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<blockquote data-quote="Tux the Penguin" data-source="post: 1745436" data-attributes="member: 23343"><p>Hey everyone, I've basically locked in into the idea of playing an Alienist, and I've made a few feats that he will have (one is a feat chain, the other special) that fit the way he casts magic.</p><p> </p><p>The first is called "Faux Spells" which is basically a feat that allows Alienists to cast a limited number of normal spells (or powers), although they are cast using the same mechanics as normal chaos spells. This feat is here since the use of chaos magic is punishable by death. Therefore, Alienists would learn how to try to get around that fact.</p><p> </p><p>The second is a feat tree based on a more chaotic version of chaos magic (yes, more random). Instead of tapping into the Far Realms, those who have these feats (the first must be taken at first level) tap into the chaotic energies that form the foundations of the multiverse (as well as the Far Realms). This allows for more poweful spells, but at a greater risk. Mechanically, these feats are balanced (each has a bonus and a penalty, as well as loss of a class feature or Wisdom), but I cannot tell if they would be balanced unless I play test them (so lets go for it Matt!).</p><p> </p><p>I've basically got my character's history written and I made these feats to fit better the history that he has and the method he uses to cast chaos spells.</p><p> </p><p>Hope you like them!</p></blockquote><p></p>
[QUOTE="Tux the Penguin, post: 1745436, member: 23343"] Hey everyone, I've basically locked in into the idea of playing an Alienist, and I've made a few feats that he will have (one is a feat chain, the other special) that fit the way he casts magic. The first is called "Faux Spells" which is basically a feat that allows Alienists to cast a limited number of normal spells (or powers), although they are cast using the same mechanics as normal chaos spells. This feat is here since the use of chaos magic is punishable by death. Therefore, Alienists would learn how to try to get around that fact. The second is a feat tree based on a more chaotic version of chaos magic (yes, more random). Instead of tapping into the Far Realms, those who have these feats (the first must be taken at first level) tap into the chaotic energies that form the foundations of the multiverse (as well as the Far Realms). This allows for more poweful spells, but at a greater risk. Mechanically, these feats are balanced (each has a bonus and a penalty, as well as loss of a class feature or Wisdom), but I cannot tell if they would be balanced unless I play test them (so lets go for it Matt!). I've basically got my character's history written and I made these feats to fit better the history that he has and the method he uses to cast chaos spells. Hope you like them! [/QUOTE]
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