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<blockquote data-quote="Tux the Penguin" data-source="post: 1780006" data-attributes="member: 23343"><p>Kelsey, you always ask to use point buy in a game you're playing in, so that is partially the issue.</p><p></p><p>Personally, I like the Stat Block for pick-up games since it allows everyone to generally be on the same teir power-wise. But in long term games, I think the random nature of the game tends to even out over the course of thousands of rolls.</p><p></p><p>Trevor and Brittany rolls even better than I do, but part of the reason that there characters seem to be more powerful is two fold: one, they take a single idea and push it to the limit (Trevor especially) and second, both are good at finding dump stats and the ilk.</p><p></p><p>Here's the problem with point-buy: a monk or paladin need better stats than a wizard does. Wizards need Intelligence and maybe some Dexterity thrown in. But in whole, their abilities come from their Intelligence.</p><p></p><p>Paladins, on the other hand, need a Con for the fighting, a Strength for the attacks, Charisma for their Divine Grace, and Wisdom for their casting. And that's just to cover their class abilities. Whereas a wizard can have an 18 in Intelligence and do fairly well, a Paladin is at a loss comparitively. Then agian, the class "supposedly" adjusts for this, but I don't really buy it, especially with the strict code of conduct.</p><p></p><p>I don't care if we're using Point Buy or rolling, but don't betray part of your bias Matt. You like Point Buy because it allows you to stay even when you are playing.</p><p></p><p>BTW, Robert, here's a revision that brings it down to 38 points:</p><p></p><p>Str: 18</p><p>Dex: 12 (down from 13, so no loss in the modifier)</p><p>Con: 14 (down from 15, agian no loss in modifier)</p><p>Int: 10</p><p>Wis: 15 (down from 16)*</p><p>Cha: 10 (down from 11)</p><p></p><p>*the loss of the modifier here is reduced since you cannot cast 5th level spells yet (although next level you would be able to) and you have a good will save. Go and buy a Periapt of Wisdom +2 and you'd be set.</p></blockquote><p></p>
[QUOTE="Tux the Penguin, post: 1780006, member: 23343"] Kelsey, you always ask to use point buy in a game you're playing in, so that is partially the issue. Personally, I like the Stat Block for pick-up games since it allows everyone to generally be on the same teir power-wise. But in long term games, I think the random nature of the game tends to even out over the course of thousands of rolls. Trevor and Brittany rolls even better than I do, but part of the reason that there characters seem to be more powerful is two fold: one, they take a single idea and push it to the limit (Trevor especially) and second, both are good at finding dump stats and the ilk. Here's the problem with point-buy: a monk or paladin need better stats than a wizard does. Wizards need Intelligence and maybe some Dexterity thrown in. But in whole, their abilities come from their Intelligence. Paladins, on the other hand, need a Con for the fighting, a Strength for the attacks, Charisma for their Divine Grace, and Wisdom for their casting. And that's just to cover their class abilities. Whereas a wizard can have an 18 in Intelligence and do fairly well, a Paladin is at a loss comparitively. Then agian, the class "supposedly" adjusts for this, but I don't really buy it, especially with the strict code of conduct. I don't care if we're using Point Buy or rolling, but don't betray part of your bias Matt. You like Point Buy because it allows you to stay even when you are playing. BTW, Robert, here's a revision that brings it down to 38 points: Str: 18 Dex: 12 (down from 13, so no loss in the modifier) Con: 14 (down from 15, agian no loss in modifier) Int: 10 Wis: 15 (down from 16)* Cha: 10 (down from 11) *the loss of the modifier here is reduced since you cannot cast 5th level spells yet (although next level you would be able to) and you have a good will save. Go and buy a Periapt of Wisdom +2 and you'd be set. [/QUOTE]
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