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<blockquote data-quote="TrevWar" data-source="post: 1809377" data-attributes="member: 23719"><p>Yeah I read it, and I figured I could at least ask... Couldn't hurt to ask, that and odds are high I could bring happyness to someones day by getting another funny out burst from MK... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Oh, what do you think of this, sorry but I can't remember where I found it:</p><p></p><p><strong>Zombie Master</strong></p><p>The paths of the necromancer are many, but few are as singlemindedly devoted as that of the Zombie Master. While the true necromancer and many other lords of the dead work with the many varieties of animated corpses and life-beyond-death, the Zombie Master focuses on the simpler-to-control animated corpses of his namesake.</p><p>Many arcane necromancers have come to this path, while it remains significantly less common among divine spellcasters who gain access to more powerful undead creations at higher levels. Some Zombie Masters become so familiar with the undead that they seek the transformation themselves...</p><p><strong>Hit Dice</strong>: d6</p><p><strong>Requirements</strong></p><p>To qualify to become a Zombie Master (ZmbM), a character must fulfill all the following criteria.</p><p><strong>Alignment</strong>: non good</p><p><strong>Spellcasting</strong>: Ability to cast Animate Dead</p><p><strong>Knowledge (undead)</strong>: 8 Ranks</p><p><strong>Heal</strong>: 5 Ranks</p><p><strong>Special</strong>: Must surround self with animated dead for at least one month, never separated from them for the duration.</p><p>Class Skills</p><p>The Zombie Master’s skills are:</p><p>Alchemy (int), Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), and Spellcraft (Int). </p><p>See Chapter 4: Skills in Core Rulebook I for skill descriptions. </p><p>Skill Points at Each Level: 2 + Int modifier.</p><p><strong>Class Features</strong></p><p>All of the following are features of the Zombie Master prestige class.</p><p><strong>Weapon and Armour Proficiency</strong>: The Zombie Master receives no additional training in armour or weapon use.</p><p><strong>Spell Advancement</strong>: Each time the character gains a level of Zombie Master, she gains additional spell slots and casting ability as if going up a level in her original or favoured spell-casting class that meets the class prerequisites.</p><p></p><p><strong>Horde (Su)</strong>: The Zombie Master has the ability to control three times his spellcaster level in Hit Dice of undead (instead of the usual limit of twice his spellcaster level).</p><p><strong>Bolster Undead (Su)</strong>: The Zombie Master can bolster undead to prevent turning / rebuking or to cancel a successful turning / rebuking as a negative-energy-channelling cleric of three times his Zombie Master level. This power can be used (three plus charisma modifier) times per day, and is in addition to any other bolstering / rebuking abilities the Zombie Master may have from other classes. These bolstering uses CANNOT be used to control undead or for any other use that requires negative energy channelling.</p><p><strong>Returning Dead (Su)</strong>: Zombies animated by the Zombie Master which later fall in combat can be re-animated with another application of the Animate Dead spell (normally slain undead creatures cannot be re-animated).</p><p><strong>Zombie Doctor (Su)</strong>: Zombie Masters can cast Inflict Wounds spells upon zombies under their control within close range.</p><p><strong>Empower Zombies (Su)</strong>: Zombies created by the Zombie Master can (at the Zombie Master’s choice) be animated with 50% more hit dice than a normal zombie of it’s size, and with a +4 Strength bonus.</p><p><strong>Spontaneous Animation (Su)</strong>: The Zombie Master always has access to the tricks of his trade, being able to spontaneously convert any spell slot or memorized / prepared spell of the same level or higher into an Animate Dead spell.</p><p><strong>Army of Darkness (Su)</strong>: The Zombie Master has the ability at level 5 to control four times his spellcaster level in Hit Dice of undead (superseding the Horde ability).</p><p></p><p><strong>Table 1-1: Zombie Master</strong></p><p>Level BAB Saves Special Spells/Day</p><p>1st 0 2 0 2 Horde, Bolster Undead +1 level of existing class</p><p>2nd 1 3 0 3 Returning Dead, Zombie Doctor +1 level of existing class</p><p>3rd 1 3 1 3 Empower Zombies +1 level of existing class</p><p>4th 2 4 1 4 Spontaneous Animation +1 level of existing class</p><p>5th 2 4 1 4 Army of Darkness +1 level of existing class</p><p></p><p>This was the type of PrC I've been looking for mostly. </p><p></p><p>But I figure we'll need to change this one up just a bit, like its d6 HD to d4s.</p><p></p><p>I was thinking of moving the "Returning Dead" ability to the 3rd level of the PrC, replacing "Empower Zombie", and change it to a "Revive Undead" (6th level Libris Mortus spell) spell like ability usable a number of time per day equal to my Intelligence modifier. Revive Undead is more practical and fair (with them losing a HD and all like raise dead for PCs) I think this would be better since "Returning Dead" has no downs sides to the undead coming back again and again as there appears to be no limit to the number of times you can use it on a single undead. </p><p></p><p>Looking at Horde and Army of Darkness, the PrC is useing 3rd edition rules, with that in mind, Animate Dead in 3.5 already allows you to control 4 times your HD in undead, so do we change Horde to 5 times HD controlled, and Army of Darkness to 6 times HD controlled?</p><p></p><p>I'd like to change the name of Zombie Doctor to something "like" Undead Corpsemen. Get it? </p><p>Corpsman - an enlisted man trained to give first aid and minor medical treatment to the injured</p><p>Corpsemen - a Necromantic man trained to give negative energy and minor medical treatment to corpses</p><p>Seriously though, I'd prefer to change it to Undead Healer. </p><p></p><p>I'd also like to change the name to Undead Master, or even Undead Arbiter, as my main focus in not Zombies, as the only thing in the PrC that did any thing for Zombies specifically was "Empower Zombie" which is now gone.</p><p></p><p></p><p></p><p>MK, what do you think of this? If its ok then I'd like to take my next level in it...</p></blockquote><p></p>
