for religions, chiding others for their reliance upon gods who can only leave them to suffer. She believes to survive you need to look out for number one, if others are worth it to you, you might go out of your way to help them, but usually they just leave you or hurt you anyways.</p><p></p><p>Background: Keys grew up on the road with her mother and father, they traveled with a performing group but were nothing more than servants. Hard from the start, her life has been scraping moment to moment. Her parents were killed when a carriage propelled along by a crazed driver trampled them in the streets. Left to fend for herself she worked within the performing group for many years, eventually falling into a sense of self-depravity.</p><p></p><p>Soon after she was "discovered" by a young entrepreneurial man who thought he could use her talents, being young she didn't realize what was happening until too late when she was being physically abused and mentally cajoled into performing degrading acts. This lasted only so long until she tried to run away. She was caught and he punished her by pouring acid onto her face, disfiguring her forever and then casting her into the streets.</p><p></p><p>Forced into a life on the streets, she quickly picked up the habits of a pick pocket, stealing petty change when she impinged upon the grounds of a local thieves guild. Rather than taking her hands, the guild found her incredibly sharp both mentally and physically, definitely not an opportunity to be passed up. She was taken in and her training began, however her misfortune just didn't run out. The guild she was taken into was wiped out in a purge by a rival guild and she was lucky to be spared by being out that evening.</p><p></p><p>She has established herself as a professional within the city of Dromus for now.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1824161, member: 6115"] [b]Keys Whisper Gnome Rogue 7/Professional Thief 1[/b] Keys Female Whisper Gnome Rogue 7/[url=http://boards1.wizards.com/showpost.php?p=1625798&postcount=13]Professional Thief[/url] 1 Chaotic Neutral Str 12 +1 (6 pts, -2 racial) Dex 23 +6 (13 pts, +2 racial, +2 lvl, +2 enh) Con 12 +1 (2 pts, +2 racial) Int 18 +4 (16 pts) Wis 8 -1 (0 pts) Cha 7 -2 (1 pts, -2 racial) Hit Points 56 (8d6+8) AC 24 [10, +4 armor, +2 shield, +1 size, +6 dex], Touch 17, Flat 23 Init +6 BAB +5, Grap +2 Speed 30 (base 30, load 31.75/32, light) Fort +3 [+2 base, +1 Con] Refl +13 [+7 base, +6 Dex] Will +1 [+2 base, -1 Wis] +1 Shortsword +14 melee (1d4+2, 19-20/x2, piercing) Sap +13 melee (1d4+1, 20/x2, subdual bludgeoning) Light Crossbow +13 ranged (1d6, 19-20/x2, 80 ft., piercing) Small humanoid, 3'2" tall, 33 wt, 44 yrs old Dark brown hair, Black-brown eyes, tanned skin Speaks common, halfling, gnome, draconic, dwarven and elven. Skills (132 skill points) +29 Hide* [11 ranks, +6 Dex, +4 Size, +4 Race, +4 Circ] +25 Move Silently* [11 ranks, +6 Dex, +4 Race, +4 Circ] +16 Climb [11 ranks, +1 Str, +4 Circ] +21 Disable Device* [11 ranks, +4 Int, +4 Circ, +2 Comp] +14 Jump [11 ranks, +1 Str, +2 Syn] +17 Balance* [11 ranks, +6 Dex, +2 Syn] +21 Escape Artist* [11 ranks, +6 Dex, +4 Circ] +15 Perception* [11 ranks, -1 Wis, +3 feat, +2 Race] +22 Sleight of Hand [11 ranks, +6 Dex, +4 Circ] +19 Search* [11 ranks, +4 Int, +4 Circ] +19 Tumble* [11 ranks, +6 Dex, +2 Syn] +10 Appraise [5 ranks, +4 Int, +1 Circ] +10 Knowledge (local) [6 ranks, +4 Int] *Skill Mastery Feats -Skill Focus (perception) (level 1) -Weapon Finesse (level 3) -Skill Mastery (level 6) -Skill Mastery (prof thief 1) Whisper Gnome Traits - Small size - Base Speed 30 - Low-light vision - Darkvision 60 ft. - Weapon Familiarity - +1 racial attack bonus against kobolds and goblinoids - +4 dodge bonus against monsters of the giant type - +4 racial bonus on Hide and Move Silently checks - +2 racial bonus on Perception checks - Spell-like abilities: 1/day ? silence Rogue Abilities -Sneak Attack +4d6 -Trapfinding -Evasion -Trap Sense +2 -Uncanny Dodge Professional Thief Abilities -Skill Feat -Resourceful Troubleshooter: A professional thief can take apart and put back together any sort of contraption that dares to stand in his way. Even when a professional thief has absolutely nothing resembling a tool handy, he suffers from no penalty to his Disable Device and Open Lock checks. If he has a thieves' tool kit, he gets a +2 competence bonus to his checks. He only takes half as much time as normal to use Disable Device or Open Lock (a full-round action becomes a standard action). The DC of his Disable Device checks do not increase when he tries to leave behind no trace of his tampering, and if he does not already have levels of Rogue, he counts as a Rogue for the purpose of disarming (but not finding) difficult or magical traps. Equipment (27000gp) +1 Custom Fitted Leafweave Leather Scale (worn, 10wt, 1935gp) +1 Custom Fitted Buckler (left arm, 5wt, 1315gp) Explorers Outfit (worn, 2wt, -gp) +1 Style Oriented Shortsword (belt left, 1wt, 2310gp) Style Oriented Sap (belt right, 1wt, 301gp) Cold Iron Exceptionally Balanced Light Mace (belt front, 2wt, 310gp) Silver Exceptionally Balanced Dagger (quiver scabbard, .5wt, 322gp) Exceptionally