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General Tabletop Discussion
*Dungeons & Dragons
Drop the rotating spotlight model of niche protection for 5e
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<blockquote data-quote="billd91" data-source="post: 5793714" data-attributes="member: 3400"><p>I don't see how any of this, though the idea of picking 2 classlets (combat orientation, non-combat orientation or somesuch nomenclature) is interesting, really fixes or necessarily addresses the idea of niche protection and spotlight rotation. Any time you have differentiated abilities, you'll have some form of spotlight protection. </p><p></p><p>Let's say that for non-combatant classlets, your players pick Faceman (high social skills), Trapster (trap finding and neutralization), Bookworm (knowledge skills), WildGuide (wilderness skills). Unless everybody is as invested in everybody else's skills, you will have each one wanting spotlight time for his or her chosen specialty. Any time you have these choices, you get spotlight rotational needs.</p><p></p><p>The other alternative is to allow everybody to use whatever they want in every situation, whether or not it makes sense. Assuming everybody is invested in a fight may be relatively easy. But assuming that the WildGuide wants to help Faceman negotiate with the Duke may be less true. And if he's got some gruff loner tendencies, it may even be counter productive.</p></blockquote><p></p>
[QUOTE="billd91, post: 5793714, member: 3400"] I don't see how any of this, though the idea of picking 2 classlets (combat orientation, non-combat orientation or somesuch nomenclature) is interesting, really fixes or necessarily addresses the idea of niche protection and spotlight rotation. Any time you have differentiated abilities, you'll have some form of spotlight protection. Let's say that for non-combatant classlets, your players pick Faceman (high social skills), Trapster (trap finding and neutralization), Bookworm (knowledge skills), WildGuide (wilderness skills). Unless everybody is as invested in everybody else's skills, you will have each one wanting spotlight time for his or her chosen specialty. Any time you have these choices, you get spotlight rotational needs. The other alternative is to allow everybody to use whatever they want in every situation, whether or not it makes sense. Assuming everybody is invested in a fight may be relatively easy. But assuming that the WildGuide wants to help Faceman negotiate with the Duke may be less true. And if he's got some gruff loner tendencies, it may even be counter productive. [/QUOTE]
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Drop the rotating spotlight model of niche protection for 5e
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