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Drop your weapons situation
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<blockquote data-quote="GMMichael" data-source="post: 7309067" data-attributes="member: 6685730"><p>It would take a few more occurrences of that (run my character) to make me walk out. I can handle one or two. </p><p></p><p>That being said, the Basic Rules lay it out pretty well in the Adventuring section:</p><p>(Paraphrased)</p><p>1. DM describes situation.</p><p>2. Players say what they want to do.</p><p>3. DM describes resolution.</p><p></p><p>Now, the DM <em>can</em> treat everything like a battle scene, and it drives me nuts when it happens. Because: miniatures aren't necessary for walking around non-combat scenes, I don't want to make a "check" for everything, and hit points are awkward. I have definitely held an opponent at arrow/sword point in the past, just to get drawn into a long combat scene because: hit points.</p><p></p><p></p><p>This sounds like a good idea, simply because I got nervous just reading it.</p><p></p><p></p><p>The flip side of "because: players" is "because: DMs." The DM can have the most dramatic, awesome scene planned out and need a little rule zero to make it happen, but the players don't know that. All they see is, "there's a knife to our buddy's throat, and he'll die if we don't act."</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7309067, member: 6685730"] It would take a few more occurrences of that (run my character) to make me walk out. I can handle one or two. That being said, the Basic Rules lay it out pretty well in the Adventuring section: (Paraphrased) 1. DM describes situation. 2. Players say what they want to do. 3. DM describes resolution. Now, the DM [I]can[/I] treat everything like a battle scene, and it drives me nuts when it happens. Because: miniatures aren't necessary for walking around non-combat scenes, I don't want to make a "check" for everything, and hit points are awkward. I have definitely held an opponent at arrow/sword point in the past, just to get drawn into a long combat scene because: hit points. This sounds like a good idea, simply because I got nervous just reading it. The flip side of "because: players" is "because: DMs." The DM can have the most dramatic, awesome scene planned out and need a little rule zero to make it happen, but the players don't know that. All they see is, "there's a knife to our buddy's throat, and he'll die if we don't act." [/QUOTE]
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