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Dropping to 0 HP - Alternate Rule
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<blockquote data-quote="Blue" data-source="post: 7442571" data-attributes="member: 20564"><p>Pardon me if the following reaction seems a bit extreme.</p><p></p><p><em><strong><span style="font-size: 26px">NO!</span></strong></em></p><p></p><p>Okay, now onto a slightly more nuanced evaluation.</p><p></p><p>Shadowrun had a Death Spiral, where taking damage made you less able to resist damage, which made you take more damage, which made you ineffective and unfun to play, and then it killed you.</p><p></p><p>Exhaustion does the same.</p><p></p><p>At the first it starts to make you less fun to play. Like violently less fun to play. Almost every single roll in every pillar of play outside combat is an ability check. (All skill checks are ability checks.) So the first thing you have is that you take disadvantage on every single thing you do except combat. So combat makes you suck at non-combat.</p><p></p><p>The people who will take the most hits (on purpose) are the front line combatants. The second level of exhaustion, halving speed, will harm them them most. So now they suck out of combat and are greatly harmed within it.</p><p></p><p>The third is the start of the death spiral in teams of making it harder to resist. You now have disadvantage on all attacks and all saves. Including death saves to avoid more levels of exhaustion.</p><p></p><p>So at this point you've got disadvantage on anything you can roll a d20 for, including avoiding more levels of exhaustion.</p><p></p><p>And it gets even worse with more levels.</p><p></p><p>And you only recover a single level of it on a long rest. It takes a 4th level spell to also regain also a single level. It sticks around. So one day of bad dice luck can make your character unfun (and potentially ultimately dead) for an entire adventure. Or longer if you don't play with downtime between adventures to rest up.</p><p></p><p>The rule doesn't sound all that bad, but the net effect is one I've seen in other game systems and it does not lead to "good tension". It just isn't fun, and made even worse by how exhaustion sticks around.</p><p></p><p>This is the antithesis of fun.</p></blockquote><p></p>
[QUOTE="Blue, post: 7442571, member: 20564"] Pardon me if the following reaction seems a bit extreme. [I][B][SIZE=10]NO![/SIZE][/B][/I] Okay, now onto a slightly more nuanced evaluation. Shadowrun had a Death Spiral, where taking damage made you less able to resist damage, which made you take more damage, which made you ineffective and unfun to play, and then it killed you. Exhaustion does the same. At the first it starts to make you less fun to play. Like violently less fun to play. Almost every single roll in every pillar of play outside combat is an ability check. (All skill checks are ability checks.) So the first thing you have is that you take disadvantage on every single thing you do except combat. So combat makes you suck at non-combat. The people who will take the most hits (on purpose) are the front line combatants. The second level of exhaustion, halving speed, will harm them them most. So now they suck out of combat and are greatly harmed within it. The third is the start of the death spiral in teams of making it harder to resist. You now have disadvantage on all attacks and all saves. Including death saves to avoid more levels of exhaustion. So at this point you've got disadvantage on anything you can roll a d20 for, including avoiding more levels of exhaustion. And it gets even worse with more levels. And you only recover a single level of it on a long rest. It takes a 4th level spell to also regain also a single level. It sticks around. So one day of bad dice luck can make your character unfun (and potentially ultimately dead) for an entire adventure. Or longer if you don't play with downtime between adventures to rest up. The rule doesn't sound all that bad, but the net effect is one I've seen in other game systems and it does not lead to "good tension". It just isn't fun, and made even worse by how exhaustion sticks around. This is the antithesis of fun. [/QUOTE]
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