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<blockquote data-quote="Kelleris" data-source="post: 1779832" data-attributes="member: 19130"><p>An alternative which I am using, yes. And I still don't see why you can't just make exactly the same character stat block you had before, minus a few points. But whatever. Or if you like, just roll a block and then buy it with points. Adjust a bit to bring yourself in line with the power level of the rest of the party, and you're set.</p><p></p><p></p><p></p><p>Ah, I see. I'm out to aggrandize the character I'm not playing and screw over you and Trevor. Right. I do like to use point buy when I play, because I can't roll a decent stat block to save my life. But I never force other people to do likewise. I'm DMing this, though, so my character isn't really an issue, now is it? Here are the <em>real</em> real reasons why I'm using point buy:</p><p></p><ul> <li data-xf-list-type="ul">It makes the players even across their characters. You, Trevor, and Brittany never seem to roll low on stats, while Richard and a few others never roll particularly well.</li> <li data-xf-list-type="ul">It means that if I recruit players from the web at large to fill out this game (which I'm probably going to have to do, now) I don't have to either use dfferent rules for them and the "real players" or have to trust them to roll their stats.</li> <li data-xf-list-type="ul">It lets me set the power level of the campaign much more easily than assigning a dice range, and by average probabilities (which, strangely, you guys never seem to obey) 38 points is quite a bit higher than 4d6 take the 3 highest. I want a pretty wahoo game, so that's the number I picked. According to the DMG, that's 6 points better than a "high-powered campaign" and <em>13 points</em> over the NPC elite array. If you're having problems making a character with that many points, I suggest you go play a supers game. Or possibly BESM.</li> </ul></blockquote><p></p>
[QUOTE="Kelleris, post: 1779832, member: 19130"] An alternative which I am using, yes. And I still don't see why you can't just make exactly the same character stat block you had before, minus a few points. But whatever. Or if you like, just roll a block and then buy it with points. Adjust a bit to bring yourself in line with the power level of the rest of the party, and you're set. Ah, I see. I'm out to aggrandize the character I'm not playing and screw over you and Trevor. Right. I do like to use point buy when I play, because I can't roll a decent stat block to save my life. But I never force other people to do likewise. I'm DMing this, though, so my character isn't really an issue, now is it? Here are the [i]real[/i] real reasons why I'm using point buy: [list] [*]It makes the players even across their characters. You, Trevor, and Brittany never seem to roll low on stats, while Richard and a few others never roll particularly well. [*]It means that if I recruit players from the web at large to fill out this game (which I'm probably going to have to do, now) I don't have to either use dfferent rules for them and the "real players" or have to trust them to roll their stats. [*]It lets me set the power level of the campaign much more easily than assigning a dice range, and by average probabilities (which, strangely, you guys never seem to obey) 38 points is quite a bit higher than 4d6 take the 3 highest. I want a pretty wahoo game, so that's the number I picked. According to the DMG, that's 6 points better than a "high-powered campaign" and [i]13 points[/i] over the NPC elite array. If you're having problems making a character with that many points, I suggest you go play a supers game. Or possibly BESM. [/list] [/QUOTE]
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