Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Drop abstract hit points in favor of something more realistic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4184978" data-attributes="member: 39867"><p>I have tried a number of systems, as well as writing a few of my own. </p><p>From my experiences, a system that has different wounds/injury tables/tracks make it harder to run combats with multiple foes. It still can be done, but the bookkeeping is greater. Also, any system involving armor as damage reduction or requiring changes to book stat block (even if simple) can make running the game more difficult.</p><p>I also would recommend against systems that ADD mechanics to the game for the same reason. things that introduce mechanics like hit locations that do other things other then damage while keeping hit points as well, can slow the game down and can add unnecessary complexity.</p><p>My best advice for choosing a system: Test it out in a mock combat. 4 or 5 PCs vs a bunch of foes, or one really strong one an a few weaker ones. If it feels fine and you are comfortable with it, bring it to your group. But any problem observed when running it, like memory issues of who was hurt where, become exacerbated when you have 2-6 other people in the room to vie for your attention and tax your short-term memory.</p><p></p><p>In sort: look up many varied systems; Try them out; make changes; find one you feel comfortable with before running an actual game with an unfamiliar system.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4184978, member: 39867"] I have tried a number of systems, as well as writing a few of my own. From my experiences, a system that has different wounds/injury tables/tracks make it harder to run combats with multiple foes. It still can be done, but the bookkeeping is greater. Also, any system involving armor as damage reduction or requiring changes to book stat block (even if simple) can make running the game more difficult. I also would recommend against systems that ADD mechanics to the game for the same reason. things that introduce mechanics like hit locations that do other things other then damage while keeping hit points as well, can slow the game down and can add unnecessary complexity. My best advice for choosing a system: Test it out in a mock combat. 4 or 5 PCs vs a bunch of foes, or one really strong one an a few weaker ones. If it feels fine and you are comfortable with it, bring it to your group. But any problem observed when running it, like memory issues of who was hurt where, become exacerbated when you have 2-6 other people in the room to vie for your attention and tax your short-term memory. In sort: look up many varied systems; Try them out; make changes; find one you feel comfortable with before running an actual game with an unfamiliar system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Drop abstract hit points in favor of something more realistic?
Top