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Dromus Prep Thread
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<blockquote data-quote="Kelleris" data-source="post: 1754051" data-attributes="member: 19130"><p>Yeesh, I go away for one weekend and you guys go nuts on me. If you feel the need to continue this discussion, you all have each others' e-mail addresses. Knock it off here, though, eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Or better, yet, go join Thanee and Psion over in the thread I linked to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>@ Mad Hatter - Your sig is voluminously large. Make sure you shorten it when we play, or leave it off your PbP posts, k?</p><p></p><p>@ TrevWar - I think I covered everything you asked about, except the Technologist. Balance-wise, think of the technologist as the opposite of the Wilder - they get lots of powerful toys, but they can't access their best ones very often. The class can use its low-level devices with abandon, but the high-level devices are meant to be seldom-used. I think DemonWolf mentioned something about 17 maxed-out powers at 20th level for Psions. A Technologist's best devices cost 135 stabilization points to use. They only get 800 base at 20th level. 6 shots from the ol' <em>null-space cannon </em>and they're 10 points into their fairly meager bonus points, which they have to suffer a bit of MAD for to begin with. The Psion still has 11 20d10 <em>mind thrusts</em> with which to core out his enemies' brains.</p><p></p><p>The Technologist actually has cleric BAB, by the way - a pretty good number of technologist devices will require attack rolls. And I wasn't clear enough on the magic-disrupting thing. The whole reason a technologist's devices are limited use is because they have to antimagic them every time they want to use them. It's not a good thing - it's the reason all of a technologist's devices aren't at-will. The only upshot is that they get a few antimagic abilities out of the deal.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 1754051, member: 19130"] Yeesh, I go away for one weekend and you guys go nuts on me. If you feel the need to continue this discussion, you all have each others' e-mail addresses. Knock it off here, though, eh? :) Or better, yet, go join Thanee and Psion over in the thread I linked to. :p @ Mad Hatter - Your sig is voluminously large. Make sure you shorten it when we play, or leave it off your PbP posts, k? @ TrevWar - I think I covered everything you asked about, except the Technologist. Balance-wise, think of the technologist as the opposite of the Wilder - they get lots of powerful toys, but they can't access their best ones very often. The class can use its low-level devices with abandon, but the high-level devices are meant to be seldom-used. I think DemonWolf mentioned something about 17 maxed-out powers at 20th level for Psions. A Technologist's best devices cost 135 stabilization points to use. They only get 800 base at 20th level. 6 shots from the ol' [I]null-space cannon [/I]and they're 10 points into their fairly meager bonus points, which they have to suffer a bit of MAD for to begin with. The Psion still has 11 20d10 [I]mind thrusts[/I] with which to core out his enemies' brains. The Technologist actually has cleric BAB, by the way - a pretty good number of technologist devices will require attack rolls. And I wasn't clear enough on the magic-disrupting thing. The whole reason a technologist's devices are limited use is because they have to antimagic them every time they want to use them. It's not a good thing - it's the reason all of a technologist's devices aren't at-will. The only upshot is that they get a few antimagic abilities out of the deal. [/QUOTE]
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