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Dropping to 0 HP - Alternate Rule
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<blockquote data-quote="OB1" data-source="post: 7443271" data-attributes="member: 6796241"><p>This was a big part of my thought process. I’d probably also allow players who reach 0HP to drop prone and play dead, making a deception check, to try and get enemies to leave them alone. </p><p></p><p></p><p></p><p>I’m thinking more and more to make a companion house rule that allow a player to spend half their level in hit die after a short or long rest to recover 1 level of exhaustion. </p><p></p><p>Also might allow a DC 20 Medicine check to recover 2 levels of exhaustion on a long rest (none if the check fails). </p><p></p><p>So a PC could potentially recover 5 levels in a day without greater restoration. 2 from 2 short rests, 2 from long rest with medicine check, 1 spending the 1/2 level hit die recovered from the long rest immediately after it.</p></blockquote><p></p>
[QUOTE="OB1, post: 7443271, member: 6796241"] This was a big part of my thought process. I’d probably also allow players who reach 0HP to drop prone and play dead, making a deception check, to try and get enemies to leave them alone. I’m thinking more and more to make a companion house rule that allow a player to spend half their level in hit die after a short or long rest to recover 1 level of exhaustion. Also might allow a DC 20 Medicine check to recover 2 levels of exhaustion on a long rest (none if the check fails). So a PC could potentially recover 5 levels in a day without greater restoration. 2 from 2 short rests, 2 from long rest with medicine check, 1 spending the 1/2 level hit die recovered from the long rest immediately after it. [/QUOTE]
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Dropping to 0 HP - Alternate Rule
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