[QUOTE="TrevWar, post: 1809377, member: 23719"] Yeah I read it, and I figured I could at least ask... Couldn't hurt to ask, that and odds are high I could bring happyness to someones day by getting another funny out burst from MK... :lol: Oh, what do you think of this, sorry but I can't remember where I found it: [B]Zombie Master[/B] The paths of the necromancer are many, but few are as singlemindedly devoted as that of the Zombie Master. While the true necromancer and many other lords of the dead work with the many varieties of animated corpses and life-beyond-death, the Zombie Master focuses on the simpler-to-control animated corpses of his namesake. Many arcane necromancers have come to this path, while it remains significantly less common among divine spellcasters who gain access to more powerful undead creations at higher levels. Some Zombie Masters become so familiar with the undead that they seek the transformation themselves... [B]Hit Dice[/B]: d6 [B]Requirements[/B] To qualify to become a Zombie Master (ZmbM), a character must fulfill all the following criteria. [B]Alignment[/B]: non good [B]Spellcasting[/B]: Ability to cast Animate Dead [B]Knowledge (undead)[/B]: 8 Ranks [B]Heal[/B]: 5 Ranks [B]Special[/B]: Must surround self with animated dead for at least one month, never separated from them for the duration. Class Skills The Zombie Master’s skills are: Alchemy (int), Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), and Spellcraft (Int). See Chapter 4: Skills in Core Rulebook I for skill descriptions. Skill Points at Each Level: 2 + Int modifier. [B]Class Features[/B] All of the following are features of the Zombie Master prestige class. [B]Weapon and Armour Proficiency[/B]: The Zombie Master receives no additional training in armour or weapon use. [B]Spell Advancement[/B]: Each time the character gains a level of Zombie Master, she gains additional spell slots and casting ability as if going up a level in her original or favoured spell-casting class that meets the class prerequisites. [B]Horde (Su)[/B]: The Zombie Master has the ability to control three times his spellcaster level in Hit Dice of undead (instead of the usual limit of twice his spellcaster level). [B]Bolster Undead (Su)[/B]: The Zombie Master can bolster undead to prevent turning / rebuking or to cancel a successful turning / rebuking as a negative-energy-channelling cleric of three times his Zombie Master level. This power can be used (three plus charisma modifier) times per day, and is in addition to any other bolstering / rebuking abilities the Zombie Master may have from other classes. These bolstering uses CANNOT be used to control undead or for any other use that requires negative energy channelling. [B]Returning Dead (Su)[/B]: Zombies animated by the Zombie Master which later fall in combat can be re-animated with another application of the Animate Dead spell (normally slain undead creatures cannot be re-animated). [B]Zombie Doctor (Su)[/B]: Zombie Masters can cast Inflict Wounds spells upon zombies under their control within close range. [B]Empower Zombies (Su)[/B]: Zombies created by the Zombie Master can (at the Zombie Master’s choice) be animated with 50% more hit dice than a normal zombie of it’s size, and with a +4 Strength bonus. [B]Spontaneous Animation (Su)[/B]: The Zombie Master always has access to the tricks of his trade, being able to spontaneously convert any spell slot or memorized / prepared spell of the same level or higher into an Animate Dead spell. [B]Army of Darkness (Su)[/B]: The Zombie Master has the ability at level 5 to control four times his spellcaster level in Hit Dice of undead (superseding the Horde ability). [B]Table 1-1: Zombie Master[/B] Level BAB Saves Special Spells/Day 1st 0 2 0 2 Horde, Bolster Undead +1 level of existing class 2nd 1 3 0 3 Returning Dead, Zombie Doctor +1 level of existing class 3rd 1 3 1 3 Empower Zombies +1 level of existing class 4th 2 4 1 4 Spontaneous Animation +1 level of existing class 5th 2 4 1 4 Army of Darkness +1 level of existing class This was the type of PrC I've been looking for mostly. But I figure we'll need to change this one up just a bit, like its d6 HD to d4s. I was thinking of moving the "Returning Dead" ability to the 3rd level of the PrC, replacing "Empower Zombie", and change it to a "Revive Undead" (6th level Libris Mortus spell) spell like ability usable a number of time per day equal to my Intelligence modifier. Revive Undead is more practical and fair (with them losing a HD and all like raise dead for PCs) I think this would be better since "Returning Dead" has no downs sides to the undead coming back again and again as there appears to be no limit to the number of times you can use it on a single undead. Looking at Horde and Army of Darkness, the PrC is useing 3rd edition rules, with that in mind, Animate Dead in 3.5 already allows you to control 4 times your HD in undead, so do we change Horde to 5 times HD controlled, and Army of Darkness to 6 times HD controlled? I'd like to change the name of Zombie Doctor to something "like" Undead Corpsemen. Get it? Corpsman - an enlisted man trained to give first aid and minor medical treatment to the injured Corpsemen - a Necromantic man trained to give negative energy and minor medical treatment to corpses Seriously though, I'd prefer to change it to Undead Healer. I'd also like to change the name to Undead Master, or even Undead Arbiter, as my main focus in not Zombies, as the only thing in the PrC that did any thing for Zombies specifically was "Empower Zombie" which is now gone. MK, what do you think of this? If its ok then I'd like to take my next level in it... [/QUOTE]
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