Sylrae
First Post
d20: Lose the Abstract Hit Points system?
Based on Constitution Score and Size Modifier somehow
Hit Points per Body Part & Bringing back called shot: Or
Health Levels like in WhiteWolf (and probably still using called shot).
Something else based on level instead of Hitpoints. Maybe some form of Damage Reduction or armor bonus or something to deal with the damage numbers staying the same?
cause the idea of when i hit someone it doesn't always do ACTUAL damage and often just tires them out drives me crazy, plus I love called shot and want it back. and a level 10 character isn't more durable than a level 1 (talkin logic, not rules), so if he stands still and lets me stab him he won't take much less damage than the level one doing the same.
Based on Constitution Score and Size Modifier somehow
Hit Points per Body Part & Bringing back called shot: Or
Health Levels like in WhiteWolf (and probably still using called shot).
Something else based on level instead of Hitpoints. Maybe some form of Damage Reduction or armor bonus or something to deal with the damage numbers staying the same?
cause the idea of when i hit someone it doesn't always do ACTUAL damage and often just tires them out drives me crazy, plus I love called shot and want it back. and a level 10 character isn't more durable than a level 1 (talkin logic, not rules), so if he stands still and lets me stab him he won't take much less damage than the level one doing the same.
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