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Dropping to 0 HP - Alternate Rule
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<blockquote data-quote="Li Shenron" data-source="post: 7445256" data-attributes="member: 1465"><p>Yes, I was talking only about combat. </p><p></p><p>It's quite an oddity that the default exhaustion rules bestow disadvantage on ability checks first, considering how they include social and knowledge skills. One would assume that being tired would first hinder the most strenuous activities such as fighting. OTOH it could also be said that in combat the adrenaline pump makes you overcome mild tiredness better.</p><p></p><p>I just think that with the exhaustion rules they went for a design which supposedly hit you first on what is considered less valuable in a gamist point of view (being uneffective in combat maybe feels worse to more people).</p><p></p><p>Truth is... IMHO the default exhaustion rules are almost never used. Exhaustion is caused by forced march, going without food or water, all of which never happen in the majority of games. Still, in games when they happen, you still need to exceed a limit to trigger exhaustion, and even after the limit it's not always automatic. All failed, you gain ONE exhaustion level... so basically you all go to sleep and tomorrow you're good to go.</p><p></p><p>There is some Barbarian ability however that causes exhaustion. That certainly must have occurred a lot more frequently. Unfortunately I have yet to see a Berserker in play so I don't know how others deal with it. My guess is that they just stop at the first exhaustion level most of the times. </p><p></p><p>All this just to say that perhaps the problem is in the current order of exhaustion levels effects. I would switch the first 2 levels, or move the ability disadvantage to 3rd.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7445256, member: 1465"] Yes, I was talking only about combat. It's quite an oddity that the default exhaustion rules bestow disadvantage on ability checks first, considering how they include social and knowledge skills. One would assume that being tired would first hinder the most strenuous activities such as fighting. OTOH it could also be said that in combat the adrenaline pump makes you overcome mild tiredness better. I just think that with the exhaustion rules they went for a design which supposedly hit you first on what is considered less valuable in a gamist point of view (being uneffective in combat maybe feels worse to more people). Truth is... IMHO the default exhaustion rules are almost never used. Exhaustion is caused by forced march, going without food or water, all of which never happen in the majority of games. Still, in games when they happen, you still need to exceed a limit to trigger exhaustion, and even after the limit it's not always automatic. All failed, you gain ONE exhaustion level... so basically you all go to sleep and tomorrow you're good to go. There is some Barbarian ability however that causes exhaustion. That certainly must have occurred a lot more frequently. Unfortunately I have yet to see a Berserker in play so I don't know how others deal with it. My guess is that they just stop at the first exhaustion level most of the times. All this just to say that perhaps the problem is in the current order of exhaustion levels effects. I would switch the first 2 levels, or move the ability disadvantage to 3rd. [/QUOTE]
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