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Drop bow and unsheathe sword: still get to attack?
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<blockquote data-quote="Enevhar Aldarion" data-source="post: 7292524" data-attributes="member: 6818233"><p>I think part of the problem with some of this stuff is "previous edition memory". It seems the older the edition of D&D, the longer a combat round was. In 5E it is down to 6 seconds long, so there is not as much you can do as in past editions. I just apply common sense and let people get away with what seems reasonable based on their character's abilities. If I get picky about this, I will limit what they can do based on their initiative. If they have a really good one, they are more likely to get away with more because they are acting earlier in that 6 second span. If they have a bad initiative, then they are obviously physically or mentally slow or sluggish for that combat and will get to do less. Sure, this may be a bit of a house rule, but I feel it is a good in-game explanation for a horrible initiative where the character is going last every round in a combat.</p><p></p><p>But to answer the actual question, I would let someone drop an item without penalizing them any of their actions.</p></blockquote><p></p>
[QUOTE="Enevhar Aldarion, post: 7292524, member: 6818233"] I think part of the problem with some of this stuff is "previous edition memory". It seems the older the edition of D&D, the longer a combat round was. In 5E it is down to 6 seconds long, so there is not as much you can do as in past editions. I just apply common sense and let people get away with what seems reasonable based on their character's abilities. If I get picky about this, I will limit what they can do based on their initiative. If they have a really good one, they are more likely to get away with more because they are acting earlier in that 6 second span. If they have a bad initiative, then they are obviously physically or mentally slow or sluggish for that combat and will get to do less. Sure, this may be a bit of a house rule, but I feel it is a good in-game explanation for a horrible initiative where the character is going last every round in a combat. But to answer the actual question, I would let someone drop an item without penalizing them any of their actions. [/QUOTE]
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Drop bow and unsheathe sword: still get to attack?
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