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Dropping a summon bomb in a room from outside.
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<blockquote data-quote="Saeviomagy" data-source="post: 1772777" data-attributes="member: 5890"><p>Which really gets noone anywhere. It becomes very very difficult to distinguish 'cheesy rules-mongering' from 'effective use of resources', without the DM letting his personal views on a specific player weigh in. Far better to (when it's as easy as this particular question) just reason out how it actually works. The selection of spells which target only allies or enemies is a wide one, and it behooves us to know how those spells function on people who are neither enemy nor ally.</p><p></p><p>Either the spell can automatically classify [an individual] as [an] enemy unless the caster otherwise states, or the spell can automatically classify [an individual] as [an] ally, or it can do nothing.</p><p></p><p>Either the classification [of enemy and ally] remains for the duration of the spell, or it can be adjusted each round as a free action on the caster's turn, or it adjusts as a reaction [no action at all, but still based on the wishes of the caster].</p><p></p><p>Pick settings that you're comfortable with in the campaign, and you're no longer having to make that fine judgement about what is cheese and what is just letting the player use a spell.</p><p></p><p>edit - added everything in square brackets</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1772777, member: 5890"] Which really gets noone anywhere. It becomes very very difficult to distinguish 'cheesy rules-mongering' from 'effective use of resources', without the DM letting his personal views on a specific player weigh in. Far better to (when it's as easy as this particular question) just reason out how it actually works. The selection of spells which target only allies or enemies is a wide one, and it behooves us to know how those spells function on people who are neither enemy nor ally. Either the spell can automatically classify [an individual] as [an] enemy unless the caster otherwise states, or the spell can automatically classify [an individual] as [an] ally, or it can do nothing. Either the classification [of enemy and ally] remains for the duration of the spell, or it can be adjusted each round as a free action on the caster's turn, or it adjusts as a reaction [no action at all, but still based on the wishes of the caster]. Pick settings that you're comfortable with in the campaign, and you're no longer having to make that fine judgement about what is cheese and what is just letting the player use a spell. edit - added everything in square brackets [/QUOTE]
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