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Dropping H2 connections into H1
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<blockquote data-quote="D'karr" data-source="post: 4367639" data-attributes="member: 336"><p>Okay, had a better chance of looking at the maps. There is one double-sided map included with the adventure. It does not include ALL the areas where encounters occur, though it does cover a large percentage of them.</p><p></p><p></p><p></p><p>For the roleplay, it includes enough hooks that a DM can easily expand on the story. In my opinion that is more than enough, but when it comes to that kind of stuff, tastes vary. One thing I really like, is that it does not waste space with stat blocks for the NPCs that you are obviously not supposed to fight. Each NPC does have an entry and enough information for the DM to roleplay them as needed.</p><p></p><p>Linearity, it is there. I can see where different parties might vary the order <strong>slightly</strong>, but overall it follows an obvious progression. Most of the time you can't get to C without going through A & B. That is usually due to the fact that you won't know about C until you complete B.</p><p></p><p>Yes, the format for the encounters matches H1.</p><p></p><p>Overall, it is a larger adventure than H1. It has a complete booklet with "campaign" information that a DM could use to expand the adventure as desired. I can see several areas where an enterprising DM could offer several side-treks. Most of the encounters you can run directly from the booklet. However, there is a complete section for Random Encounters and this section does not have any stat blocks for the creatures, so you will need the Monster Manual to run those.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4367639, member: 336"] Okay, had a better chance of looking at the maps. There is one double-sided map included with the adventure. It does not include ALL the areas where encounters occur, though it does cover a large percentage of them. For the roleplay, it includes enough hooks that a DM can easily expand on the story. In my opinion that is more than enough, but when it comes to that kind of stuff, tastes vary. One thing I really like, is that it does not waste space with stat blocks for the NPCs that you are obviously not supposed to fight. Each NPC does have an entry and enough information for the DM to roleplay them as needed. Linearity, it is there. I can see where different parties might vary the order [B]slightly[/B], but overall it follows an obvious progression. Most of the time you can't get to C without going through A & B. That is usually due to the fact that you won't know about C until you complete B. Yes, the format for the encounters matches H1. Overall, it is a larger adventure than H1. It has a complete booklet with "campaign" information that a DM could use to expand the adventure as desired. I can see several areas where an enterprising DM could offer several side-treks. Most of the encounters you can run directly from the booklet. However, there is a complete section for Random Encounters and this section does not have any stat blocks for the creatures, so you will need the Monster Manual to run those. [/QUOTE]
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