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*Dungeons & Dragons
Drop the rotating spotlight model of niche protection for 5e
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<blockquote data-quote="Frostmarrow" data-source="post: 5793902" data-attributes="member: 1122"><p>Some gamers seem fairly opposed to the idea of "classlets" (coined by Billd91) and I do agree that it can take focus off the pure archetype. However there is no need to multiclass every single concept. The explorer part of Explorer Wizard is simply a preselected package of skills. In 3ed this was already possible (yet expensive). It is not necessary to mention this in the class entry on the record sheet but I really want the option to pick role.</p><p></p><p>Now, I think it's important to remember that all players do not long for the spotlight. Some players want a lot of attention, some are content with a little and a fair share of players rather stay out of the spotlight alltogether.</p><p></p><p>A player who choses to be a Faceman craves attention and is pretty likely to engage in entertaining debates with the DM when trying to convince guards to let him through or interrogating prisoners.</p><p></p><p>An Explorer still wants some attention but in a more toned down manner. An explorer player constantly interviews the DM about details. Since objects won't talk back explorer is a good niche for a player who wants to do things but aren't exactly comfortable in a showy environment.</p><p></p><p>Another player doesn't want attention during the actual game but likes to enjoy status from some facts established about the character early on. A Status player is likely to describe the character and its' titles in great detail (monologue) and from then on remain rather silent.</p><p></p><p>The fourth niche is for the player that doesn't want to talk or be seen at all. They tend to be mysterious yet resourceful. Some players are willing to trade all attention for the ability to be the last character standing.</p><p></p><p>I'd like to present four roles/niches/classlets/skillsets or whatever you like to call them:</p><p></p><p>Dungeon: explore skills, lock picking, trap disabling. In short, capabilities that allow the player to role-play in a matter of factly way by pose questions to the DM about the environment. [interview]</p><p></p><p>Urban: social skills, bluff intimidate, haggle. A player who wants a dialogue with the DM. Perhaps die rolls are out of the question and these skills should be govered by some other mechanic, such as Vampire hand signals. [dialogue]</p><p></p><p>Organized: knowledge skills, secrets, contacts. A player who likes to, now and again, get up on a soap box and talk uninterrupted about themselves and known facts. [monologue]</p><p></p><p>Wilderness: survival, awareness, animal handling. Players who are shy or otherwise not interested in talking likes to be hard to kill. [interviewee]</p><p></p><p>I forgot! There is the fifth type of the joker too. Some players like to be utterly unpredictable and spring surprises upon the other players and the DM alike. They like to shout something completely inappropriate and the get away with it scot-free. Use Magic Device is an important skill to these guys.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5793902, member: 1122"] Some gamers seem fairly opposed to the idea of "classlets" (coined by Billd91) and I do agree that it can take focus off the pure archetype. However there is no need to multiclass every single concept. The explorer part of Explorer Wizard is simply a preselected package of skills. In 3ed this was already possible (yet expensive). It is not necessary to mention this in the class entry on the record sheet but I really want the option to pick role. Now, I think it's important to remember that all players do not long for the spotlight. Some players want a lot of attention, some are content with a little and a fair share of players rather stay out of the spotlight alltogether. A player who choses to be a Faceman craves attention and is pretty likely to engage in entertaining debates with the DM when trying to convince guards to let him through or interrogating prisoners. An Explorer still wants some attention but in a more toned down manner. An explorer player constantly interviews the DM about details. Since objects won't talk back explorer is a good niche for a player who wants to do things but aren't exactly comfortable in a showy environment. Another player doesn't want attention during the actual game but likes to enjoy status from some facts established about the character early on. A Status player is likely to describe the character and its' titles in great detail (monologue) and from then on remain rather silent. The fourth niche is for the player that doesn't want to talk or be seen at all. They tend to be mysterious yet resourceful. Some players are willing to trade all attention for the ability to be the last character standing. I'd like to present four roles/niches/classlets/skillsets or whatever you like to call them: Dungeon: explore skills, lock picking, trap disabling. In short, capabilities that allow the player to role-play in a matter of factly way by pose questions to the DM about the environment. [interview] Urban: social skills, bluff intimidate, haggle. A player who wants a dialogue with the DM. Perhaps die rolls are out of the question and these skills should be govered by some other mechanic, such as Vampire hand signals. [dialogue] Organized: knowledge skills, secrets, contacts. A player who likes to, now and again, get up on a soap box and talk uninterrupted about themselves and known facts. [monologue] Wilderness: survival, awareness, animal handling. Players who are shy or otherwise not interested in talking likes to be hard to kill. [interviewee] I forgot! There is the fifth type of the joker too. Some players like to be utterly unpredictable and spring surprises upon the other players and the DM alike. They like to shout something completely inappropriate and the get away with it scot-free. Use Magic Device is an important skill to these guys. [/QUOTE]
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Drop the rotating spotlight model of niche protection for 5e
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