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Dromus Prep Thread
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<blockquote data-quote="Tux the Penguin" data-source="post: 1752614" data-attributes="member: 23343"><p>Elan are trumpeted around as this broken class, but rather it is simply a class that will allow you to stop damage once a round... from one source. I know, because Trevor and I went around on this last time I saw him. Yes, you could prevent 622 points, but its on the <em>next successful attack</em>. So you simply hit the Elan with multiple attacks in a round. They can only do it once in a round.</p><p> </p><p>The PP isn't that bad when you look at the wizard gets. If you were to break them down into individual levels, the wizard actually gets more spells per day. Now, the psion wins since he can bash them all into high level powers, but I'll get to that later.</p><p> </p><p>Overchannel, as I said before, should require you to expend your psionic focus. The mixture of it with Talented was a bad combination, but one that's easy to change. Instead of "third level or lower" change it to "when you use less than five power points." On top of that, I don't really like the feat, especially since most psionic attacks are low level.</p><p> </p><p>Okay, since you brought up Mind Thurst, I'll mention my changes to it. First, the DC doesn't increase beyond 11+Int. Its permanently a 1st level power. Sorry, but psionics are going to abide by the same rules that wizards and the others abide by. Your 1st level powers become less effecient at higher levels. Second, Mind Thurst, as well as other powers, get capped depending on their level. 1st: 5 dice. 2nd: 7 dice. 3rd: 9 dice. Etc, etc. Still, Mind Thurst is nice (5d10 is nothing to sneeze at) but its not that good either. Especially being a Will Negates power. That effectively puts Mind Thurst into a good 1st level power without being too bad.</p><p> </p><p>Expanded Knowledge is a BAD feat. I limited it to "any power you could normally learn." No psion learning pychic warrior feats, or a Kinetist learning Telepath Discipline powers. That feat is a glaring example of the fact that they didn't play test.</p><p> </p><p>Animal Affinity has always been a problem, but to give yourself a +4 to all abilities, you're spending 23 PP, only possible if you overchannel at 20th level. Plus, you're blowing nearly 5% of your total power points, especially for a power that only lasts for 20 minutes (23 if overpowered). That's not that long.</p><p> </p><p>Even Assimiliate isn't that bad. It only lasts for one hour. Its also a 9th level power. Remember, at this point the Wizard has Meteor Swarm. 20d6 to one target (which gets a save for half damage) is still less than the 24d6 that Meteor Swarm can do. Actually, you could have all four spheres at a single creature, forcing them to take 8d6 physical damage, and then has no chance to avoid the 24d6 of damage.</p><p> </p><p>Astral Constructs have always been better, which annoys me, but I can deal with that easily. They are good, but they aren't the end-all be-all power. At each level a similiarly powerful nuke spell can destroy them in a round. Especially a wizard who is ticked (or another psion).</p><p> </p><p>Charm isn't as nasty of a spell if you don't increase the save DC. So you can charm dragons for days at a time? Its still a save DC of 11+Int/Cha.</p><p> </p><p>The biggest key to balancing psinoics is to remove the DC scaling, or at least slow it down by <strong>a lot</strong>.</p></blockquote><p></p>
[QUOTE="Tux the Penguin, post: 1752614, member: 23343"] Elan are trumpeted around as this broken class, but rather it is simply a class that will allow you to stop damage once a round... from one source. I know, because Trevor and I went around on this last time I saw him. Yes, you could prevent 622 points, but its on the [i]next successful attack[/i]. So you simply hit the Elan with multiple attacks in a round. They can only do it once in a round. The PP isn't that bad when you look at the wizard gets. If you were to break them down into individual levels, the wizard actually gets more spells per day. Now, the psion wins since he can bash them all into high level powers, but I'll get to that later. Overchannel, as I said before, should require you to expend your psionic focus. The mixture of it with Talented was a bad combination, but one that's easy to change. Instead of "third level or lower" change it to "when you use less than five power points." On top of that, I don't really like the feat, especially since most psionic attacks are low level. Okay, since you brought up Mind Thurst, I'll mention my changes to it. First, the DC doesn't increase beyond 11+Int. Its permanently a 1st level power. Sorry, but psionics are going to abide by the same rules that wizards and the others abide by. Your 1st level powers become less effecient at higher levels. Second, Mind Thurst, as well as other powers, get capped depending on their level. 1st: 5 dice. 2nd: 7 dice. 3rd: 9 dice. Etc, etc. Still, Mind Thurst is nice (5d10 is nothing to sneeze at) but its not that good either. Especially being a Will Negates power. That effectively puts Mind Thurst into a good 1st level power without being too bad. Expanded Knowledge is a BAD feat. I limited it to "any power you could normally learn." No psion learning pychic warrior feats, or a Kinetist learning Telepath Discipline powers. That feat is a glaring example of the fact that they didn't play test. Animal Affinity has always been a problem, but to give yourself a +4 to all abilities, you're spending 23 PP, only possible if you overchannel at 20th level. Plus, you're blowing nearly 5% of your total power points, especially for a power that only lasts for 20 minutes (23 if overpowered). That's not that long. Even Assimiliate isn't that bad. It only lasts for one hour. Its also a 9th level power. Remember, at this point the Wizard has Meteor Swarm. 20d6 to one target (which gets a save for half damage) is still less than the 24d6 that Meteor Swarm can do. Actually, you could have all four spheres at a single creature, forcing them to take 8d6 physical damage, and then has no chance to avoid the 24d6 of damage. Astral Constructs have always been better, which annoys me, but I can deal with that easily. They are good, but they aren't the end-all be-all power. At each level a similiarly powerful nuke spell can destroy them in a round. Especially a wizard who is ticked (or another psion). Charm isn't as nasty of a spell if you don't increase the save DC. So you can charm dragons for days at a time? Its still a save DC of 11+Int/Cha. The biggest key to balancing psinoics is to remove the DC scaling, or at least slow it down by [b]a lot[/b]. [/QUOTE]
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