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Drop your weapons situation
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<blockquote data-quote="5ekyu" data-source="post: 7308754" data-attributes="member: 6919838"><p>Certainly a Gm can rule any way they want. they *can* rule that outside of post-init combat my character is subject to death from a warm breeze. </p><p></p><p>but, if some semblance of this approach of out-of-combat-bypass-all-damage-direct-to-dead was not agreed to explicitly before the game, this would be the point at which i thanked the GM and picked up my coat after handing him my character since "you obviously want to run the character more than you want me to."</p><p></p><p>a Gm deciding to totally bypass the character mechanics and the character stats and fiat death outside of combat and outside of some catastrophic event... that is incredibly dangerous ground to tread on *just* to keep your train on its single set of tracks.</p><p></p><p>Always have to wonder why some GMs seem to think "hey this would be a cool scene if the players had no choice in what happens" as often as it seems to come up!?</p><p></p><p>Some may go in for that without prior agreement, but, IMX not as many as a Gm might want to believe.</p><p></p><p>The parts about leveraging the other traits for influence, absolutely. that gives them choices and reasons to go a certain way and not a simple "GM SAYS YOU DIE OR ELSE DO THIS" club.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7308754, member: 6919838"] Certainly a Gm can rule any way they want. they *can* rule that outside of post-init combat my character is subject to death from a warm breeze. but, if some semblance of this approach of out-of-combat-bypass-all-damage-direct-to-dead was not agreed to explicitly before the game, this would be the point at which i thanked the GM and picked up my coat after handing him my character since "you obviously want to run the character more than you want me to." a Gm deciding to totally bypass the character mechanics and the character stats and fiat death outside of combat and outside of some catastrophic event... that is incredibly dangerous ground to tread on *just* to keep your train on its single set of tracks. Always have to wonder why some GMs seem to think "hey this would be a cool scene if the players had no choice in what happens" as often as it seems to come up!? Some may go in for that without prior agreement, but, IMX not as many as a Gm might want to believe. The parts about leveraging the other traits for influence, absolutely. that gives them choices and reasons to go a certain way and not a simple "GM SAYS YOU DIE OR ELSE DO THIS" club. [/QUOTE]
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