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*Dungeons & Dragons
Dropping to 0 HP - House Rule Variant
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<blockquote data-quote="Steampunkette" data-source="post: 8267858" data-attributes="member: 6796468"><p>I -explicitly- asked you for your particular definition of a Death Spiral. You neglected to provide a specific one, and instead insisted that things which happen at 0HP that make it harder for you to fight (which is to say -any- sort of penalty) is a death spiral mechanic.</p><p></p><p>Implying that ANYTHING which impinges on a player's ability to fight is a death spiral mechanic, except Death itself.</p><p></p><p>Your own System of dealing with people at 0hp removes any sort of penalty for hitting 0hp whatsoever. You're just as capable of fighting as you are at 100hp. The only difference is you make a bunch of individual saves to not die. And if you make 3, you're still standing up and fighting indefinitely.</p><p></p><p>Meaning hitting 0hp has no actual -functional- result.</p><p></p><p>You then list out the -actual- definition of a Death Spiral in this post. Which does not represent the position that you've presented thus far. </p><p></p><p>But here's the big thing about that Death Spiral: It refers to EVERY HIT the player takes. Ever play V:tM? Your wounds apply constant and increasing penalties to what you can do, making it harder and harder to fight until you drop. That's what a Death Spiral is. And you hit the nail on the head with your definition of it, here!</p><p></p><p>But taking ALL OF YOUR HIT POINTS in damage and -THEN- gaining a penalty is not a death spiral. It's -massively- more gentle. Not as feather-light as your particular touch... But it's not a death spiral.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8267858, member: 6796468"] I -explicitly- asked you for your particular definition of a Death Spiral. You neglected to provide a specific one, and instead insisted that things which happen at 0HP that make it harder for you to fight (which is to say -any- sort of penalty) is a death spiral mechanic. Implying that ANYTHING which impinges on a player's ability to fight is a death spiral mechanic, except Death itself. Your own System of dealing with people at 0hp removes any sort of penalty for hitting 0hp whatsoever. You're just as capable of fighting as you are at 100hp. The only difference is you make a bunch of individual saves to not die. And if you make 3, you're still standing up and fighting indefinitely. Meaning hitting 0hp has no actual -functional- result. You then list out the -actual- definition of a Death Spiral in this post. Which does not represent the position that you've presented thus far. But here's the big thing about that Death Spiral: It refers to EVERY HIT the player takes. Ever play V:tM? Your wounds apply constant and increasing penalties to what you can do, making it harder and harder to fight until you drop. That's what a Death Spiral is. And you hit the nail on the head with your definition of it, here! But taking ALL OF YOUR HIT POINTS in damage and -THEN- gaining a penalty is not a death spiral. It's -massively- more gentle. Not as feather-light as your particular touch... But it's not a death spiral. [/QUOTE]
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Dropping to 0 HP - House Rule Variant
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