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Dropping to 0 HP - Alternate Rule
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<blockquote data-quote="OB1" data-source="post: 7445295" data-attributes="member: 6796241"><p>I've been thinking about this issue in regards to this house rule as well, and agree it's kind of weird. I'm leaning towards splitting up the ability disadvantage to hit Str/Dex/Con first and then Int/Wis/Cha later. Here is a new look at where I am with the refined rule with the new exhaustion levels. I may need to get rid of exhaustion level 6.</p><p></p><p><strong>Alternate Rule - Dropping to 0 HP</strong></p><p>This rule completely replaces the rules for dropping to 0 HP as presented in the PHB</p><p></p><p>Your HP can never be lower than 0</p><p></p><p>Whenever you drop to 0HP, make a Death Saving Throw. On a failure, gain 1 level of Exhaustion. </p><p></p><p>While at 0 HP, you make an additional Death Saving Throw when you take damage, you take an action, or you take a reaction. On a failed save, you gain 1 level of exhaustion. </p><p></p><p>If you suffer a critical hit while at 0 HP, you automatically gain one level of exhaustion and also make a Death Saving Throw, gaining another level of exhaustion on a failure. </p><p></p><p>The DC for a Death Saving Throw is 10 or 1/2 the damage taken from the triggering attack, whichever is higher. You may add your Con modifier to the roll. </p><p></p><p><strong>Alternate Exhaustion Levels</strong></p><p></p><p>1 - You have disadvantage on Str/Dex/Con ability Checks</p><p>2 - Your speed is reduced by half</p><p>3 - You have disadvantage on Attack Rolls and Saving Throws</p><p>4 - You have disadvantage on Int/Wis/Cha ability Checks</p><p>5 - Hit Point Maximum Halved</p><p>6 - Speed Reduced to 0</p><p>7 - Unconscious - Additionally, you make a death saving throw every minute if at 0 HP, or every hour if at 1 or more HP.</p><p>8 - Death</p></blockquote><p></p>
[QUOTE="OB1, post: 7445295, member: 6796241"] I've been thinking about this issue in regards to this house rule as well, and agree it's kind of weird. I'm leaning towards splitting up the ability disadvantage to hit Str/Dex/Con first and then Int/Wis/Cha later. Here is a new look at where I am with the refined rule with the new exhaustion levels. I may need to get rid of exhaustion level 6. [B]Alternate Rule - Dropping to 0 HP[/B] This rule completely replaces the rules for dropping to 0 HP as presented in the PHB Your HP can never be lower than 0 Whenever you drop to 0HP, make a Death Saving Throw. On a failure, gain 1 level of Exhaustion. While at 0 HP, you make an additional Death Saving Throw when you take damage, you take an action, or you take a reaction. On a failed save, you gain 1 level of exhaustion. If you suffer a critical hit while at 0 HP, you automatically gain one level of exhaustion and also make a Death Saving Throw, gaining another level of exhaustion on a failure. The DC for a Death Saving Throw is 10 or 1/2 the damage taken from the triggering attack, whichever is higher. You may add your Con modifier to the roll. [B]Alternate Exhaustion Levels[/B] 1 - You have disadvantage on Str/Dex/Con ability Checks 2 - Your speed is reduced by half 3 - You have disadvantage on Attack Rolls and Saving Throws 4 - You have disadvantage on Int/Wis/Cha ability Checks 5 - Hit Point Maximum Halved 6 - Speed Reduced to 0 7 - Unconscious - Additionally, you make a death saving throw every minute if at 0 HP, or every hour if at 1 or more HP. 8 - Death [/QUOTE]
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