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General Tabletop Discussion
*Dungeons & Dragons
Drop the rotating spotlight model of niche protection for 5e
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<blockquote data-quote="MarkChevallier" data-source="post: 5793697" data-attributes="member: 55538"><p>I'm very much in favour of the rotating spotlight niche protection model (bit of a mouthful!) I'm for it for several main reasons:</p><p></p><ol> <li data-xf-list-type="ol">Players are different, and enjoy different things. Some people don't enjoy combat. Some people don't enjoy noncombat. Some people always want to have reliable options. Some people enjoy finding solutions to problems with limited and perhaps inappropriate resources. Most people are a mix of these, at one time or another. For every inclination, there's a class which can best serve those needs.</li> <li data-xf-list-type="ol">It creates variety in game pacing. The party doesn't have to stick together like glue out of fear that someone will get more "shine" time. Shine will come to everyone, in time.</li> <li data-xf-list-type="ol">It creates variety in game mechanics and means specific balance in specific areas (combat, say) doesn't have to be razor sharp. This is important, because balance in specific areas is <em>never</em> razor sharp. 4E came closest, but a hundred pages of errata will tell you that they didn't get it right.</li> </ol><p>On the other hand, you are completely correct to say that it requires a more skilled GM to pull off the demarcation model. There's no easy way around this, but I think it leads to much richer and more varied game. Short of strong advice in the DMG (or equivalent), there's not much to be done about this.</p><p></p><p></p><p>Giving the GM the reins, and saying, the balance of spotlight time in your game is mostly up to you, not mostly up to the mechanical treatment of combat or noncombat rules, is a step backwards in edition terms - but it's one of those steps backwards that's actually a step forwards, in that I think it'd lead to concrete benefits for the game.</p></blockquote><p></p>
[QUOTE="MarkChevallier, post: 5793697, member: 55538"] I'm very much in favour of the rotating spotlight niche protection model (bit of a mouthful!) I'm for it for several main reasons: [LIST=1] [*]Players are different, and enjoy different things. Some people don't enjoy combat. Some people don't enjoy noncombat. Some people always want to have reliable options. Some people enjoy finding solutions to problems with limited and perhaps inappropriate resources. Most people are a mix of these, at one time or another. For every inclination, there's a class which can best serve those needs. [*]It creates variety in game pacing. The party doesn't have to stick together like glue out of fear that someone will get more "shine" time. Shine will come to everyone, in time. [*]It creates variety in game mechanics and means specific balance in specific areas (combat, say) doesn't have to be razor sharp. This is important, because balance in specific areas is [I]never[/I] razor sharp. 4E came closest, but a hundred pages of errata will tell you that they didn't get it right. [/LIST] On the other hand, you are completely correct to say that it requires a more skilled GM to pull off the demarcation model. There's no easy way around this, but I think it leads to much richer and more varied game. Short of strong advice in the DMG (or equivalent), there's not much to be done about this. Giving the GM the reins, and saying, the balance of spotlight time in your game is mostly up to you, not mostly up to the mechanical treatment of combat or noncombat rules, is a step backwards in edition terms - but it's one of those steps backwards that's actually a step forwards, in that I think it'd lead to concrete benefits for the game. [/QUOTE]
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Drop the rotating spotlight model of niche protection for 5e
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