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Dropping a shield
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<blockquote data-quote="El Mahdi" data-source="post: 5723327" data-attributes="member: 59506"><p>Sounds great, especially since it's exactly the same as what I said (with the exception of calling it "stow" rather than "sling over the back"...).<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>One minor correction: not all shields would have had a guige attached. The medieval period was a pretty long period of time. I'd say that in the dark ages and early medieval they were probably rare. By the high medieval period and onward, they were likely on the majority of shields (though still not all).</p><p> </p><p>In game terms, you're right, by the rules there's no advantage to using enarmes over a bar grip. However in reality, enarmes were the more modern development and became the preferred method. They allowed one to hold the shield much more securely and reduced fatigue. With only a bar grip, all of the muscles of the arm are being used, with the majority of the weight being held and manipulated with the wrist and forearm (the smallest muscles controlling the most weight). With enarmes, the stress is taken off the wrist and transferred to the upper arm, the largest muscles of the arm. And you're right about the disarming. A shield held with a bar grip alone would be much easier to be disarmed, a shield held with enarmes would be extremely difficult (if not impossible) to disarm. But with no mechanics for this in the game, there's no "advantage" to enarmes.</p><p> </p><p>But if one wanted such a thing it wouldn't be too difficult or complicated. If one used a critical hit and fumble chart (as a lot of people do) simply give a shield with enarmes a bonus to any result involving disarming or just ignore a disarm result. If not using such a chart, but possibly using a disarm houserule, simply make shields with enarmes impossible to disarm or provide a bonus to resist.</p><p> </p><p>Or just ignore and follow RAW. Just make an assumption that it's essentially high medieval-ish or later and that enarmes and guiges are the default form. That way the standard action makes sense.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5723327, member: 59506"] Sounds great, especially since it's exactly the same as what I said (with the exception of calling it "stow" rather than "sling over the back"...).;) One minor correction: not all shields would have had a guige attached. The medieval period was a pretty long period of time. I'd say that in the dark ages and early medieval they were probably rare. By the high medieval period and onward, they were likely on the majority of shields (though still not all). In game terms, you're right, by the rules there's no advantage to using enarmes over a bar grip. However in reality, enarmes were the more modern development and became the preferred method. They allowed one to hold the shield much more securely and reduced fatigue. With only a bar grip, all of the muscles of the arm are being used, with the majority of the weight being held and manipulated with the wrist and forearm (the smallest muscles controlling the most weight). With enarmes, the stress is taken off the wrist and transferred to the upper arm, the largest muscles of the arm. And you're right about the disarming. A shield held with a bar grip alone would be much easier to be disarmed, a shield held with enarmes would be extremely difficult (if not impossible) to disarm. But with no mechanics for this in the game, there's no "advantage" to enarmes. But if one wanted such a thing it wouldn't be too difficult or complicated. If one used a critical hit and fumble chart (as a lot of people do) simply give a shield with enarmes a bonus to any result involving disarming or just ignore a disarm result. If not using such a chart, but possibly using a disarm houserule, simply make shields with enarmes impossible to disarm or provide a bonus to resist. Or just ignore and follow RAW. Just make an assumption that it's essentially high medieval-ish or later and that enarmes and guiges are the default form. That way the standard action makes sense.:) [/QUOTE]
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