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Drop-kicking the fighter classes...
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<blockquote data-quote="Numion" data-source="post: 239694" data-attributes="member: 124"><p>By fifteenth level the cleric will absolutely kick the fighters arse. The fighter has feats, but Divine Favor and Divine Power will give the cleric the edge. Points:</p><p></p><p>1) Cleric needs only 12 WIS. He'll boost it to 18 or 20 with items / books</p><p></p><p>2) Divine Favor (Quickened or persistent) equals out with specialization. (At 15th level +5/+5, it's way better, actually)</p><p></p><p>3) Divine power (quickened or persistent) get's the BAB's equal.</p><p></p><p>4) Triple empowered endurance & Bull's Strength mean some heavy-ass damage</p><p></p><p>5) A dozen buffing spells that can make you hard to kill (Death Ward, Protection from elements etc.)</p><p></p><p>6) Greater Magic weapon & Magic Vestment.</p><p></p><p>7) FULL CLERIC SPELLCASTING on top of your fighting skills that are already superior to fighters.</p><p></p><p>8) Less feats, though you'll get some more from domains (war is a must)</p><p></p><p>9) At high levels the party has to rest after about three fights anyway, so you'll have enough spells</p><p></p><p>10) I've seen all of the above in action. It works.</p><p></p><p>Remember though that at levels about 1-8 you'll have to play the party cleric, but after that it's all about the ass-kicking.</p></blockquote><p></p>
[QUOTE="Numion, post: 239694, member: 124"] By fifteenth level the cleric will absolutely kick the fighters arse. The fighter has feats, but Divine Favor and Divine Power will give the cleric the edge. Points: 1) Cleric needs only 12 WIS. He'll boost it to 18 or 20 with items / books 2) Divine Favor (Quickened or persistent) equals out with specialization. (At 15th level +5/+5, it's way better, actually) 3) Divine power (quickened or persistent) get's the BAB's equal. 4) Triple empowered endurance & Bull's Strength mean some heavy-ass damage 5) A dozen buffing spells that can make you hard to kill (Death Ward, Protection from elements etc.) 6) Greater Magic weapon & Magic Vestment. 7) FULL CLERIC SPELLCASTING on top of your fighting skills that are already superior to fighters. 8) Less feats, though you'll get some more from domains (war is a must) 9) At high levels the party has to rest after about three fights anyway, so you'll have enough spells 10) I've seen all of the above in action. It works. Remember though that at levels about 1-8 you'll have to play the party cleric, but after that it's all about the ass-kicking. [/QUOTE]
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