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<blockquote data-quote="Kelleris" data-source="post: 1738421" data-attributes="member: 19130"><p>Yes, I know you hate me by now for making you re-download this thing, but here's version 3 of the ever-growing house rules. I've added:</p><p></p><p>- Contact rules for, you know, contacts. Also a new feat, Outgoing, for you really well-connected people.</p><p>- Craft points rules for "overnight" creation of items both mundane and magical - including a special feat for when tomorrow morning just isn't fast enough.</p><p>- The Technologist has been revamped, including the long-awaited class ability progression; I suggest everyone reread the whole thing if they care about the class at all, as some of the changes are rather easy to overlook. It has charts now!</p><p>- I added a small pile of new feats related to parrying, and changed the parrying rules so that parry rolls are always modified by Dexterity instead of Strength and the effects of various feats on parrying are slightly different.</p><p></p><p>Any additional changes to these rules will be to the Alienist and Ascetic classes or not something you will need to make your character. I promise! This weekend I will try to reorganize the document so it is less cumbersome - using the miracle of Word document hyperlinking - and will post the final version before Monday. Or maybe on Monday.</p><p></p><p>In any case, my plan is to have the basics of the campaign setting (that would be information on the seven planes, a cosmology overview, and an idea of setting tone) and then flesh it out a bit over the next week. This will entail some stat-blocks (cities and planes) and more esoteric knowledge that will be in [SPOILER]<span style="color: Black">spoiler tags</span> [/SPOILER] and only available to players of characters with a sufficient number of ranks in the Knowledge skill in question.</p><p></p><p>So far I only have 4 people who have posted to this thread, and 2 more expressing interest who haven't had the time/inclination to register and post (please do, by the way). That means I'll most likely be recruiting a few people from the general populace to make two groups, since 5 is the upper limit of what I want to try to wrangle. Besides, I think it'd be nice for us to get acquainted with some of the people whose board's we're using.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 1738421, member: 19130"] Yes, I know you hate me by now for making you re-download this thing, but here's version 3 of the ever-growing house rules. I've added: - Contact rules for, you know, contacts. Also a new feat, Outgoing, for you really well-connected people. - Craft points rules for "overnight" creation of items both mundane and magical - including a special feat for when tomorrow morning just isn't fast enough. - The Technologist has been revamped, including the long-awaited class ability progression; I suggest everyone reread the whole thing if they care about the class at all, as some of the changes are rather easy to overlook. It has charts now! - I added a small pile of new feats related to parrying, and changed the parrying rules so that parry rolls are always modified by Dexterity instead of Strength and the effects of various feats on parrying are slightly different. Any additional changes to these rules will be to the Alienist and Ascetic classes or not something you will need to make your character. I promise! This weekend I will try to reorganize the document so it is less cumbersome - using the miracle of Word document hyperlinking - and will post the final version before Monday. Or maybe on Monday. In any case, my plan is to have the basics of the campaign setting (that would be information on the seven planes, a cosmology overview, and an idea of setting tone) and then flesh it out a bit over the next week. This will entail some stat-blocks (cities and planes) and more esoteric knowledge that will be in [SPOILER][COLOR=Black]spoiler tags[/COLOR] [/SPOILER] and only available to players of characters with a sufficient number of ranks in the Knowledge skill in question. So far I only have 4 people who have posted to this thread, and 2 more expressing interest who haven't had the time/inclination to register and post (please do, by the way). That means I'll most likely be recruiting a few people from the general populace to make two groups, since 5 is the upper limit of what I want to try to wrangle. Besides, I think it'd be nice for us to get acquainted with some of the people whose board's we're using. [/QUOTE]
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