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Dropping to 0 HP - House Rule Variant
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<blockquote data-quote="FrogReaver" data-source="post: 8267717" data-attributes="member: 6795602"><p>I'd say your goal isn't fully met because I'd say that having a PC fall unconscious in the middle of the fight with no easy way to pick him back up is also the kind of mechanic that pushes combat more toward death spiral territory. I'd also suggest that same mechanic where a PC can fall unconscious without an easy way to get him back up essentially precludes retreating as it's basically certain death for him if the rest of the party decides to.</p><p></p><p>I had many of your same issues and what we did was this:</p><ul> <li data-xf-list-type="ul">Instead of falling unconscious when your HP reaches 0 you now will remain conscious and can take actions normally.</li> <li data-xf-list-type="ul">The first time you are reduced to 0 HP you will gain 1 level of Exhaustion at the end of the fight</li> <li data-xf-list-type="ul">Anytime you would gain a level of Exhaustion at the end of the fight and are reduced to 0 or are at 0 and would take damage you must make a death saving throw, the DC is 5 plus the damage delt, on a success you do not mark a failed save, a failed save aginst a critical hit counts as two failed saving throws. A roll of a natural 20 is always a success.</li> <li data-xf-list-type="ul">While you are at 0 HP a monster may decide to knock you unconscious instead of dealing damage, you make a CON saving throw vs the damage dealt, on a success you stay conscious, a faild save renders you unconscious.</li> </ul></blockquote><p></p>
[QUOTE="FrogReaver, post: 8267717, member: 6795602"] I'd say your goal isn't fully met because I'd say that having a PC fall unconscious in the middle of the fight with no easy way to pick him back up is also the kind of mechanic that pushes combat more toward death spiral territory. I'd also suggest that same mechanic where a PC can fall unconscious without an easy way to get him back up essentially precludes retreating as it's basically certain death for him if the rest of the party decides to. I had many of your same issues and what we did was this: [LIST] [*]Instead of falling unconscious when your HP reaches 0 you now will remain conscious and can take actions normally. [*]The first time you are reduced to 0 HP you will gain 1 level of Exhaustion at the end of the fight [*]Anytime you would gain a level of Exhaustion at the end of the fight and are reduced to 0 or are at 0 and would take damage you must make a death saving throw, the DC is 5 plus the damage delt, on a success you do not mark a failed save, a failed save aginst a critical hit counts as two failed saving throws. A roll of a natural 20 is always a success. [*]While you are at 0 HP a monster may decide to knock you unconscious instead of dealing damage, you make a CON saving throw vs the damage dealt, on a success you stay conscious, a faild save renders you unconscious. [/LIST] [/QUOTE]
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Dropping to 0 HP - House Rule Variant
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