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Dropping to 0 HP - House Rule Variant
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<blockquote data-quote="Steampunkette" data-source="post: 8267738" data-attributes="member: 6796468"><p>Seeing this thread made me propose something for LevelUp, so I'll propose the same thing, here:</p><p></p><p>Exhaustion.</p><p></p><p>Apply 1 level when the character drops, and 1 level for each failed death save.</p><p></p><p>When they get up they're a bit less effective than they were before they dropped. So that's a good incentive to keep them from hitting the ground in the first place. And stacking exhaustion is a -very- good reason to rush over and stabilize the player, since a few death saves can mean being largely useless in the current fight.</p><p></p><p>And if they drop multiple times in the same fight, they're likely to die of exhaustion, separate from failed saving throws, which increases incentive to run.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8267738, member: 6796468"] Seeing this thread made me propose something for LevelUp, so I'll propose the same thing, here: Exhaustion. Apply 1 level when the character drops, and 1 level for each failed death save. When they get up they're a bit less effective than they were before they dropped. So that's a good incentive to keep them from hitting the ground in the first place. And stacking exhaustion is a -very- good reason to rush over and stabilize the player, since a few death saves can mean being largely useless in the current fight. And if they drop multiple times in the same fight, they're likely to die of exhaustion, separate from failed saving throws, which increases incentive to run. [/QUOTE]
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Dropping to 0 HP - House Rule Variant
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