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Drop-in Roll20 Game - help/ideas/discussion
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<blockquote data-quote="GMMichael" data-source="post: 7887097" data-attributes="member: 6685730"><p>I'm about to open the floodgates on a new VTT (roll20) game - allowing random players to drop in. I figure that I can limit some of the chaos by requiring the use of pre-gens, but I still have some big questions like:</p><p></p><ul> <li data-xf-list-type="ul">Should there be a story explanation for the apparent personality disorders of the recurring characters?</li> <li data-xf-list-type="ul">Should pre-gens drop from the story when no one chooses them for that session, or become NPCs?</li> <li data-xf-list-type="ul">Is it even possible to have a story, what with the above questions in mind?</li> <li data-xf-list-type="ul">More to follow / what am I missing?</li> </ul><p></p><p>If it helps your thinking: medieval fantasy setting, beginner-friendly rule set, weekly game, and pre-gens will use a character sheet feature that performs a roll at the touch of a button, reducing some elements to point-and-click complexity.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7887097, member: 6685730"] I'm about to open the floodgates on a new VTT (roll20) game - allowing random players to drop in. I figure that I can limit some of the chaos by requiring the use of pre-gens, but I still have some big questions like: [LIST] [*]Should there be a story explanation for the apparent personality disorders of the recurring characters? [*]Should pre-gens drop from the story when no one chooses them for that session, or become NPCs? [*]Is it even possible to have a story, what with the above questions in mind? [*]More to follow / what am I missing? [/LIST] If it helps your thinking: medieval fantasy setting, beginner-friendly rule set, weekly game, and pre-gens will use a character sheet feature that performs a roll at the touch of a button, reducing some elements to point-and-click complexity. [/QUOTE]
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