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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Dropping to Zero Hit Points
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<blockquote data-quote="Feralborn Trading" data-source="post: 8584911" data-attributes="member: 7035248"><p>I have always been a little unsatisfied with the rules for death and dying in 5e so I revised it for my campaign. That campaign is coming to its climatic conclusion and I plan to use the Level Up Ruleset for the next campaign.</p><p></p><p>This may be premature because I am still wrapping my mind around some of the new Level Up rules, but I wanted to share my first attempt at modifying that rule and some of my other house rules to work with Level Up SRD. </p><p></p><p>For Dropping to 0 Hit Points my intention is to make characters feel more heroic and give them opportunities to avoid going unconscious (which I always feel is boring for a player). I attempted to balance this out by modifying how healing effects a creature at 0 hit points, merging the rules for fatigue/strife, and by also making it a little harder to bring a dead character back to life.</p><p></p><p>I am very amicable to critique, and enjoy theory craft and discussion. I am fully expecting to have missed some unintended consequences brought on by revising this document for Level Up. Looking forward to any feedback.</p></blockquote><p></p>
[QUOTE="Feralborn Trading, post: 8584911, member: 7035248"] I have always been a little unsatisfied with the rules for death and dying in 5e so I revised it for my campaign. That campaign is coming to its climatic conclusion and I plan to use the Level Up Ruleset for the next campaign. This may be premature because I am still wrapping my mind around some of the new Level Up rules, but I wanted to share my first attempt at modifying that rule and some of my other house rules to work with Level Up SRD. For Dropping to 0 Hit Points my intention is to make characters feel more heroic and give them opportunities to avoid going unconscious (which I always feel is boring for a player). I attempted to balance this out by modifying how healing effects a creature at 0 hit points, merging the rules for fatigue/strife, and by also making it a little harder to bring a dead character back to life. I am very amicable to critique, and enjoy theory craft and discussion. I am fully expecting to have missed some unintended consequences brought on by revising this document for Level Up. Looking forward to any feedback. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Dropping to Zero Hit Points
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