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<blockquote data-quote="TrevWar" data-source="post: 1751562" data-attributes="member: 23719"><p>I'm going to remain silent here... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p>I still find the Psionic Fatigue item to be... off. Now since I'm not playing any thing with Psi or casting I would hope that my post would be seen as less bias.</p><p>I can see your interests to "balance" things, and you used the Unearthed Arcana to do it, but I'm still confussed. Why didn't you use the rule on all casters? If there are the far realms, and other events and planar settings that effect the world and magic, why not apply this to caster as well? I'm just missing the reasoning here, it looks to me more like your picking on psionics as a whole and trying to allow it but deter people from playing it. If some one were to play one now, the odds run high of the party being hindered more then helpful by just one of these characters in the party. </p><p></p><p></p><p>I wasn't aware they had a penalty before, other then running out of Psi, which is about as bad as it gets. What penalty are you refering to?</p><p></p><p></p><p>So you still don't think that the new 3.5 Psionics is balanced? I can see how every book that comes out does have a errata follow it shortly. Now I haven't looked at the Energy Powers yet so I'm not sure how there over powered, but usually when more then one person says there overpowered, then they tend to be. And I haven't looked at the ability to augment save DCs either, so I can't speak there. But those being the main thing here, I would see you redoing the powers, or just having us select from the sorc list. But to just blanket the entire class with fatigue or worse seems to say "I'll allow psionics, but only if they take a huge penalty because I don't like them and my setting allows me to make them."</p><p></p><p>The Technologist looks like a cool class, I've usually liked its flavor, but its information is sketchy and it seems to be a full caster class with 8 for skills, d6 HD, 1/2 attack progression, Will as its good save, and it has the ability to ignore the planar discontinuities necessary for magic use in dromus. That seems rather "unbalanced" to me. I could see you basing it off the rogue, and taking away the "rogue" abilities and replacing them with casting and downing the BAB, but the fact that there devices work every were with out being effected by out side interference would be a balancing issue to me.</p><p></p><p>The ideas I’ve had on m character are still somewhat limited. The basics are he’s an Elven Soul Knife with a high dex, I’m thinking of makeing him young (42 years), and I’m still running though some ideas about his history.</p><p>Be sent here for some odd reason, but he’s to young.</p><p>Think that he was sent here, but over heard some one else’s assignment and is here out of confussion but thinks he’s on some type of quest.</p><p>Or for what ever reason have his parents leave him with some one to look atfer him until they return.</p><p>Any one have any ideas, or would any one like to adopt a young sneaky elven soul knife???</p><p></p><p>I like the look of the Psychic Assassin, and I like the idea of swaping out skills to better tweek the character, but I’ll take what ever skill list is allowed. The only reason I would see for making a sneaky Soul Knife is if Rich and them adopt me for there shop and use me to run errands and gather intel for them, which I’m not opposed to at all. If I went with that, then I would make my character more of a info gatherer, talker, sneaking kind of guy. On that note, what are the odds that we could add Merciful to the Soul Knifes enchancments? And if so, would that allow me to use Psychic Strike, and/or the other assissin abilities to deal subdual as well? I’d like to tweek the PrC a bit, nothing big, but DemonWolf pointed out the having to be evil thing, and I’d prefer not to have killed some one just to kill them as I’m not joining any assassin guild, I’d prefer my character know what he does through experimentation, observing others, and natural cunning.</p></blockquote><p></p>
[QUOTE="TrevWar, post: 1751562, member: 23719"] I'm going to remain silent here... :lol: I still find the Psionic Fatigue item to be... off. Now since I'm not playing any thing with Psi or casting I would hope that my post would be seen as less bias. I can see your interests to "balance" things, and you used the Unearthed Arcana to do it, but I'm still confussed. Why didn't you use the rule on all casters? If there are the far realms, and other events and planar settings that effect the world and magic, why not apply this to caster as well? I'm just missing the reasoning here, it looks to me more like your picking on psionics as a whole and trying to allow it but deter people from playing it. If some one were to play one now, the odds run high of the party being hindered more then helpful by just one of these characters in the party. I wasn't aware they had a penalty before, other then running out of Psi, which is about as bad as it gets. What penalty are you refering to? So you still don't think that the new 3.5 Psionics is balanced? I can see how every book that comes out does have a errata follow it shortly. Now I haven't looked at the Energy Powers yet so I'm not sure how there over powered, but usually when more then one person says there overpowered, then they tend to be. And I haven't looked at the ability to augment save DCs either, so I can't speak there. But those being the main thing here, I would see you redoing the powers, or just having us select from the sorc list. But to just blanket the entire class with fatigue or worse seems to say "I'll allow psionics, but only if they take a huge penalty because I don't like them and my setting allows me to make them." The Technologist looks like a cool class, I've usually liked its flavor, but its information is sketchy and it seems to be a full caster class with 8 for skills, d6 HD, 1/2 attack progression, Will as its good save, and it has the ability to ignore the planar discontinuities necessary for magic use in dromus. That seems rather "unbalanced" to me. I could see you basing it off the rogue, and taking away the "rogue" abilities and replacing them with casting and downing the BAB, but the fact that there devices work every were with out being effected by out side interference would be a balancing issue to me. The ideas I’ve had on m character are still somewhat limited. The basics are he’s an Elven Soul Knife with a high dex, I’m thinking of makeing him young (42 years), and I’m still running though some ideas about his history. Be sent here for some odd reason, but he’s to young. Think that he was sent here, but over heard some one else’s assignment and is here out of confussion but thinks he’s on some type of quest. Or for what ever reason have his parents leave him with some one to look atfer him until they return. Any one have any ideas, or would any one like to adopt a young sneaky elven soul knife??? I like the look of the Psychic Assassin, and I like the idea of swaping out skills to better tweek the character, but I’ll take what ever skill list is allowed. The only reason I would see for making a sneaky Soul Knife is if Rich and them adopt me for there shop and use me to run errands and gather intel for them, which I’m not opposed to at all. If I went with that, then I would make my character more of a info gatherer, talker, sneaking kind of guy. On that note, what are the odds that we could add Merciful to the Soul Knifes enchancments? And if so, would that allow me to use Psychic Strike, and/or the other assissin abilities to deal subdual as well? I’d like to tweek the PrC a bit, nothing big, but DemonWolf pointed out the having to be evil thing, and I’d prefer not to have killed some one just to kill them as I’m not joining any assassin guild, I’d prefer my character know what he does through experimentation, observing others, and natural cunning. [/QUOTE]
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