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Drop your weapons situation
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<blockquote data-quote="MarkB" data-source="post: 7310091" data-attributes="member: 40176"><p>D&D isn't life, it's a game - a game of heroes. Players don't turn up so that they can carefully judge each encounter and decide "yes, I think we can bring overwhelming enough odds that this is worth the risk." If they did, they'd be playing peasants, not heroes. They're supposed to be playing the characters who <em>face</em> overwhelming odds - and prevail.</p><p></p><p>Ultimately, being placed in the position of playing a character who backs down, runs away, surrenders, or lets the opposition succeed can feel like a far more fundamental loss than playing a character who dies heroically in a hopeless battle. It's the loss of that character's identity and role within the game-world. Far better to play a dead hero than a live coward.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7310091, member: 40176"] D&D isn't life, it's a game - a game of heroes. Players don't turn up so that they can carefully judge each encounter and decide "yes, I think we can bring overwhelming enough odds that this is worth the risk." If they did, they'd be playing peasants, not heroes. They're supposed to be playing the characters who [i]face[/i] overwhelming odds - and prevail. Ultimately, being placed in the position of playing a character who backs down, runs away, surrenders, or lets the opposition succeed can feel like a far more fundamental loss than playing a character who dies heroically in a hopeless battle. It's the loss of that character's identity and role within the game-world. Far better to play a dead hero than a live coward. [/QUOTE]
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