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<blockquote data-quote="Kelleris" data-source="post: 2030494" data-attributes="member: 19130"><p>Heh, whups. Delta Green is a Call of Cthulhu setting - basically Majestic 12 - Greys - Illuminati type conspiracies with the addition of the Mythos in the background. One of many inspirations, though I've never actually gotten to play it.</p><p></p><p>Glad you like the fights, Jolmo! This one should be getting equally messy in a round or two. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I'm not a fan of the "wearing them down" method of encounters, so most of them are going to pretty painful, if all goes according to plan. It never does, but that's the goal. That's why I like the reserve points thing, despite some weird interactions - you don't need to stop right away even if one battle goes pretty badly.</p><p></p><p> </p><p></p><p>Yeah, that's the most common problem I have with my tabletop games too. I can just never tell how many ways you could put the pieces together. Everything pretty much is a conspiracy, of course, but it can be hard making it difficult, but not too difficult, to unravel.</p><p></p><p>Maybe I could try to have three or four fairly clear possibilities for this sort of thing, but leave you guys to pick which one you'd like to pursue? I'd like to just let you go and see what happens, but I can see that would be frustrating with limited knowledge. And I can't really expect you to reread the thread looking for clues, eh?</p><p></p><p>What do the rest of you think about this stuff, and the game in general? Particularly interested in Isida and Zerth's opinions, since I can always annoy Hatter and Demon in person... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kelleris, post: 2030494, member: 19130"] Heh, whups. Delta Green is a Call of Cthulhu setting - basically Majestic 12 - Greys - Illuminati type conspiracies with the addition of the Mythos in the background. One of many inspirations, though I've never actually gotten to play it. Glad you like the fights, Jolmo! This one should be getting equally messy in a round or two. :D I'm not a fan of the "wearing them down" method of encounters, so most of them are going to pretty painful, if all goes according to plan. It never does, but that's the goal. That's why I like the reserve points thing, despite some weird interactions - you don't need to stop right away even if one battle goes pretty badly. Yeah, that's the most common problem I have with my tabletop games too. I can just never tell how many ways you could put the pieces together. Everything pretty much is a conspiracy, of course, but it can be hard making it difficult, but not too difficult, to unravel. Maybe I could try to have three or four fairly clear possibilities for this sort of thing, but leave you guys to pick which one you'd like to pursue? I'd like to just let you go and see what happens, but I can see that would be frustrating with limited knowledge. And I can't really expect you to reread the thread looking for clues, eh? What do the rest of you think about this stuff, and the game in general? Particularly interested in Isida and Zerth's opinions, since I can always annoy Hatter and Demon in person... :) [/QUOTE]
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