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Drop your weapons situation
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<blockquote data-quote="Draegn" data-source="post: 7309873" data-attributes="member: 6801461"><p>This is what I did in our session zero. Between the house rules and home brew content our game is extremely deadly. Plus the dice are what they are, eventually they will roll against you. So far from first to twelfth level characters have been wounded, maimed, crippled and killed. Some deaths being bad luck of the die, others a glorious heroic role play. However, only two characters have been captured. This the result of situation and circumstance, for, the players tend to retreat and occasionally try negotiate a deescalation of the combat. </p><p></p><p>The first capture had a player turned to stone and then carried off by the medusa and her body guard while the rest of the group was tied down fighting lowly soldiers. The medusa used a cursed item and deceit to convince the player that many years have passed and that she was turned back to flesh so that the medusa could have her point of view of the war for her memoirs. The player shrugged and with loose lips told the entire defense plan of her city to the medusa. The medusa released her still wearing the cursed item and after time when the player made it back to her city and found her still living friends she thought were dead she realized the trickery. The players then had to rework their defense plans at the last minute or face a much more difficult defense.</p><p></p><p>The next time happened when the paladin led her unit into a mass combat. The dice were not kind to her that day. Her unit was decimated and routed, her steed was disemboweled beneath her, her weapon arm broken and a knee shattered reducing her movement to a slow limp as she tried to stagger away using her shield as a crutch. She had burned through her "spell points" and used all of her daily abilities to save as many of her unit as possible. An opposing knight came upon her with his men, he told her to yield and avoid further blows, that as an officer she would be worth a fair ransom. The paladin quoted Obiwan and was then smacked a bit and captured. When the paladin awoke she was informed that some of her men had also survived and whether or not they lived depended upon her "good behaviour". The paladin unable to earn more "spell points" and only having daily abilities, decided she did not trust the two thieves to gather her ransom. Being a paladin of Venus she decided to not be as chaste as one serving Vesta. She seduced the knight to earn her and the other survivor's release. She then took the "paltry" ransom the other characters had earned and gave it to her temple.</p></blockquote><p></p>
[QUOTE="Draegn, post: 7309873, member: 6801461"] This is what I did in our session zero. Between the house rules and home brew content our game is extremely deadly. Plus the dice are what they are, eventually they will roll against you. So far from first to twelfth level characters have been wounded, maimed, crippled and killed. Some deaths being bad luck of the die, others a glorious heroic role play. However, only two characters have been captured. This the result of situation and circumstance, for, the players tend to retreat and occasionally try negotiate a deescalation of the combat. The first capture had a player turned to stone and then carried off by the medusa and her body guard while the rest of the group was tied down fighting lowly soldiers. The medusa used a cursed item and deceit to convince the player that many years have passed and that she was turned back to flesh so that the medusa could have her point of view of the war for her memoirs. The player shrugged and with loose lips told the entire defense plan of her city to the medusa. The medusa released her still wearing the cursed item and after time when the player made it back to her city and found her still living friends she thought were dead she realized the trickery. The players then had to rework their defense plans at the last minute or face a much more difficult defense. The next time happened when the paladin led her unit into a mass combat. The dice were not kind to her that day. Her unit was decimated and routed, her steed was disemboweled beneath her, her weapon arm broken and a knee shattered reducing her movement to a slow limp as she tried to stagger away using her shield as a crutch. She had burned through her "spell points" and used all of her daily abilities to save as many of her unit as possible. An opposing knight came upon her with his men, he told her to yield and avoid further blows, that as an officer she would be worth a fair ransom. The paladin quoted Obiwan and was then smacked a bit and captured. When the paladin awoke she was informed that some of her men had also survived and whether or not they lived depended upon her "good behaviour". The paladin unable to earn more "spell points" and only having daily abilities, decided she did not trust the two thieves to gather her ransom. Being a paladin of Venus she decided to not be as chaste as one serving Vesta. She seduced the knight to earn her and the other survivor's release. She then took the "paltry" ransom the other characters had earned and gave it to her temple. [/QUOTE]
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