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Drop your weapons situation
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<blockquote data-quote="Rossbert" data-source="post: 7311135" data-attributes="member: 6922357"><p>As far as the loss of player agency question, while the situation only has two options, I feel the player's can have lots of agency leading up to it. Did they choose to protect a target or chase another lead? Did they investigate the villain's goals or just kill minions? The situation is the consequence of previous choices and most likely skill checks and several scenes or encounters. If it is just a random grab it is probably either an adventure hook or just a cheap deus ex.</p><p></p><p>That said, it does require an understanding that there will be certain logical situations that end in certain death, like inflicting a logically leather wound on a helpless victim. I know in at least one game, I did not have to roll any attacks or damage to kill a sleeping Orc, but obviously your mileage will vary and it is not strictly RAW.</p></blockquote><p></p>
[QUOTE="Rossbert, post: 7311135, member: 6922357"] As far as the loss of player agency question, while the situation only has two options, I feel the player's can have lots of agency leading up to it. Did they choose to protect a target or chase another lead? Did they investigate the villain's goals or just kill minions? The situation is the consequence of previous choices and most likely skill checks and several scenes or encounters. If it is just a random grab it is probably either an adventure hook or just a cheap deus ex. That said, it does require an understanding that there will be certain logical situations that end in certain death, like inflicting a logically leather wound on a helpless victim. I know in at least one game, I did not have to roll any attacks or damage to kill a sleeping Orc, but obviously your mileage will vary and it is not strictly RAW. [/QUOTE]
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