Balanced Light Crossbow (left shoulder, 2wt, 335gp) Quiver Scabbard (right shoulder, 1wt, 10gp) +1 Bolts (5 & 5) (quiver & haversack, .75wt, 470gp) Bolts (5 & 35) (quiver & haversack, 3wt, 2gp) Gnostic Lens? (+4 to Search) (eyes, -wt, 1600gp) Furtive Shroud (+4 to Hide) (worn, -wt, 1600gp) Shirking Shirt (+4 to Escape Artist) (worn, -wt, 1600gp) Filchers Friend (+4 to Sleight of Hand) (left pointer finger, -wt, 1600gp) Nimble Fingers (+2 to Dexterity) (hands, -wt, 4000gp) Brachiating Bracers (+4 to Climb) (worn, -wt, 1600gp) Boots of Footpaddin' (+4 to Move Silently) (feet, -wt, 1600gp) Heward's Handy Haversack (center back, 5wt, 2000gp) Adamantine Thieves Tools (+4 to Disable Device) (haversack, 2.5wt, 2650gp) Potions (haversack) --Hide from Animals (50gp) --Hide from Undead (50gp) --Pass without Trace (50gp) --Sanctuary (2) (100gp) --Cure Light Wounds (3) (150gp) --Invisibility (300gp) Jeweler?s Loupe (haversack, -wt, 20gp) Silk Rope (100 ft.) (haversack, 5wt, 20gp) Grappling Hook, Collapsible (haversack, 1wt, 3gp) Glass Cutter (haversack, .5wt, 2gp) Heat Mat (2) (haversack, -wt, 90gp) Small Magnet (haversack, 1wt, 10gp) Expandable Pole (haversack, 1wt, 10gp) Scroll case (haversack, .25wt, 1gp) Chalk (20 pieces) (haversack, -wt, 2sp) Flint and Steel (haversack, -wt, 1gp) Vial of Ink (3) (haversack, -wt, 24gp) Inkpen (10) (haversack, -wt, 1gp) Paper (10 sheets) (scroll case, -wt, 4gp) Masterwork Manacles (haversack, 2wt, 50gp) Small Steel Mirror (haversack, .5wt, 10gp) Flask of Oil (5) (haversack, 5wt, 5sp) Train Rations- 8 days (haversack, 2wt, 4gp) Waterskins (2) (haversack, 2wt, 2gp) Sack (4) (haversack, 1wt, 4sp) Soap (haversack, .5wt, 5sp) Whetstone (haversack, .5wt, 2cp) Alchemical Items --Acid (4 flasks) (haversack, 2wt, 40gp) --Alchemists Fire (2 flasks) (haversack, 2wt, 40gp) --Antitoxin (1 vial) (haversack, -wt, 50gp) --Smokesticks (2) (haversack, 1wt, 40gp) --Sunrods (10) (haversack, 5wt, 20gp) --Tanglefoot Bags (2) (haversack, 8wt, 100gp) --Thunderstone (2) (haversack, 2wt, 60gp) --Tindertwigs (10) (haversack, -wt, 10gp) Coins- 135gp, 3sp, 8cp (haversack, 2.92wt) Appearance: Keys entire head is scarred from an "accident" with acid in her youth leaving her face horribly disfigured, the only remaining beauty about her face is a pair of exquisitely dark brown eyes bearing almost upon black and beautiful dark brown locks of hair which she wears in a short bob. She normally wears a veil of royal blue silk to cover up to her eyes, hiding her face from others. Generally clad in blue and purple died skin-tight clothing which leaves little of her tightly muscled body to the imagination, she occasionally wears a suit of leather armor died a shadowy purple and once in a while has a short sword or light crossbow at her side. Personality: Keys is incredibly quiet, generally trying to hide behind her veil whenever she can. She has little use for gentle words as they couldn't save her once from the horrible wounds that have been left on her. Jaded and bitter about a great many things, she takes it out on the world and others with sharp and biting remarks and her general disdain for reciprocity. To get by in such a dismal world is her motivation, she does what she can to make herself comfortable but doesn't go out of her way to injure others who can't afford it. A cynic and a pragmatist, she has no use for religions, chiding others for their reliance upon gods who can only leave them to suffer. She believes to survive you need to look out for number one, if others are worth it to you, you might go out of your way to help them, but usually they just leave you or hurt you anyways. Background: Keys grew up on the road with her mother and father, they traveled with a performing group but were nothing more than servants. Hard from the start, her life has been scraping moment to moment. Her parents were killed when a carriage propelled along by a crazed driver trampled them in the streets. Left to fend for herself she worked within the performing group for many years, eventually falling into a sense of self-depravity. Soon after she was "discovered" by a young entrepreneurial man who thought he could use her talents, being young she didn't realize what was happening until too late when she was being physically abused and mentally cajoled into performing degrading acts. This lasted only so long until she tried to run away. She was caught and he punished her by pouring acid onto her face, disfiguring her forever and then casting her into the streets. Forced into a life on the streets, she quickly picked up the habits of a pick pocket, stealing petty change when she impinged upon the grounds of a local thieves guild. Rather than taking her hands, the guild found her incredibly sharp both mentally and physically, definitely not an opportunity to be passed up. She was taken in and her training began, however her misfortune just didn't run out. The guild she was taken into was wiped out in a purge by a rival guild and she was lucky to be spared by being out that evening. She has established herself as a professional within the city of Dromus for now. [/QUOTE]
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