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<blockquote data-quote="drothgery" data-source="post: 3732565" data-attributes="member: 360"><p><span style="color: Purple">"There hasn't been a major war since the Principalities and the Republic went at it a century ago. I didn't think heavy armaments were important."</span> Aerdene says.</p><p></p><p><strong>Initiative</strong></p><p>Grant 22</p><p>NPC Allies 20 (probably irrelevant; working on repairs)</p><p>Human Musketeers 17</p><p>Horace 8</p><p>Dolgrim Crossbowmen 7</p><p>Quaen 4</p><p>Doc 3</p><p></p><p><strong>Round 8</strong></p><p>Grant continued to make his way up the steeply-sloped tunnel, finding that going up was much more difficult than going down.</p><p></p><p>Another trio of shots rang out, two just missing Quaen and Horace. Horace's return shot was somewhat less accurate, as one of his precious special bullets crashed into the cliff face. The dolgrims all missed yet again. Quaen's dark touch brushed against one of the musketeers, however.</p><p></p><p><strong>Round 9</strong></p><p></p><p>Grant reaches the split-off where the tunnel he came up led to the crevase with Aerdene's device, while the other led to the ledge where the musketeers were shooting at Horace and Quaene, below.</p><p></p><p>The musketeers shots were not such close calls this time, all coming well short of their taregets. Horace's shot was <em>much</em> better (critical hit), dropping the musketeer where he stood. The futility of the dolgrims continued, and Quaen's touch drained a little more out of her victim (she keeps rolling 1s for damage).</p><p></p><p><strong>Round 10</strong></p><p></p><p>Grant creeps up to the musketeers' ledge, seeing what is there. Six men, dead or dying, dragged to the sides. Six standing. One wounded. Four dressed the same as the other musketeers you've seen. One was dressed subtlely differently; you'd guess him a technician, not a bruiser, though he was loading rifles for the man in front of him just the same. And the last is a tall, solidly built human with the rough-hewn look all too common in those from the 'free' city of Newthorne. He's rather more pale than you'd expect for one of that sort -- and obviously the commander of this band. Despite him carrying no weapon heavier than a revolver, Grant gets the feeling that the man is possibly more dangerous than all of his underlings together.</p><p></p><p>Another three futile shots crash into the ground and boulders. Horace's shot hits the man twice-touched by Quaen's dark hand, but despite being hit by one of his alchemical bullets, the man still stood. Incomprehensible grumbling went up from the dolgrims, though you could guess the meaning well enough; another three bolts missed. And then Quaen's touch of darkness extinguished the man that had been touched twice before, and shot.</p></blockquote><p></p>
[QUOTE="drothgery, post: 3732565, member: 360"] [COLOR=Purple]"There hasn't been a major war since the Principalities and the Republic went at it a century ago. I didn't think heavy armaments were important."[/COLOR] Aerdene says. [B]Initiative[/B] Grant 22 NPC Allies 20 (probably irrelevant; working on repairs) Human Musketeers 17 Horace 8 Dolgrim Crossbowmen 7 Quaen 4 Doc 3 [B]Round 8[/B] Grant continued to make his way up the steeply-sloped tunnel, finding that going up was much more difficult than going down. Another trio of shots rang out, two just missing Quaen and Horace. Horace's return shot was somewhat less accurate, as one of his precious special bullets crashed into the cliff face. The dolgrims all missed yet again. Quaen's dark touch brushed against one of the musketeers, however. [B]Round 9[/B] Grant reaches the split-off where the tunnel he came up led to the crevase with Aerdene's device, while the other led to the ledge where the musketeers were shooting at Horace and Quaene, below. The musketeers shots were not such close calls this time, all coming well short of their taregets. Horace's shot was [I]much[/I] better (critical hit), dropping the musketeer where he stood. The futility of the dolgrims continued, and Quaen's touch drained a little more out of her victim (she keeps rolling 1s for damage). [B]Round 10[/B] Grant creeps up to the musketeers' ledge, seeing what is there. Six men, dead or dying, dragged to the sides. Six standing. One wounded. Four dressed the same as the other musketeers you've seen. One was dressed subtlely differently; you'd guess him a technician, not a bruiser, though he was loading rifles for the man in front of him just the same. And the last is a tall, solidly built human with the rough-hewn look all too common in those from the 'free' city of Newthorne. He's rather more pale than you'd expect for one of that sort -- and obviously the commander of this band. Despite him carrying no weapon heavier than a revolver, Grant gets the feeling that the man is possibly more dangerous than all of his underlings together. Another three futile shots crash into the ground and boulders. Horace's shot hits the man twice-touched by Quaen's dark hand, but despite being hit by one of his alchemical bullets, the man still stood. Incomprehensible grumbling went up from the dolgrims, though you could guess the meaning well enough; another three bolts missed. And then Quaen's touch of darkness extinguished the man that had been touched twice before, and shot. [/QUOTE]
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