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Drop bow and unsheathe sword: still get to attack?
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<blockquote data-quote="epithet" data-source="post: 7293780" data-attributes="member: 6796566"><p>In my current campaign, I have only one PC that switches weapons with any frequency, and she goes between a (short) bow and dual wielding. As a practical matter, I let her stow the bow, draw her main hand weapon, and attack. She doesn't have the Dual Wielder feat, so I don't let her attack with her offhand as a bonus action on that round.</p><p></p><p>If I were to get serious about policing object interactions, I would not rule that drawing or stowing a weapon was an action, I would make it a bonus action. I think that while it is important to put a limit on what a character can do with its action, it is also important to minimize the number of times a character is unable to do anything (interesting) with their action. Unlike Mearls, I really like the bonus action as a category in which to put quick things (cunning action, offhand attack, tumble, etc.) and thereby limit those things to one per round while leaving the action, move, and reaction intact. I've also been thinking about things which might take "half your movement," like standing up from prone does. If it came down to it, I would at least consider trading "half your movement" for an extra object interaction.</p></blockquote><p></p>
[QUOTE="epithet, post: 7293780, member: 6796566"] In my current campaign, I have only one PC that switches weapons with any frequency, and she goes between a (short) bow and dual wielding. As a practical matter, I let her stow the bow, draw her main hand weapon, and attack. She doesn't have the Dual Wielder feat, so I don't let her attack with her offhand as a bonus action on that round. If I were to get serious about policing object interactions, I would not rule that drawing or stowing a weapon was an action, I would make it a bonus action. I think that while it is important to put a limit on what a character can do with its action, it is also important to minimize the number of times a character is unable to do anything (interesting) with their action. Unlike Mearls, I really like the bonus action as a category in which to put quick things (cunning action, offhand attack, tumble, etc.) and thereby limit those things to one per round while leaving the action, move, and reaction intact. I've also been thinking about things which might take "half your movement," like standing up from prone does. If it came down to it, I would at least consider trading "half your movement" for an extra object interaction. [/QUOTE]
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Drop bow and unsheathe sword: still get to attack?
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