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<blockquote data-quote="Tux the Penguin" data-source="post: 1751881" data-attributes="member: 23343"><p>DWZ: Psionics as a whole are not overpowered. The problem is really not with the powers themselves, but rather the augmentations. Mind Thrust and the Energy spells are bad because of the cheap augmentations. If you even bumped it up to 2 pp for each extra dice, then suddenly its not so bad (10d10 mind thurst is only 55 damage, for a 20th level caster).</p><p> </p><p>The other problem is augmentation for save DCs, which is sick. I believe there are actually powers that say "and for every 2 pp spent in "x" way, the DC increases by one". Those are the problems.</p><p> </p><p>But outside of those few, choice, powers, psionics, as a casting system, is much more balanced than it was before. If they would erase all the augmentations and only do them as mentioned for spell points in Unearthed Arcana, it would fix a lot of problems.</p><p> </p><p>Chassama: I think Kell already said half-orcs were cleared for play.</p></blockquote><p></p>
[QUOTE="Tux the Penguin, post: 1751881, member: 23343"] DWZ: Psionics as a whole are not overpowered. The problem is really not with the powers themselves, but rather the augmentations. Mind Thrust and the Energy spells are bad because of the cheap augmentations. If you even bumped it up to 2 pp for each extra dice, then suddenly its not so bad (10d10 mind thurst is only 55 damage, for a 20th level caster). The other problem is augmentation for save DCs, which is sick. I believe there are actually powers that say "and for every 2 pp spent in "x" way, the DC increases by one". Those are the problems. But outside of those few, choice, powers, psionics, as a casting system, is much more balanced than it was before. If they would erase all the augmentations and only do them as mentioned for spell points in Unearthed Arcana, it would fix a lot of problems. Chassama: I think Kell already said half-orcs were cleared for play. [/QUOTE]
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