Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Dromus (One) OOC Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kelleris" data-source="post: 2028853" data-attributes="member: 19130"><p>Hey all. I necromancered this thread because I wanted to talk to you guys about how the game's going, what you'd like to see, and other such matters. We've been playing since late last October, with almost a month off for Christmas, and I hardly even know whether you lot are enjoying the game or harboring secret thoughts of nasty-wishing toward me.</p><p></p><p>I'll start with a few comments. First off, something I noticed in another thread here at ENWorld: I don't like killing people. It's something I've felt vaguely bad about for a while, but on thinking it over I've decided that I'm okay with merely beating you to within an inch of your life.</p><p></p><p>When I'm imagining a scene involving potential character death, I try to set it up so that your combat prowess determines how well you can navigate through the scene. To take an example from here, I would have been surprised if anyone had died in the original warehouse fight, but the lucky crits from the guards did keep you from either permanently getting them off your back or capturing the guard captain.</p><p></p><p>Although I suppose burying him under a building is a close second! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Another thing is my fondness for conspiratorial situations. I know this annoys some people, but I like dropping hints, as the flurry of spoiler text recently indicates. All of you have bits of a fairly large puzzle, and I keep doing this in the hope that someone will one day have an epiphany and unravel the goings-ons that plague you.</p><p></p><p>I think of Dromus as having elements of a less-sinister Delta Green sort of game. Any given situation will have layers and conspiratorial elements, but it's not my intention to make the whole game dark and furtive with these aspects. I don't know how well I pull off my goals in this area.</p><p></p><p>So those are a few of <em>my</em> concerns. What do you think about these, or other issues? Are we moving along quickly enough for your tastes? Would you prefer less combat? More? Is there something I'm doing to step on your toes? Does the setting feel real enough for you, or do I need to add more description and background action to my posts? Maybe you'd like more in the formal campaign setting documents?</p><p></p><p>I'd love to hear your comments, whatever comes to mind! I see this first foray into PbP gaming as a learning experience as much as a leisure-time activity, so I really appreciate any constructive criticism you've got for me.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2028853, member: 19130"] Hey all. I necromancered this thread because I wanted to talk to you guys about how the game's going, what you'd like to see, and other such matters. We've been playing since late last October, with almost a month off for Christmas, and I hardly even know whether you lot are enjoying the game or harboring secret thoughts of nasty-wishing toward me. I'll start with a few comments. First off, something I noticed in another thread here at ENWorld: I don't like killing people. It's something I've felt vaguely bad about for a while, but on thinking it over I've decided that I'm okay with merely beating you to within an inch of your life. When I'm imagining a scene involving potential character death, I try to set it up so that your combat prowess determines how well you can navigate through the scene. To take an example from here, I would have been surprised if anyone had died in the original warehouse fight, but the lucky crits from the guards did keep you from either permanently getting them off your back or capturing the guard captain. Although I suppose burying him under a building is a close second! :p Another thing is my fondness for conspiratorial situations. I know this annoys some people, but I like dropping hints, as the flurry of spoiler text recently indicates. All of you have bits of a fairly large puzzle, and I keep doing this in the hope that someone will one day have an epiphany and unravel the goings-ons that plague you. I think of Dromus as having elements of a less-sinister Delta Green sort of game. Any given situation will have layers and conspiratorial elements, but it's not my intention to make the whole game dark and furtive with these aspects. I don't know how well I pull off my goals in this area. So those are a few of [i]my[/i] concerns. What do you think about these, or other issues? Are we moving along quickly enough for your tastes? Would you prefer less combat? More? Is there something I'm doing to step on your toes? Does the setting feel real enough for you, or do I need to add more description and background action to my posts? Maybe you'd like more in the formal campaign setting documents? I'd love to hear your comments, whatever comes to mind! I see this first foray into PbP gaming as a learning experience as much as a leisure-time activity, so I really appreciate any constructive criticism you've got for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Dromus (One) OOC Thread
Top