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Dromus Prep Thread
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<blockquote data-quote="Kelleris" data-source="post: 1734727" data-attributes="member: 19130"><p>I added a few new things to the house rules - listed above under "Dromus Setting House Rules v2.</p><p></p><p>- exhausting psionics to the psionic classes' individual descriptions</p><p>- changes to Spell Focus, Greater Spell Focus, Power Focus, Greater Power Focus, Psychic Focus, and Greater Psychic Focus feats</p><p>- added rules for reserve points under "Adventuring"</p><p>- added slower magical healing rules under "Magic"</p><p></p><p>The changes to psionics were made to better reflect the way psionics works in the setting, and the reserve points and magical healing rules (combined with the death and dying and resurrection magic rules already in the file) will hopefully make the tempo of the game somewhat closer to what I prefer. The idea is that your characters will be able to take quite a beating over time as long as they pace themselves. I have a tendency to either dole out hideous punishment and be disappointed when everyone wants to stop and rest or to want to slowly drain your resources when said resources are a bottomless pit of abundance. Hopefully these will help.</p><p></p><p>The only major change left that I plan to make is the addition of a modified version of the <em>Call of Cthulhu</em> and <em>Unearthed Arcana</em> sanity rules. I would like to occasionally unhinge your characters if the situation calls for it, but I only plan on dealing sanity damage in unusually traumatic situations and situations dealing with Far Realms creatures. Unless you really go out looking for trouble, neither of these elements will be particularly prevalent as regards cosmopolitan 8th-level characters.</p><p></p><p>I am also considering adding craft point rules (allowing for accelerated item creation and mundane equipment manufacturing) and contact rules (allowing for, well, contacts), depending on how significant a role I expect them to play. With DemonWolfZero's fixer and Zeltrachaon's alchemist, it looks like I'll have some typing to do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Kelleris, post: 1734727, member: 19130"] I added a few new things to the house rules - listed above under "Dromus Setting House Rules v2. - exhausting psionics to the psionic classes' individual descriptions - changes to Spell Focus, Greater Spell Focus, Power Focus, Greater Power Focus, Psychic Focus, and Greater Psychic Focus feats - added rules for reserve points under "Adventuring" - added slower magical healing rules under "Magic" The changes to psionics were made to better reflect the way psionics works in the setting, and the reserve points and magical healing rules (combined with the death and dying and resurrection magic rules already in the file) will hopefully make the tempo of the game somewhat closer to what I prefer. The idea is that your characters will be able to take quite a beating over time as long as they pace themselves. I have a tendency to either dole out hideous punishment and be disappointed when everyone wants to stop and rest or to want to slowly drain your resources when said resources are a bottomless pit of abundance. Hopefully these will help. The only major change left that I plan to make is the addition of a modified version of the [I]Call of Cthulhu[/I] and [I]Unearthed Arcana[/I] sanity rules. I would like to occasionally unhinge your characters if the situation calls for it, but I only plan on dealing sanity damage in unusually traumatic situations and situations dealing with Far Realms creatures. Unless you really go out looking for trouble, neither of these elements will be particularly prevalent as regards cosmopolitan 8th-level characters. I am also considering adding craft point rules (allowing for accelerated item creation and mundane equipment manufacturing) and contact rules (allowing for, well, contacts), depending on how significant a role I expect them to play. With DemonWolfZero's fixer and Zeltrachaon's alchemist, it looks like I'll have some typing to do. :p [/QUOTE]
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