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<blockquote data-quote="Kelleris" data-source="post: 1792737" data-attributes="member: 19130"><p>@ Mad Hatter: Issues I see, in no particular order and without regard to whether I mentioned them already or not:</p><p></p><ol> <li data-xf-list-type="ol">Where is this armor you speak of? I see no armor.</li> <li data-xf-list-type="ol">Base Attack Bonus should be +6/+1 - Technologist's get Cleric (really, Expert) attack bonus.</li> <li data-xf-list-type="ol">Recalculate weapon attack bonuses accordingly.</li> <li data-xf-list-type="ol">Jovar damage should be 1 less than it is due to alchemical silver's damage penalty, or because D&D rounds down. Take your pick. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </li> <li data-xf-list-type="ol">Saves should be Fort +5, Ref +5, Will +8.</li> <li data-xf-list-type="ol">The <em>Fundamentals of Null Magic</em> class ability requires you to take Technologist abilities marked as antimagic, so Dynamic Linguist and Instinctual Teaching are right out.</li> <li data-xf-list-type="ol">Under your devices, you have 14 gadgets listed, 5 non-free upgrades to existing devices, and two lesser technologist abilities. Tech Adept twice adds two more gadgets. That's a surplus of a whopping 6 gadgets.</li> <li data-xf-list-type="ol">Contrarily, you only have one of 4 technologies listed. However, it is marked as freely upgraded, although the <em>Master of Gadgetry</em> class ability only applies to gadgets and not technologies.</li> <li data-xf-list-type="ol">You don't need to pay for the first version of a device. The listed cost applies only to replacing lost or broken devices.</li> <li data-xf-list-type="ol">You have some errors in the classification of these devices, but since I'm planning on doing a write-up of them to add to the pile anyhow, I'll sort these out later.</li> <li data-xf-list-type="ol">You don't have it listed how you assigned stats for the animals. I could figure it out, but judging from the size of this list, I think I'll let you do it.</li> <li data-xf-list-type="ol">We already talked about the alarmingly large ferret, so that's already being considered.</li> <li data-xf-list-type="ol">You don't have your total number of stabilization points listed anywhere. You should have 160 (base) + 35 (high Cha) + 15 (Tech Adept 1) + 15 (Tech Adept 2) = 225 stabilization points per day.</li> </ol></blockquote><p></p>
[QUOTE="Kelleris, post: 1792737, member: 19130"] @ Mad Hatter: Issues I see, in no particular order and without regard to whether I mentioned them already or not: [list=1] [*]Where is this armor you speak of? I see no armor. [*]Base Attack Bonus should be +6/+1 - Technologist's get Cleric (really, Expert) attack bonus. [*]Recalculate weapon attack bonuses accordingly. [*]Jovar damage should be 1 less than it is due to alchemical silver's damage penalty, or because D&D rounds down. Take your pick. :p [*]Saves should be Fort +5, Ref +5, Will +8. [*]The [i]Fundamentals of Null Magic[/i] class ability requires you to take Technologist abilities marked as antimagic, so Dynamic Linguist and Instinctual Teaching are right out. [*]Under your devices, you have 14 gadgets listed, 5 non-free upgrades to existing devices, and two lesser technologist abilities. Tech Adept twice adds two more gadgets. That's a surplus of a whopping 6 gadgets. [*]Contrarily, you only have one of 4 technologies listed. However, it is marked as freely upgraded, although the [i]Master of Gadgetry[/i] class ability only applies to gadgets and not technologies. [*]You don't need to pay for the first version of a device. The listed cost applies only to replacing lost or broken devices. [*]You have some errors in the classification of these devices, but since I'm planning on doing a write-up of them to add to the pile anyhow, I'll sort these out later. [*]You don't have it listed how you assigned stats for the animals. I could figure it out, but judging from the size of this list, I think I'll let you do it. [*]We already talked about the alarmingly large ferret, so that's already being considered. [*]You don't have your total number of stabilization points listed anywhere. You should have 160 (base) + 35 (high Cha) + 15 (Tech Adept 1) + 15 (Tech Adept 2) = 225 stabilization points per day. [/list] [/QUOTE]
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