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<blockquote data-quote="DaveDash" data-source="post: 6527472" data-attributes="member: 6786202"><p>When your players start throwing around Forcecage, you'll want something like Misty Step and/or counter spell. Unless you want to rule that a Dragon won't fit into a Force Cage based on ThoM instead of grid sizes.</p><p></p><p>Dragons also can't see into the Ethereal Plane, so you might run into issues with players using the Etherealness spell to buff up, or at least, scout through the Dragons lair, hence True Sight. Bard casts Etherealness on himself (he can move in any direction), pops out and then Otto's Irresistible Dance's the Dragon. It's basically screwed for a round.</p><p></p><p>Freedom of Movement is so they can't be easily grappled and pulled to the ground using Bigby's Hand, which due to its +8 strength check, is quite achievable. It also counters most effects that will entangle/snare/whatever them and put them down. A Dragon on the ground = dead Dragon.</p><p></p><p>Dragon's out to hunt should have these spells active (they do not require concentration and last an hour), and Dragons in their lairs should have some sort of warning system that reaches into the ethereal plane allowing them to buff up and get ready.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6527472, member: 6786202"] When your players start throwing around Forcecage, you'll want something like Misty Step and/or counter spell. Unless you want to rule that a Dragon won't fit into a Force Cage based on ThoM instead of grid sizes. Dragons also can't see into the Ethereal Plane, so you might run into issues with players using the Etherealness spell to buff up, or at least, scout through the Dragons lair, hence True Sight. Bard casts Etherealness on himself (he can move in any direction), pops out and then Otto's Irresistible Dance's the Dragon. It's basically screwed for a round. Freedom of Movement is so they can't be easily grappled and pulled to the ground using Bigby's Hand, which due to its +8 strength check, is quite achievable. It also counters most effects that will entangle/snare/whatever them and put them down. A Dragon on the ground = dead Dragon. Dragon's out to hunt should have these spells active (they do not require concentration and last an hour), and Dragons in their lairs should have some sort of warning system that reaches into the ethereal plane allowing them to buff up and get ready. [/QUOTE]
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